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C++ LFGuildSettings::IsListed方法代码示例

本文整理汇总了C++中LFGuildSettings::IsListed方法的典型用法代码示例。如果您正苦于以下问题:C++ LFGuildSettings::IsListed方法的具体用法?C++ LFGuildSettings::IsListed怎么用?C++ LFGuildSettings::IsListed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LFGuildSettings的用法示例。


在下文中一共展示了LFGuildSettings::IsListed方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleGuildFinderPostRequest

void WorldSession::HandleGuildFinderPostRequest(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_POST_REQUEST"); // Empty opcode

    Player* player = GetPlayer();

    if (!player->GetGuildId()) // Player must be in guild
        return;

    bool isGuildMaster = true;
    if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
        if (guild->GetLeaderGUID() != player->GetGUID())
            isGuildMaster = false;

    LFGuildSettings settings = sGuildFinderMgr->GetGuildSettings(player->GetGuildId());

    WorldPacket data(SMSG_LF_GUILD_POST_UPDATED, 35);
    data.WriteBit(isGuildMaster); // Guessed

    if (isGuildMaster)
    {
        data.WriteBit(settings.IsListed());
        data.WriteBits(settings.GetComment().size(), 11);
        data << uint32(settings.GetLevel());
        data << uint32(0); // Unk Int32
        data << uint32(settings.GetAvailability());
        data.WriteString(settings.GetComment());
        data << uint32(settings.GetClassRoles());
        data << uint32(settings.GetInterests());
    }
    else
        data.FlushBits();
    player->SendDirectMessage(&data);
}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:34,代码来源:GuildFinderHandler.cpp

示例2: SetGuildSettings

void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
    m_guildSettings[guildGuid] = settings;

    static SqlStatementID replaceGuildFinderSettings;
    SqlStatement stmt = CharacterDatabase.CreateStatement(replaceGuildFinderSettings, "REPLACE INTO guild_finder_guild_settings (guildId, availability, classRoles, interests, level, listed, comment) VALUES(?, ?, ?, ?, ?, ?, ?)");
    stmt.addUInt32(settings.GetGuid());
    stmt.addUInt8(settings.GetAvailability());
    stmt.addUInt8(settings.GetClassRoles());
    stmt.addUInt8(settings.GetInterests());
    stmt.addUInt8(settings.GetLevel());
    stmt.addUInt8(settings.IsListed());
    stmt.addString(settings.GetComment());
    stmt.Execute();
}
开发者ID:,项目名称:,代码行数:15,代码来源:

示例3: SetGuildSettings

void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
    _guildSettings[guildGuid] = settings;

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS);
    stmt->setUInt32(0, settings.GetGUID());
    stmt->setUInt8(1, settings.GetAvailability());
    stmt->setUInt8(2, settings.GetClassRoles());
    stmt->setUInt8(3, settings.GetInterests());
    stmt->setUInt8(4, settings.GetLevel());
    stmt->setUInt8(5, settings.IsListed());
    stmt->setString(6, settings.GetComment());
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);
}
开发者ID:ChaosPaladin,项目名称:SkyFire.548,代码行数:18,代码来源:GuildFinderMgr.cpp

示例4: HandleGuildFinderPostRequest

void WorldSession::HandleGuildFinderPostRequest(WorldPacket& /*recvPacket*/)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_POST_REQUEST"); // Empty opcode

    Player* player = GetPlayer();

    if (!player->GetGuildId()) // Player must be in guild
        return;

    bool isGuildMaster = true;
    if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
        if (guild->GetLeaderGUID() != player->GetGUID())
            isGuildMaster = false;

    LFGuildSettings settings = sGuildFinderMgr->GetGuildSettings(player->GetGuildId());

    WorldPacket data(SMSG_LF_GUILD_POST_UPDATED);
    data.WriteBit(isGuildMaster);

    if (isGuildMaster)
    {
        data.WriteBit(settings.IsListed());
        data.WriteBits(settings.GetComment().size(), 10);

        data << uint32(0); // Unk Int32

        if (settings.GetComment().size() > 0)
            data.append(settings.GetComment().c_str(), settings.GetComment().size());

        data << uint32(settings.GetAvailability());
        data << uint32(settings.GetClassRoles());
        data << uint32(settings.GetLevel());
        data << uint32(settings.GetInterests());
    }
    else
        data.FlushBits();

    player->SendDirectMessage(&data);
}
开发者ID:Exodius,项目名称:chuspi,代码行数:39,代码来源:GuildFinderHandler.cpp

示例5: SetGuildSettings

void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
    _guildSettings[guildGuid] = settings;

    std::string comment = settings.GetComment();
    CharacterDatabase.escape_string(comment);
    CharacterDatabase.PExecute("REPLACE INTO guild_finder_guild_settings (guildId, availability, classRoles, interests, level, listed, comment) VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%s')", settings.GetGUID(), settings.GetAvailability(), settings.GetClassRoles(), settings.GetInterests(), settings.GetLevel(), settings.IsListed(), comment.c_str());
}
开发者ID:Everf,项目名称:muli,代码行数:8,代码来源:GuildFinderMgr.cpp


注:本文中的LFGuildSettings::IsListed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。