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C++ LLViewerObject::getBoundingBoxAgent方法代码示例

本文整理汇总了C++中LLViewerObject::getBoundingBoxAgent方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerObject::getBoundingBoxAgent方法的具体用法?C++ LLViewerObject::getBoundingBoxAgent怎么用?C++ LLViewerObject::getBoundingBoxAgent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLViewerObject的用法示例。


在下文中一共展示了LLViewerObject::getBoundingBoxAgent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: get_selection_axis_aligned_bbox

// the selection bbox isn't axis aligned, so we must construct one
// should this be cached in the selection manager?  yes.
LLBBox get_selection_axis_aligned_bbox()
{
	LLBBox selection_bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
	LLVector3 position = selection_bbox.getPositionAgent();
	
	LLBBox axis_aligned_bbox = LLBBox(position, LLQuaternion(), LLVector3(), LLVector3());
	axis_aligned_bbox.addPointLocal(LLVector3());

	// cycle over the nodes in selection
	for (LLObjectSelection::iterator selection_iter = LLSelectMgr::getInstance()->getSelection()->begin();
		 selection_iter != LLSelectMgr::getInstance()->getSelection()->end();
		 ++selection_iter)
	{
		LLSelectNode *select_node = *selection_iter;
		if (select_node)
		{
			LLViewerObject* object = select_node->getObject();
			if (object)
			{
				axis_aligned_bbox.addBBoxAgent(object->getBoundingBoxAgent());
			}
		}
	}

	
	return axis_aligned_bbox;
}
开发者ID:OS-Development,项目名称:VW.Dolphin_v3,代码行数:29,代码来源:qtoolalign.cpp

示例2: pickLeftMouseDownCallback


//.........这里部分代码省略.........
			{
				// call this right away, since we have all the info we need to continue the action
				selectionPropertiesReceived();
			}
			return TRUE;
		case CLICK_ACTION_OPEN:
			if (parent && parent->allowOpen())
			{
				mClickActionObject = parent;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
				if (LLSelectMgr::getInstance()->selectGetAllValid())
				{
					// call this right away, since we have all the info we need to continue the action
					selectionPropertiesReceived();
				}
			}
			return TRUE;	
		case CLICK_ACTION_PLAY:
			handle_click_action_play();
			return TRUE;
		case CLICK_ACTION_OPEN_MEDIA:
			// mClickActionObject = object;
			handle_click_action_open_media(object);
			return TRUE;
		case CLICK_ACTION_ZOOM:
			{	
				const F32 PADDING_FACTOR = 2.f;
				LLViewerObject* object = gObjectList.findObject(mPick.mObjectID);
				
				if (object)
				{
					gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
					
					LLBBox bbox = object->getBoundingBoxAgent() ;
					F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView());
					F32 distance = bbox.getExtentLocal().magVec() * PADDING_FACTOR / atan(angle_of_view);
				
					LLVector3 obj_to_cam = LLViewerCamera::getInstance()->getOrigin() - bbox.getCenterAgent();
					obj_to_cam.normVec();
					
					LLVector3d object_center_global = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
					gAgentCamera.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance), 
													  object_center_global, 
													  mPick.mObjectID );
				}
			}
			return TRUE;			
		default:
			// nothing
			break;
		}
	}

	// put focus back "in world"
	gFocusMgr.setKeyboardFocus(NULL);

	BOOL touchable = (object && object->flagHandleTouch()) 
					 || (parent && parent->flagHandleTouch());

	// Switch to grab tool if physical or triggerable
	if (object && 
		!object->isAvatar() && 
		((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable) 
		)
	{
		gGrabTransientTool = this;
开发者ID:HyangZhao,项目名称:NaCl-main,代码行数:67,代码来源:lltoolpie.cpp

示例3: align

void QToolAlign::align()
{
	// no linkset parts, please
	LLSelectMgr::getInstance()->promoteSelectionToRoot();
	
	std::vector<LLPointer<LLViewerObject> > objects;
	std::map<LLPointer<LLViewerObject>, LLBBox > original_bboxes;
	
    // cycle over the nodes in selection and collect them into an array
	for (LLObjectSelection::root_iterator selection_iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
		 selection_iter != LLSelectMgr::getInstance()->getSelection()->root_end();
		 ++selection_iter)
	{
		LLSelectNode *select_node = *selection_iter;
		if (select_node)
		{
			LLViewerObject* object = select_node->getObject();
			if (object)
			{
				LLVector3 position = object->getPositionAgent();
	
				LLBBox bbox = LLBBox(position, LLQuaternion(), LLVector3(), LLVector3());
				bbox.addPointLocal(LLVector3());

				// add the parent's bbox
				bbox.addBBoxAgent(object->getBoundingBoxAgent());
				LLViewerObject::const_child_list_t& children = object->getChildren();

				for (LLViewerObject::const_child_list_t::const_iterator i = children.begin();
					 i != children.end(); i++)
				{
					// add the child's bbox
					LLViewerObject* child = *i;
					bbox.addBBoxAgent(child->getBoundingBoxAgent());
				}
				
				objects.push_back(object);
				original_bboxes[object] = bbox;
			}
		}
	}

	S32 axis = mHighlightedAxis;
	F32 direction = mHighlightedDirection;

	// sort them into positional order for proper packing
	BBoxCompare compare(axis, direction, original_bboxes);
	sort(objects.begin(), objects.end(), compare);

	// storage for their new position after alignment - start with original position first
	std::map<LLPointer<LLViewerObject>, LLBBox > new_bboxes = original_bboxes;

	// find new positions
	for (U32 i = 0; i < objects.size(); i++)
	{
		LLBBox target_bbox = mBBox;
		LLVector3 target_corner = target_bbox.getCenterAgent() - 
			direction * target_bbox.getExtentLocal() / 2.0;
	
		LLViewerObject* object = objects[i];

		LLBBox this_bbox = original_bboxes[object];
		LLVector3 this_corner = this_bbox.getCenterAgent() -
			direction * this_bbox.getExtentLocal() / 2.0;

		// for packing, we cycle over several possible positions, taking the smallest that does not overlap
		F32 smallest = direction * 9999999;  // 999999 guarenteed not to be the smallest
		for (U32 j = 0; j <= i; j++)
		{
			// how far must it move?
			LLVector3 delta = target_corner - this_corner;

			// new position moves only on one axis, please
			LLVector3 delta_one_axis = LLVector3(0,0,0);
			delta_one_axis.mV[axis] = delta.mV[axis];
			
			LLVector3 new_position = this_bbox.getCenterAgent() + delta_one_axis;

			// construct the new bbox
			LLBBox new_bbox = LLBBox(new_position, LLQuaternion(), LLVector3(), LLVector3());
			new_bbox.addPointLocal(this_bbox.getExtentLocal() / 2.0);
			new_bbox.addPointLocal(-1.0 * this_bbox.getExtentLocal() / 2.0);

			// check to see if it overlaps the previously placed objects
			BOOL overlap = FALSE;

			llwarns << "i=" << i << " j=" << j << llendl;
			
			if (!mForce) // well, don't check if in force mode
			{
				for (U32 k = 0; k < i; k++)
				{
					LLViewerObject* other_object = objects[k];
					LLBBox other_bbox = new_bboxes[other_object];

					BOOL overlaps_this = bbox_overlap(other_bbox, new_bbox);

					if (overlaps_this)
					{
						llwarns << "overlap" << new_bbox.getCenterAgent() << other_bbox.getCenterAgent() << llendl;
//.........这里部分代码省略.........
开发者ID:OS-Development,项目名称:VW.Dolphin_v3,代码行数:101,代码来源:qtoolalign.cpp


注:本文中的LLViewerObject::getBoundingBoxAgent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。