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C++ LLViewerObject::getNumTEs方法代码示例

本文整理汇总了C++中LLViewerObject::getNumTEs方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerObject::getNumTEs方法的具体用法?C++ LLViewerObject::getNumTEs怎么用?C++ LLViewerObject::getNumTEs使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLViewerObject的用法示例。


在下文中一共展示了LLViewerObject::getNumTEs方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update

void LLInspectObject::update()
{
	// Performance optimization, because we listen to updates from select mgr
	// but we're never destroyed.
	if (!getVisible()) return;

	LLObjectSelection* selection = LLSelectMgr::getInstance()->getSelection();
	if (!selection) return;

	LLSelectNode* nodep = selection->getFirstRootNode();
	if (!nodep) return;

	updateButtons(nodep);
	updateName(nodep);
	updateDescription(nodep);
	updateCreator(nodep);
	updatePrice(nodep);
	
	LLViewerObject* obj = nodep->getObject();
	if(!obj)
		return;
	
	if ( mObjectFace < 0 
		||  mObjectFace >= obj->getNumTEs() )
	{
		return;
	}
	
	// Does this face have media?
	const LLTextureEntry* tep = obj->getTE(mObjectFace);
	if (!tep)
		return;
	
	mMediaEntry = tep->hasMedia() ? tep->getMediaData() : NULL;
	if(!mMediaEntry)
		return;
	
	mMediaImpl = LLViewerMedia::getMediaImplFromTextureID(mMediaEntry->getMediaID());
	
	updateMediaCurrentURL();
	updateSecureBrowsing();
}
开发者ID:HyangZhao,项目名称:NaCl-main,代码行数:42,代码来源:llinspectobject.cpp

示例2: subserialize


//.........这里部分代码省略.........
			
			prim_llsd["position"] = LLVector3(0, 0, 0).getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		//prim_llsd["name"] = "";//node->mName;
		//prim_llsd["description"] = "";//node->mDescription;
		// Transforms
		prim_llsd["scale"] = object->getScale().getValue();
		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();
		if (object->isFlexible())
		{
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
		}

		// Textures
		LLSD te_llsd;
		U8 te_count = object->getNumTEs();
		
		for (U8 i = 0; i < te_count; i++)
		{
			te_llsd.append(object->getTE(i)->asLLSD());
		}

		if(export_textures)
		{
			std::string path = asset_dir + gDirUtilp->getDirDelimiter();
			for (U8 i = 0; i < te_count; i++)
			{
				LLUUID asset_id = object->getTE(i)->getID();
				JCAssetInfo* info = new JCAssetInfo;
				info->path = path + asset_id.asString() + ".j2c";
				info->name = "Prim Texture";
				//gAssetStorage->getAssetData(asset_id, LLAssetType::AT_TEXTURE, JCAssetExportCallback, info,1);
				if(requested_textures.count(asset_id) == 0)
				{
					requested_textures.insert(asset_id);
					LLViewerImage* img = gImageList.getImage(asset_id, MIPMAP_TRUE, FALSE);
					img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAX_LEVEL);
					img->setLoadedCallback( JCExportTracker::onFileLoadedForSave, 
									0, TRUE, FALSE, info );
					llinfos << "Requesting texture " << asset_id.asString() << llendl;
				}
			}
		}

		//JCExportTracker::mirror(asset, obj, asset_dir, asset->getUUID().asString());
		
		prim_llsd["textures"] = te_llsd;

		prim_llsd["id"] = object->getID().asString();
		if(export_properties)
		{
			////cmdline_printchat(llformat("yes %d",export_properties));
			propertyqueries += 1;
			gMessageSystem->newMessageFast(_PREHASH_ObjectSelect);
			gMessageSystem->nextBlockFast(_PREHASH_AgentData);
			gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

			gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
            gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
            
            gMessageSystem->sendReliable(gAgent.getRegionHost());

			if(export_inventory)
			{
				object->registerInventoryListener(sInstance,NULL);
				object->dirtyInventory();
				object->requestInventory();
				invqueries += 1;
			}
		}//else //cmdline_printchat(llformat("no %d",export_properties));
		totalprims += 1;

		// Changed to use link numbers zero-indexed.
		llsd[object_index - 1] = prim_llsd;
	}
	return llsd;
}
开发者ID:N3X15,项目名称:Luna-Viewer,代码行数:101,代码来源:exporttracker.cpp

示例3: primsToLLSD


//.........这里部分代码省略.........
			prim_llsd["position"] = object->getPositionEdit().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		prim_llsd["scale"] = object->getScale().getValue();

		// Flags
		prim_llsd["shadows"] = FALSE;
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = object->flagUsePhysics();

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();

			LLUUID sculpt_texture = sculpt->getSculptTexture();
			if (sculpt_texture == validateTextureID(sculpt_texture))
			{
				bool alreadyseen = false;
				std::list<LLUUID>::iterator iter;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
				{
					if ((*iter) == sculpt_texture)
						alreadyseen = true;
				}
				if (alreadyseen == false)
				{
					LL_INFOS("ObjectBackup") << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL;
					mTexturesList.push_back(sculpt_texture);
				}
			}
			else
			{
				LL_WARNS("ObjectBackup") << "Incorrect permission to export a sculpt texture." << LL_ENDL;
				LLObjectBackup::getInstance()->mExportState = EXPORT_FAILED;
			}
		}

		// Textures
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLUUID t_id;
		U8 te_count = object->getNumTEs();
		for (U8 i = 0; i < te_count; i++)
		{
			bool alreadyseen = false;
			t_id = validateTextureID(object->getTE(i)->getID());
			this_te_llsd = object->getTE(i)->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			// Do not export Linden textures even though they don't taint creation.
			if (t_id != LL_TEXTURE_PLYWOOD && 
			    t_id != LL_TEXTURE_BLANK && 
			    t_id != LL_TEXTURE_TRANSPARENT &&
			    t_id != LL_TEXTURE_INVISIBLE &&
			    t_id != LL_TEXTURE_MEDIA)
 			{
				std::list<LLUUID>::iterator iter;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
				{
					if ((*iter) == t_id)
						alreadyseen = true;
				}
				if (alreadyseen == false)
					mTexturesList.push_back(t_id);
			}
		}
		prim_llsd["textures"] = te_llsd;

		// The keys in the primitive maps do not have to be localids, they can be any
		// string. We simply use localids because they are a unique identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}
	updateExportNumbers();
	return llsd;
}
开发者ID:Krazy-Bish-Margie,项目名称:SingularityViewer,代码行数:101,代码来源:llviewerobjectbackup.cpp

示例4: refresh


//.........这里部分代码省略.........

	if (!has_change_perm_ability && !has_change_sale_ability && !root_selected)
	{
		// ...must select root to choose permissions
		getChild<LLUICtrl>("perm_modify")->setValue(getString("text modify warning"));
	}

	if (has_change_perm_ability)
	{
		getChildView("checkbox share with group")->setEnabled(TRUE);
		getChildView("text anyone can")->setEnabled(true);
		getChildView("checkbox allow everyone move")->setEnabled(owner_mask_on & PERM_MOVE);
		getChildView("checkbox allow everyone copy")->setEnabled(owner_mask_on & PERM_COPY && owner_mask_on & PERM_TRANSFER);
	}
	else
	{
		getChildView("checkbox share with group")->setEnabled(FALSE);
		getChildView("text anyone can")->setEnabled(false);
		getChildView("checkbox allow everyone move")->setEnabled(FALSE);
		getChildView("checkbox allow everyone copy")->setEnabled(FALSE);
	}

	// Is this user allowed to toggle export on this object?
	if (supports_export && self_owned && mCreatorID == mOwnerID && can_set_export(base_mask_on, owner_mask_on, next_owner_mask_on))
	{
		bool can_export = true;
		LLInventoryObject::object_list_t objects;
		objectp->getInventoryContents(objects);
		for (LLInventoryObject::object_list_t::iterator i = objects.begin(); can_export && i != objects.end() ; ++i) //The object's inventory must have EXPORT.
		{
			LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(i->get()); //getInventoryContents() filters out categories, static_cast.
			can_export = perms_allow_export(item->getPermissions());
		}
		for (U8 i = 0; can_export && i < objectp->getNumTEs(); ++i) // Can the textures be exported?
			if (LLTextureEntry* texture = objectp->getTE(i))
				can_export = is_asset_exportable(texture->getID());
		getChildView("checkbox allow export")->setEnabled(can_export);
	}
	else
	{
		getChildView("checkbox allow export")->setEnabled(false);
		if (!gHippoGridManager->getCurrentGrid()->isSecondLife())
			getChildView("checkbox allow everyone copy")->setVisible(true);
	}

	if (has_change_sale_ability && (owner_mask_on & PERM_TRANSFER))
	{
		getChildView("checkbox for sale")->setEnabled(can_transfer || (!can_transfer && num_for_sale));
		// Set the checkbox to tentative if the prices of each object selected
		// are not the same.
		getChild<LLUICtrl>("checkbox for sale")->setTentative( 				is_for_sale_mixed);
		getChildView("sale type")->setEnabled(num_for_sale && can_transfer && !is_sale_price_mixed);


		bool no_export = everyone_mask_off & PERM_EXPORT; // Next owner perms can't be changed if set
		getChildView("Next owner can:")->setEnabled(no_export);
		getChildView("checkbox next owner can modify")->setEnabled(no_export && base_mask_on & PERM_MODIFY);
		getChildView("checkbox next owner can copy")->setEnabled(no_export && base_mask_on & PERM_COPY);
		getChildView("checkbox next owner can transfer")->setEnabled(no_export && next_owner_mask_on & PERM_COPY);
	}
	else 
	{
		getChildView("checkbox for sale")->setEnabled(FALSE);
		getChildView("sale type")->setEnabled(FALSE);

		getChildView("Next owner can:")->setEnabled(FALSE);
开发者ID:SimFederal,项目名称:SingularityViewer,代码行数:67,代码来源:llpanelpermissions.cpp

示例5: draw

void LLTextureView::draw()
{
	if (!mFreezeView)
	{
// 		LLViewerObject *objectp;
// 		S32 te;

		for_each(mTextureBars.begin(), mTextureBars.end(), DeletePointer());
		mTextureBars.clear();
	
		delete mGLTexMemBar;
		mGLTexMemBar = 0;
	
		typedef std::multiset<decode_pair_t, compare_decode_pair > display_list_t;
		display_list_t display_image_list;
	
		if (mPrintList)
		{
			llinfos << "ID\tMEM\tBOOST\tPRI\tWIDTH\tHEIGHT\tDISCARD" << llendl;
		}
	
		for (LLViewerImageList::image_priority_list_t::iterator iter = gImageList.mImageList.begin();
			 iter != gImageList.mImageList.end(); )
		{
			LLPointer<LLViewerImage> imagep = *iter++;

			S32 cur_discard = imagep->getDiscardLevel();
			S32 desired_discard = imagep->mDesiredDiscardLevel;
			
			if (mPrintList)
			{
				llinfos << imagep->getID()
						<< "\t" <<  imagep->mTextureMemory
						<< "\t" << imagep->getBoostLevel()
						<< "\t" << imagep->getDecodePriority()
						<< "\t" << imagep->getWidth()
						<< "\t" << imagep->getHeight()
						<< "\t" << cur_discard
						<< llendl;
			}
		
#if 0
			if (imagep->getDontDiscard())
			{
				continue;
			}

			if (imagep->isMissingAsset())
			{
				continue;
			}
#endif

#define HIGH_PRIORITY 100000000.f
			F32 pri;
			if (mOrderFetch)
			{
				pri = ((F32)imagep->mFetchPriority)/256.f;
			}
			else
			{
				pri = imagep->getDecodePriority();
			}
			
			if (sDebugImages.find(imagep) != sDebugImages.end())
			{
				pri += 4*HIGH_PRIORITY;
			}

			if (!mOrderFetch)
			{
#if 1
			if (pri < HIGH_PRIORITY && LLSelectMgr::getInstance())
			{
				struct f : public LLSelectedTEFunctor
				{
					LLViewerImage* mImage;
					f(LLViewerImage* image) : mImage(image) {}
					virtual bool apply(LLViewerObject* object, S32 te)
					{
						return (mImage == object->getTEImage(te));
					}
				} func(imagep);
				const bool firstonly = true;
				bool match = LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, firstonly);
				if (match)
				{
					pri += 3*HIGH_PRIORITY;
				}
			}
#endif
#if 1
			if (pri < HIGH_PRIORITY && (cur_discard< 0 || desired_discard < cur_discard))
			{
				LLViewerObject *objectp = gHoverView->getLastHoverObject();
				if (objectp)
				{
					S32 tex_count = objectp->getNumTEs();
					for (S32 i = 0; i < tex_count; i++)
					{
//.........这里部分代码省略.........
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:101,代码来源:lltextureview.cpp

示例6: primsToLLSD


//.........这里部分代码省略.........
				LL_INFOS() << "Found a light texture, adding to list " << t_id
						<< LL_ENDL;
				mTexturesList.insert(t_id);
			}
			prim_llsd["light_texture"] = light_param->asLLSD();
		}

		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt;
			sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
			if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
			{
				LLUUID sculpt_texture = sculpt->getSculptTexture();
				if (sculpt_texture == validateTextureID(sculpt_texture))
				{
					if (mTexturesList.count(sculpt_texture) == 0)
					{
						LL_INFOS() << "Found a sculpt texture, adding to list "
								<< sculpt_texture << LL_ENDL;
						mTexturesList.insert(sculpt_texture);
					}
				}
				else
				{
					LL_WARNS() << "Incorrect permission to export a sculpt texture."
							<< LL_ENDL;
					mExportState = EXPORT_FAILED;
				}
			}
		}

		// Textures and materials
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLSD te_mat_llsd;
		LLSD this_te_mat_llsd;
		bool has_materials = false;
		for (U8 i = 0, count = object->getNumTEs(); i < count; ++i)
		{
			LLTextureEntry* te = object->getTE(i);
			if (!te) continue;	// Paranoia

			// Normal texture/diffuse map
			t_id = validateTextureID(te->getID());
			this_te_llsd = te->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			// Do not export non-existent default textures
			if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE)
			{
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}
			}

			// Materials
			LLMaterial* mat = te->getMaterialParams().get();
			if (mat)
			{
				has_materials = true;
				this_te_mat_llsd = mat->asLLSD();

				t_id = validateTextureID(mat->getNormalID());
				this_te_mat_llsd["NormMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				t_id = validateTextureID(mat->getSpecularID());
				this_te_mat_llsd["SpecMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				te_mat_llsd.append(this_te_mat_llsd);
			}
		}
		prim_llsd["textures"] = te_llsd;
		if (has_materials)
		{
			prim_llsd["materials"] = te_mat_llsd;
		}

		// The keys in the primitive maps do not have to be localids, they can
		// be any string. We simply use localids because they are a unique
		// identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}

	updateExportNumbers();

	return llsd;
}
开发者ID:HanHeld,项目名称:SingularityViewerFeb2016,代码行数:101,代码来源:llviewerobjectbackup.cpp

示例7: handleObjectSelection

// static
LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pick, BOOL ignore_group, BOOL temp_select, BOOL select_root)
{
	LLViewerObject* object = pick.getObject();
	if (select_root)
	{
		object = object->getRootEdit();
	}
	BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly");
	BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly");
	
	// *NOTE: These settings must be cleaned up at bottom of function.
	if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar)
	{
		gSavedSettings.setBOOL("SelectOwnedOnly", FALSE);
		gSavedSettings.setBOOL("SelectMovableOnly", FALSE);
		LLSelectMgr::getInstance()->setForceSelection(TRUE);
	}

	BOOL extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL);

	// If no object, check for icon, then just deselect
	if (!object)
	{
		LLHUDIcon* last_hit_hud_icon = pick.mHUDIcon;

		if (last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
		{
			LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
		}
		else if (!extend_select)
		{
			LLSelectMgr::getInstance()->deselectAll();
		}
	}
	else
	{
		BOOL already_selected = object->isSelected();

		if (already_selected &&
			object->getNumTEs() > 0 &&
			!LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES))
		{
			const LLTextureEntry* tep = object->getTE(pick.mObjectFace);
			if (tep && !tep->isSelected() && !LLViewerMediaFocus::getInstance()->getFocusedObjectID().isNull())
			{
				// we were interacting with media and clicked on non selected face, drop media focus
				LLViewerMediaFocus::getInstance()->clearFocus();
				// selection was removed and zoom preserved by clearFocus(), continue with regular selection
				already_selected = false;
				extend_select = true;
			}
		}

		if ( extend_select )
		{
			if ( already_selected )
			{
				if ( ignore_group )
				{
					LLSelectMgr::getInstance()->deselectObjectOnly(object);
				}
				else
				{
					LLSelectMgr::getInstance()->deselectObjectAndFamily(object, TRUE, TRUE);
				}
			}
			else
			{
				if ( ignore_group )
				{
					LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
				}
				else
				{
					LLSelectMgr::getInstance()->selectObjectAndFamily(object);
				}
			}
		}
		else
		{
			// Save the current zoom values because deselect resets them.
			F32 target_zoom;
			F32 current_zoom;
			LLSelectMgr::getInstance()->getAgentHUDZoom(target_zoom, current_zoom);

			// JC - Change behavior to make it easier to select children
			// of linked sets. 9/3/2002
			if( !already_selected || ignore_group)
			{
				// ...lose current selection in favor of just this object
				LLSelectMgr::getInstance()->deselectAll();
			}

			if ( ignore_group )
			{
				LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
			}
			else
			{
//.........这里部分代码省略.........
开发者ID:Belxjander,项目名称:Kirito,代码行数:101,代码来源:lltoolselect.cpp

示例8: draw


//.........这里部分代码省略.........
            {
                pri += 4*HIGH_PRIORITY;
            }

            if (!mOrderFetch)
            {
                if (pri < HIGH_PRIORITY && LLSelectMgr::getInstance())
                {
                    struct f : public LLSelectedTEFunctor
                    {
                        LLViewerFetchedTexture* mImage;
                        f(LLViewerFetchedTexture* image) : mImage(image) {}
                        virtual bool apply(LLViewerObject* object, S32 te)
                        {
                            return (mImage == object->getTEImage(te));
                        }
                    } func(imagep);
                    const bool firstonly = true;
                    bool match = LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, firstonly);
                    if (match)
                    {
                        pri += 3*HIGH_PRIORITY;
                    }
                }

                if (pri < HIGH_PRIORITY && (cur_discard< 0 || desired_discard < cur_discard))
                {
                    LLSelectNode* hover_node = LLSelectMgr::instance().getHoverNode();
                    if (hover_node)
                    {
                        LLViewerObject *objectp = hover_node->getObject();
                        if (objectp)
                        {
                            S32 tex_count = objectp->getNumTEs();
                            for (S32 i = 0; i < tex_count; i++)
                            {
                                if (imagep == objectp->getTEImage(i))
                                {
                                    pri += 2*HIGH_PRIORITY;
                                    break;
                                }
                            }
                        }
                    }
                }

                if (pri > 0.f && pri < HIGH_PRIORITY)
                {
                    if (imagep->mLastPacketTimer.getElapsedTimeF32() < 1.f ||
                            imagep->mFetchDeltaTime < 0.25f)
                    {
                        pri += 1*HIGH_PRIORITY;
                    }
                }
            }

            if (pri > 0.0f)
            {
                display_image_list.insert(std::make_pair(pri, imagep));
            }
        }

        if (mPrintList)
        {
            mPrintList = FALSE;
        }
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:67,代码来源:lltextureview.cpp

示例9: pickAndShowMenu

// True if you selected an object.
BOOL LLToolPie::pickAndShowMenu(BOOL always_show)
{
	S32 x = mPick.mMousePt.mX;
	S32 y = mPick.mMousePt.mY;
	MASK mask = mPick.mKeyMask;
	if (!always_show && mPick.mPickType == LLPickInfo::PICK_PARCEL_WALL)
	{
		LLParcel* parcel = LLViewerParcelMgr::getInstance()->getCollisionParcel();
		if (parcel)
		{
			LLViewerParcelMgr::getInstance()->selectCollisionParcel();
			if (parcel->getParcelFlag(PF_USE_PASS_LIST) 
				&& !LLViewerParcelMgr::getInstance()->isCollisionBanned())
			{
				// if selling passes, just buy one
				void* deselect_when_done = (void*)TRUE;
				LLPanelLandGeneral::onClickBuyPass(deselect_when_done);
			}
			else
			{
				// not selling passes, get info
				LLFloaterLand::showInstance();
			}
		}

		gFocusMgr.setKeyboardFocus(NULL);
		return LLTool::handleMouseDown(x, y, mask);
	}

	// didn't click in any UI object, so must have clicked in the world
	LLViewerObject *object = mPick.getObject();
	LLViewerObject *parent = NULL;

	// Shift Right Click Open Texture
	if(mPick.mKeyMask == MASK_SHIFT)
	{
		if(object)
		{
			U8 face = mPick.mObjectFace & 0xff;
			if(face < object->getNumTEs())
			{
				LLViewerImage* img = object->getTEImage(face);
				if(img)
				{
					LLUUID image_id = img->getID();
					LLLocalInventory::addItem(image_id.asString(), (int)LLAssetType::AT_TEXTURE, image_id, true);
				}
			}
		}
		return TRUE;
	}
	// Shift Right Click Open Texture
	if (mPick.mPickType != LLPickInfo::PICK_LAND)
	{
		LLViewerParcelMgr::getInstance()->deselectLand();
	}
	
	if (object)
	{
		parent = object->getRootEdit();
	}

	BOOL touchable = (object && object->flagHandleTouch()) 
					 || (parent && parent->flagHandleTouch());

	// If it's a left-click, and we have a special action, do it.
	if (useClickAction(always_show, mask, object, parent))
	{
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
		// Block left-click special actions when fartouch restricted
		if ( (rlv_handler_t::isEnabled()) && 
			 (gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) && (!gRlvHandler.canTouch(object, mPick.mObjectOffset)) )
		{
			return TRUE;
		}
// [/RLVa:KB]

		mClickAction = 0;
		if (object && object->getClickAction()) 
		{
			mClickAction = object->getClickAction();
		}
		else if (parent && parent->getClickAction()) 
		{
			mClickAction = parent->getClickAction();
		}

		switch(mClickAction)
		{
		case CLICK_ACTION_TOUCH:
			// touch behavior down below...
			break;
		case CLICK_ACTION_SIT:
			if ((gAgent.getAvatarObject() != NULL) && (!gAgent.getAvatarObject()->mIsSitting) 
				&& (!gSavedSettings.getBOOL("DisableClickSit"))) // agent not already sitting
			{
				handle_sit_or_stand();
				// put focus in world when sitting on an object
				gFocusMgr.setKeyboardFocus(NULL);
//.........这里部分代码省略.........
开发者ID:fractured-crystal,项目名称:SingularityViewer,代码行数:101,代码来源:lltoolpie.cpp

示例10: prims_to_llsd

LLSD primbackup::prims_to_llsd(LLViewerObject::child_list_t child_list)
{

	LLViewerObject* object;
	LLSD llsd;

	char localid[16];

	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		object=(*i);
		LLUUID id = object->getID();

		llinfos << "Exporting prim " << object->getID().asString() << llendl;

		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{

			// Parent id
			snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Transforms
		prim_llsd["position"] = object->getPosition().getValue();
		prim_llsd["scale"] = object->getScale().getValue();
		prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());

		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
			
			LLUUID sculpt_texture=sculpt->getSculptTexture();
			bool alreadyseen=false;
			std::list<LLUUID>::iterator iter;
			for(iter = textures.begin(); iter != textures.end() ; iter++) 
			{
				if( (*iter)==sculpt_texture)
					alreadyseen=true;
			}
			if(alreadyseen==false)
			{
				llinfos << "Found a sculpt texture, adding to list "<<sculpt_texture<<llendl;
				textures.push_back(sculpt_texture);
			}
		}

		// Textures
		LLSD te_llsd;
		U8 te_count = object->getNumTEs();
		for (U8 i = 0; i < te_count; i++)
		{
			bool alreadyseen=false;
			te_llsd.append(object->getTE(i)->asLLSD());
			std::list<LLUUID>::iterator iter;
			for(iter = textures.begin(); iter != textures.end() ; iter++) 
			{
				if( (*iter)==object->getTE(i)->getID())
					alreadyseen=true;
			}
			if(alreadyseen==false)
				textures.push_back(object->getTE(i)->getID());
		}
		prim_llsd["textures"] = te_llsd;

		// The keys in the primitive maps do not have to be localids, they can be any
		// string. We simply use localids because they are a unique identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}

	updateexportnumbers();
//.........这里部分代码省略.........
开发者ID:NanaYngvarrdottir,项目名称:Virtual-Reality-Viewer,代码行数:101,代码来源:primbackup.cpp


注:本文中的LLViewerObject::getNumTEs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。