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C++ LLVector4a::setSub方法代码示例

本文整理汇总了C++中LLVector4a::setSub方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVector4a::setSub方法的具体用法?C++ LLVector4a::setSub怎么用?C++ LLVector4a::setSub使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLVector4a的用法示例。


在下文中一共展示了LLVector4a::setSub方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: calcSceneContribution

void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 max_dist)
{
	if(!needs_update && getVisible() >= last_update)
	{
		return; //no need to update
	}

	LLVector4a lookAt;
	lookAt.setSub(getPositionGroup(), camera_origin);
	F32 distance = lookAt.getLength3().getF32();
	distance -= sNearRadius;

	if(distance <= 0.f)
	{
		//nearby objects, set a large number
		const F32 LARGE_SCENE_CONTRIBUTION = 1000.f; //a large number to force to load the object.
		mSceneContrib = LARGE_SCENE_CONTRIBUTION;
	}
	else
	{
		F32 rad = getBinRadius();
		max_dist += rad;

		if(distance + sNearRadius < max_dist)
		{
			mSceneContrib = (rad * rad) / distance;		
		}
		else
		{
			mSceneContrib = 0.f; //out of draw distance, not to load
		}
	}

	setVisible();
}
开发者ID:Belxjander,项目名称:Kirito,代码行数:35,代码来源:llvocache.cpp

示例2: updateDistance

void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
{
	if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
	{
		llwarns << "Attempted to update distance for non-world camera." << llendl;
		return;
	}

	//switch LOD with the spatial group to avoid artifacts
	//LLSpatialGroup* sg = getSpatialGroup();

	LLVector3 pos;

	//if (!sg || sg->changeLOD())
	{
		LLVOVolume* volume = getVOVolume();
		if (volume)
		{
			if (getSpatialGroup())
			{
				pos.set(getPositionGroup().getF32ptr());
			}
			else
			{
				pos = getPositionAgent();
			}
			
			if (isState(LLDrawable::HAS_ALPHA))
			{
				for (S32 i = 0; i < getNumFaces(); i++)
				{
					LLFace* facep = getFace(i);
					if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA)
					{
						LLVector4a box;
						box.setSub(facep->mExtents[1], facep->mExtents[0]);
						box.mul(0.25f);
						LLVector3 v = (facep->mCenterLocal-camera.getOrigin());
						const LLVector3& at = camera.getAtAxis();
						for (U32 j = 0; j < 3; j++)
						{
							v.mV[j] -= box[j] * at.mV[j];
						}
						facep->mDistance = v * camera.getAtAxis();
					}
				}
			}	
		}
		else
		{
			pos = LLVector3(getPositionGroup().getF32ptr());
		}

		pos -= camera.getOrigin();	
		mDistanceWRTCamera = llround(pos.magVec(), 0.01f);
		mVObjp->updateLOD();
	}
}
开发者ID:DarkSpyro003,项目名称:DarkSpyros_Viewer,代码行数:58,代码来源:lldrawable.cpp

示例3: if

S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r)
{
	F32 d = 0.f;
	F32 t;
	
	LLVector4a origina;
	origina.load3(origin.mV);

	LLVector4a v;
	v.setSub(min, origina);
	
	if (v.dot3(v) < r)
	{
		v.setSub(max, origina);
		if (v.dot3(v) < r)
		{
			return 2;
		}
	}


	for (U32 i = 0; i < 3; i++)
	{
		if (origin.mV[i] < min[i])
		{
			t = min[i] - origin.mV[i];
			d += t*t;
		}
		else if (origin.mV[i] > max[i])
		{
			t = origin.mV[i] - max[i];
			d += t*t;
		}

		if (d > r)
		{
			return 0;
		}
	}

	return 1;
}
开发者ID:CmdrCupcake,项目名称:SingularityViewer,代码行数:42,代码来源:llvieweroctree.cpp

示例4: calcPixelArea

BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
	//VECTORIZE THIS
	//get area of circle around face
	LLVector4a center;
	center.load3(getPositionAgent().mV);
	LLVector4a size;
	size.setSub(mExtents[1], mExtents[0]);
	size.mul(0.5f);

	LLViewerCamera* camera = LLViewerCamera::getInstance();

	F32 size_squared = size.dot3(size).getF32();
	LLVector4a lookAt;
	LLVector4a t;
	t.load3(camera->getOrigin().mV);
	lookAt.setSub(center, t);
	F32 dist = lookAt.getLength3().getF32();
	dist = llmax(dist-size.getLength3().getF32(), 0.f);
	lookAt.normalize3fast() ;	

	//get area of circle around node
	F32 app_angle = atanf((F32) sqrt(size_squared) / dist);
	radius = app_angle*LLDrawable::sCurPixelAngle;
	mPixelArea = radius*radius * 3.14159f;
	LLVector4a x_axis;
	x_axis.load3(camera->getXAxis().mV);
	cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32();

	if(dist < mBoundingSphereRadius) //camera is very close
	{
		cos_angle_to_view_dir = 1.0f;
		mImportanceToCamera = 1.0f;
	}
	else
	{
		mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist);
	}

	return true;
}
开发者ID:MattoDestiny,项目名称:Zero-One,代码行数:41,代码来源:llface.cpp

示例5: lineSegmentIntersect

BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
										  S32 face,
										  BOOL pick_transparent,
										  BOOL pick_rigged,
										  S32* face_hit,
										  LLVector4a* intersection,
										  LLVector2* tex_coord,
										  LLVector4a* normal,
										  LLVector4a* bi_normal)
{
	LLVector4a dir;
	dir.setSub(end, start);

	F32 closest_t = 2.f;
	BOOL ret = FALSE;
	
	for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx)
	{
		const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));

		LLVector4a v[4];
		LLStrider<LLVector4a> verticesp;
		verticesp = v;
		
		getGeometry(part, verticesp);

		F32 a,b,t;
		if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) ||
			LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t))
		{
			if (t >= 0.f &&
				t <= 1.f &&
				t < closest_t)
			{
				ret = TRUE;
				closest_t = t;
				if (face_hit)
				{
					*face_hit = idx;
				}

				if (intersection)
				{
					LLVector4a intersect = dir;
					intersect.mul(closest_t);
					intersection->setAdd(intersect, start);
				}
			}
		}
	}

	return ret;
}
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:53,代码来源:llvopartgroup.cpp

示例6: isAnyVisible

bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold)
{
	LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup();
	if(!group)
	{
		return false;
	}

	//any visible
	bool vis = group->isAnyRecentlyVisible();

	//not ready to remove
	if(!vis)
	{
		S32 cur_vis = llmax(group->getAnyVisible(), (S32)getVisible());
		vis = (cur_vis + sMinFrameRange > LLViewerOctreeEntryData::getCurrentFrame());
	}

	//within the back sphere
	if(!vis && !mParentID && !group->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
	{
		LLVector4a lookAt;

		if(mBSphereRadius > 0.f)
		{
			lookAt.setSub(mBSphereCenter, local_camera_origin);		
			dist_threshold += mBSphereRadius;
		}
		else
		{
			lookAt.setSub(getPositionGroup(), camera_origin);
			dist_threshold += getBinRadius();
		}

		vis = (lookAt.dot3(lookAt).getF32() < dist_threshold * dist_threshold);
	}

	return vis;
}
开发者ID:Belxjander,项目名称:Kirito,代码行数:39,代码来源:llvocache.cpp

示例7: updateSpatialExtents

void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
{
	LLVector4a pos;
	pos.load3(getPositionAgent().mV);
	LLVector4a scale;
	scale.load3(getScale().mV);
	scale.mul(0.5f);

	newMin.setSub(pos, scale);
	newMax.setAdd(pos, scale);
	
	pos.setAdd(newMin,newMax);
	pos.mul(0.5f);

	mDrawable->setPositionGroup(pos);
}
开发者ID:dtshady,项目名称:SingularityViewer,代码行数:16,代码来源:llvowater.cpp

示例8: updateSpatialExtents

void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{		
	const LLVector3& pos_agent = getPositionAgent();

	LLVector4a scale;
	LLVector4a p;

	p.load3(pos_agent.mV);

	scale.splat(mScale.mV[0]+mViewerPartGroupp->getBoxSide()*0.5f);

	newMin.setSub(p, scale);
	newMax.setAdd(p,scale);

	llassert(newMin.isFinite3());
	llassert(newMax.isFinite3());

	llassert(p.isFinite3());
	mDrawable->setPositionGroup(p);
}
开发者ID:CmdrCupcake,项目名称:SingularityViewer,代码行数:20,代码来源:llvopartgroup.cpp

示例9: earlyFail

BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera, const LLVector4a* bounds)
{
	if (camera->getOrigin().isExactlyZero())
	{
		return FALSE;
	}

	static LLCachedControl<F32> vel("SHOcclusionFudge",SG_OCCLUSION_FUDGE);
	LLVector4a fudge(vel*2.f);

	const LLVector4a& c = bounds[0];
	static LLVector4a r;
	r.setAdd(bounds[1], fudge);

	/*if (r.magVecSquared() > 1024.0*1024.0)
	{
		return TRUE;
	}*/

	LLVector4a e;
	e.load3(camera->getOrigin().mV);
	
	LLVector4a min;
	min.setSub(c,r);
	LLVector4a max;
	max.setAdd(c,r);
	
	S32 lt = e.lessThan(min).getGatheredBits() & 0x7;
	if (lt)
	{
		return FALSE;
	}

	S32 gt = e.greaterThan(max).getGatheredBits() & 0x7;
	if (gt)
	{
		return FALSE;
	}

	return TRUE;
}
开发者ID:CmdrCupcake,项目名称:SingularityViewer,代码行数:41,代码来源:llvieweroctree.cpp

示例10: checkProjectionArea

bool LLViewerOctreeCull::checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 pixel_threshold, F32 near_radius)
{	
	LLVector3 local_orig = mCamera->getOrigin() - shift;
	LLVector4a origin;
	origin.load3(local_orig.mV);

	LLVector4a lookAt;
	lookAt.setSub(center, origin);
	F32 distance = lookAt.getLength3().getF32();
	if(distance <= near_radius)
	{
		return true; //always load close-by objects
	}

	// treat object as if it were near_radius meters closer than it actually was.
	// this allows us to get some temporal coherence on visibility...objects that can be reached quickly will tend to be visible
	distance -= near_radius;

	F32 squared_rad = size.dot3(size).getF32();
	return squared_rad / distance > pixel_threshold;
}
开发者ID:CmdrCupcake,项目名称:SingularityViewer,代码行数:21,代码来源:llvieweroctree.cpp

示例11: updateParentBoundingInfo

//make the parent bounding box to include this child
void LLVOCacheEntry::updateParentBoundingInfo(const LLVOCacheEntry* child)
{
	const LLVector4a* child_exts = child->getSpatialExtents();
	LLVector4a newMin, newMax;
	newMin = child_exts[0];
	newMax = child_exts[1];
	
	//move to regional space.
	{
		const LLVector4a& parent_pos = getPositionGroup();
		newMin.add(parent_pos);
		newMax.add(parent_pos);
	}

	//update parent's bbox(min, max)
	const LLVector4a* parent_exts = getSpatialExtents();
	update_min_max(newMin, newMax, parent_exts[0]);
	update_min_max(newMin, newMax, parent_exts[1]);
	for(S32 i = 0; i < 4; i++)
	{
		llclamp(newMin[i], 0.f, 256.f);
		llclamp(newMax[i], 0.f, 256.f);
	}
	setSpatialExtents(newMin, newMax);

	//update parent's bbox center
	LLVector4a center;
	center.setAdd(newMin, newMax);
	center.mul(0.5f);
	setPositionGroup(center);	

	//update parent's bbox size vector
	LLVector4a size;
	size.setSub(newMax, newMin);
	size.mul(0.5f);
	setBinRadius(llmin(size.getLength3().getF32() * 4.f, 256.f));
}
开发者ID:Belxjander,项目名称:Kirito,代码行数:38,代码来源:llvocache.cpp

示例12: lineSegmentIntersect

BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render)
{
	if (!mVisible || mHidden)
	{
		return FALSE;
	}

	// don't pick text that isn't bound to a viewerobject
	if (!mSourceObject || mSourceObject->mDrawable.isNull())
	{
		return FALSE;
	}
	
	F32 alpha_factor = 1.f;
	LLColor4 text_color = mColor;
	if (mDoFade)
	{
		if (mLastDistance > mFadeDistance)
		{
			alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
			text_color.mV[3] = text_color.mV[3]*alpha_factor;
		}
	}
	if (text_color.mV[3] < 0.01f)
	{
		return FALSE;
	}

	mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));

	LLVector3 position = mPositionAgent;

	if (mSourceObject)
	{ //get intersection of eye through mPositionAgent to plane of source object
		//using this position keeps the camera from focusing on some seemingly random 
		//point several meters in front of the nametag
		const LLVector3& p = mSourceObject->getPositionAgent();
		const LLVector3& n = LLViewerCamera::getInstance()->getAtAxis();
		const LLVector3& eye = LLViewerCamera::getInstance()->getOrigin();

		LLVector3 ray = position-eye;
		ray.normalize();

		LLVector3 delta = p-position;
		F32 dist = delta*n;
		F32 dt =  dist/(ray*n);
		position += ray*dt;
	}

	// scale screen size of borders down

	LLVector3 x_pixel_vec;
	LLVector3 y_pixel_vec;
	
	LLViewerCamera::getInstance()->getPixelVectors(position, y_pixel_vec, x_pixel_vec);

	LLVector3 width_vec = mWidth * x_pixel_vec;
	LLVector3 height_vec = mHeight * y_pixel_vec;
	
	LLCoordGL screen_pos;
	LLViewerCamera::getInstance()->projectPosAgentToScreen(position, screen_pos, FALSE);

	LLVector2 screen_offset;
	screen_offset = updateScreenPos(mPositionOffset);
	
	LLVector3 render_position = position  
			+ (x_pixel_vec * screen_offset.mV[VX])
			+ (y_pixel_vec * screen_offset.mV[VY]);


	LLVector3 bg_pos = render_position
		+ (F32)mOffsetY * y_pixel_vec
		- (width_vec / 2.f)
		- (height_vec);

	LLVector3 v[] = 
	{
		bg_pos,
		bg_pos + width_vec,
		bg_pos + width_vec + height_vec,
		bg_pos + height_vec,
	};

	LLVector4a dir;
	dir.setSub(end,start);
	F32 a, b, t;

	LLVector4a v0,v1,v2,v3;
	v0.load3(v[0].mV);
	v1.load3(v[1].mV);
	v2.load3(v[2].mV);
	v3.load3(v[3].mV);

	if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t) ||
		LLTriangleRayIntersect(v2, v3, v0, start, dir, a, b, t) )
	{
		if (t <= 1.f)
		{
			dir.mul(t);
			intersection.setAdd(start, dir);
//.........这里部分代码省略.........
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:101,代码来源:llhudnametag.cpp

示例13: updateSpatialExtents

void LLSpatialBridge::updateSpatialExtents()
{
	LLSpatialGroup* root = (LLSpatialGroup*) mOctree->getListener(0);
	
	{
		LLFastTimer ftm(FTM_CULL_REBOUND);
		root->rebound();
	}
	
	LLVector4a offset;
	LLVector4a size = root->mBounds[1];
		
	//VECTORIZE THIS
	LLMatrix4a mat;
	mat.loadu(mDrawable->getXform()->getWorldMatrix());

	LLVector4a t;
	t.splat(0.f);

	LLVector4a center;
	mat.affineTransform(t, center);
	
	mat.rotate(root->mBounds[0], offset);
	center.add(offset);
	
	LLVector4a v[4];

	//get 4 corners of bounding box
	mat.rotate(size,v[0]);

	LLVector4a scale;
	
	scale.set(-1.f, -1.f, 1.f);
	scale.mul(size);
	mat.rotate(scale, v[1]);
	
	scale.set(1.f, -1.f, -1.f);
	scale.mul(size);
	mat.rotate(scale, v[2]);
	
	scale.set(-1.f, 1.f, -1.f);
	scale.mul(size);
	mat.rotate(scale, v[3]);

	
	LLVector4a& newMin = mExtents[0];
	LLVector4a& newMax = mExtents[1];
	
	newMin = newMax = center;
	
	for (U32 i = 0; i < 4; i++)
	{
		LLVector4a delta;
		delta.setAbs(v[i]);
		LLVector4a min;
		min.setSub(center, delta);
		LLVector4a max;
		max.setAdd(center, delta);

		newMin.setMin(newMin, min);
		newMax.setMax(newMax, max);
	}
	
	LLVector4a diagonal;
	diagonal.setSub(newMax, newMin);
	mRadius = diagonal.getLength3().getF32() * 0.5f;
	
	mPositionGroup.setAdd(newMin,newMax);
	mPositionGroup.mul(0.5f);
	updateBinRadius();
}
开发者ID:DarkSpyro003,项目名称:DarkSpyros_Viewer,代码行数:71,代码来源:lldrawable.cpp

示例14: getGeometry

void LLVOPartGroup::getGeometry(const LLViewerPart& part,
								LLStrider<LLVector4a>& verticesp)
{
	if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
	{
		LLVector4a axis, pos, paxis, ppos;
		F32 scale, pscale;

		pos.load3(part.mPosAgent.mV);
		axis.load3(part.mAxis.mV);
		scale = part.mScale.mV[0];
		
		if (part.mParent)
		{
			ppos.load3(part.mParent->mPosAgent.mV);
			paxis.load3(part.mParent->mAxis.mV);
			pscale = part.mParent->mScale.mV[0];
		}
		else
		{ //use source object as position
			
			if (part.mPartSourcep->mSourceObjectp.notNull())
			{
				LLVector3 v = LLVector3(0,0,1);
				v *= part.mPartSourcep->mSourceObjectp->getRenderRotation();
				paxis.load3(v.mV);
				ppos.load3(part.mPartSourcep->mPosAgent.mV);
				pscale = part.mStartScale.mV[0];
			}
			else
			{ //no source object, no parent, nothing to draw
				ppos = pos;
				pscale = scale;
				paxis = axis;
			}
		}

		LLVector4a p0, p1, p2, p3;

		scale *= 0.5f;
		pscale *= 0.5f;

		axis.mul(scale);
		paxis.mul(pscale);

		p0.setAdd(pos, axis);
		p1.setSub(pos,axis);
		p2.setAdd(ppos, paxis);
		p3.setSub(ppos, paxis);

		(*verticesp++) = p2;
		(*verticesp++) = p3;
		(*verticesp++) = p0;
		(*verticesp++) = p1;
	}
	else
	{
		LLVector4a part_pos_agent;
		part_pos_agent.load3(part.mPosAgent.mV);
		LLVector4a camera_agent;
	camera_agent.load3(getCameraPosition().mV); 
	LLVector4a at;
	at.setSub(part_pos_agent, camera_agent);
	LLVector4a up(0, 0, 1);
	LLVector4a right;

	right.setCross3(at, up);
	right.normalize3fast();
	up.setCross3(right, at);
	up.normalize3fast();

	if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
	{
		LLVector4a normvel;
		normvel.load3(part.mVelocity.mV);
		normvel.normalize3fast();
		LLVector2 up_fracs;
		up_fracs.mV[0] = normvel.dot3(right).getF32();
		up_fracs.mV[1] = normvel.dot3(up).getF32();
		up_fracs.normalize();
		LLVector4a new_up;
		LLVector4a new_right;

		//new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
		LLVector4a t = right;
		t.mul(up_fracs.mV[0]);
		new_up = up;
		new_up.mul(up_fracs.mV[1]);
		new_up.add(t);

		//new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
		t = right;
		t.mul(up_fracs.mV[1]);
		new_right = up;
		new_right.mul(up_fracs.mV[0]);
		t.sub(new_right);

		up = new_up;
		right = t;
		up.normalize3fast();
//.........这里部分代码省略.........
开发者ID:CmdrCupcake,项目名称:SingularityViewer,代码行数:101,代码来源:llvopartgroup.cpp

示例15: getGeometry

void LLVOPartGroup::getGeometry(S32 idx,
								LLStrider<LLVector4a>& verticesp,
								LLStrider<LLVector3>& normalsp, 
								LLStrider<LLVector2>& texcoordsp,
								LLStrider<LLColor4U>& colorsp, 
								LLStrider<U16>& indicesp)
{
	if (idx >= (S32) mViewerPartGroupp->mParticles.size())
	{
		return;
	}

	const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));

	U32 vert_offset = mDrawable->getFace(idx)->getGeomIndex();

	
	LLVector4a part_pos_agent;
	part_pos_agent.load3(part.mPosAgent.mV);
	LLVector4a camera_agent;
	camera_agent.load3(getCameraPosition().mV); 
	LLVector4a at;
	at.setSub(part_pos_agent, camera_agent);
	LLVector4a up(0, 0, 1);
	LLVector4a right;

	right.setCross3(at, up);
	right.normalize3fast();
	up.setCross3(right, at);
	up.normalize3fast();

	if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
	{
		LLVector4a normvel;
		normvel.load3(part.mVelocity.mV);
		normvel.normalize3fast();
		LLVector2 up_fracs;
		up_fracs.mV[0] = normvel.dot3(right).getF32();
		up_fracs.mV[1] = normvel.dot3(up).getF32();
		up_fracs.normalize();
		LLVector4a new_up;
		LLVector4a new_right;

		//new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
		LLVector4a t = right;
		t.mul(up_fracs.mV[0]);
		new_up = up;
		new_up.mul(up_fracs.mV[1]);
		new_up.add(t);

		//new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
		t = right;
		t.mul(up_fracs.mV[1]);
		new_right = up;
		new_right.mul(up_fracs.mV[0]);
		t.sub(new_right);

		up = new_up;
		right = t;
		up.normalize3fast();
		right.normalize3fast();
	}

	right.mul(0.5f*part.mScale.mV[0]);
	up.mul(0.5f*part.mScale.mV[1]);


	LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();

	//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
	// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
	// also, somebody please VECTORIZE THIS

	LLVector4a ppapu;
	LLVector4a ppamu;

	ppapu.setAdd(part_pos_agent, up);
	ppamu.setSub(part_pos_agent, up);

	verticesp->setSub(ppapu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;
	verticesp->setSub(ppamu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;
	verticesp->setAdd(ppapu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;
	verticesp->setAdd(ppamu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;

	//*verticesp++ = part_pos_agent + up - right;
	//*verticesp++ = part_pos_agent - up - right;
	//*verticesp++ = part_pos_agent + up + right;
	//*verticesp++ = part_pos_agent - up + right;

	*colorsp++ = part.mColor;
	*colorsp++ = part.mColor;
	*colorsp++ = part.mColor;
	*colorsp++ = part.mColor;

	*texcoordsp++ = LLVector2(0.f, 1.f);
	*texcoordsp++ = LLVector2(0.f, 0.f);
//.........这里部分代码省略.........
开发者ID:dtshady,项目名称:SingularityViewer,代码行数:101,代码来源:llvopartgroup.cpp


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