本文整理汇总了C++中LPD3DXCONSTANTTABLE::SetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ LPD3DXCONSTANTTABLE::SetValue方法的具体用法?C++ LPD3DXCONSTANTTABLE::SetValue怎么用?C++ LPD3DXCONSTANTTABLE::SetValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPD3DXCONSTANTTABLE
的用法示例。
在下文中一共展示了LPD3DXCONSTANTTABLE::SetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lightShaderConfig
//-----------------------------------------------------------------------
void CEnvironmentMap::lightShaderConfig()
{
HRESULT hr;
D3DXHANDLE handle;
Material material;
material.Ke = D3DXVECTOR3(0, 0, 0);
material.Ka = D3DXVECTOR3(0, 0, 0);
material.Kd = D3DXVECTOR3(1, 1, 1);
material.Ks = D3DXVECTOR3(1, 1, 1);
material.shininess = 5;
Light light;
light.position = D3DXVECTOR3(-10, 0, -10);
light.color = D3DXVECTOR3(0, 1, 0);
LPD3DXCONSTANTTABLE constable = mVtxConstTable;
D3DXHANDLE u_Material = constable->GetConstantByName(0, "u_Material");
hr = constable->SetValue(mD3DDevice, u_Material, &material, sizeof(material));
D3DXHANDLE u_Light = constable->GetConstantByName(0, "u_Light");
hr = constable->SetValue(mD3DDevice, u_Light, &light, sizeof(light));
}