本文整理汇总了C++中LPD3DXCONSTANTTABLE::GetSamplerIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ LPD3DXCONSTANTTABLE::GetSamplerIndex方法的具体用法?C++ LPD3DXCONSTANTTABLE::GetSamplerIndex怎么用?C++ LPD3DXCONSTANTTABLE::GetSamplerIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPD3DXCONSTANTTABLE
的用法示例。
在下文中一共展示了LPD3DXCONSTANTTABLE::GetSamplerIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void
ShaderImpl_DirectX9::setupConstantData(UniformType type, LPD3DXCONSTANTTABLE ct)
{
for(uint32 ctidx=0;;ctidx++) {
if(D3DXHANDLE constant = ct->GetConstant(NULL, ctidx)) {
ConstantData &data = mConstants.Add();
D3DXCONSTANT_DESC constDesc;
UINT constCount;
ct->GetConstantDesc(constant, &constDesc, &constCount);
data.name = constDesc.Name;
data.shaderType = type;
data.paramType = constDesc.Type;
if( data.paramType == D3DXPT_TEXTURE
|| data.paramType == D3DXPT_TEXTURE1D
|| data.paramType == D3DXPT_TEXTURE2D
|| data.paramType == D3DXPT_TEXTURE3D
|| data.paramType == D3DXPT_TEXTURECUBE
|| data.paramType == D3DXPT_SAMPLER
|| data.paramType == D3DXPT_SAMPLER1D
|| data.paramType == D3DXPT_SAMPLER2D
|| data.paramType == D3DXPT_SAMPLER3D
|| data.paramType == D3DXPT_SAMPLERCUBE
) {
data.location = ct->GetSamplerIndex(constant);
}
data.handle = constant;
} else break;
}
}