本文整理汇总了C++中LFGuildSettings::GetLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ LFGuildSettings::GetLevel方法的具体用法?C++ LFGuildSettings::GetLevel怎么用?C++ LFGuildSettings::GetLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LFGuildSettings
的用法示例。
在下文中一共展示了LFGuildSettings::GetLevel方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleGuildFinderPostRequest
void WorldSession::HandleGuildFinderPostRequest(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_POST_REQUEST"); // Empty opcode
Player* player = GetPlayer();
if (!player->GetGuildId()) // Player must be in guild
return;
bool isGuildMaster = true;
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
if (guild->GetLeaderGUID() != player->GetGUID())
isGuildMaster = false;
LFGuildSettings settings = sGuildFinderMgr->GetGuildSettings(player->GetGuildId());
WorldPacket data(SMSG_LF_GUILD_POST_UPDATED, 35);
data.WriteBit(isGuildMaster); // Guessed
if (isGuildMaster)
{
data.WriteBit(settings.IsListed());
data.WriteBits(settings.GetComment().size(), 11);
data << uint32(settings.GetLevel());
data << uint32(0); // Unk Int32
data << uint32(settings.GetAvailability());
data.WriteString(settings.GetComment());
data << uint32(settings.GetClassRoles());
data << uint32(settings.GetInterests());
}
else
data.FlushBits();
player->SendDirectMessage(&data);
}
示例2: SetGuildSettings
void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
m_guildSettings[guildGuid] = settings;
static SqlStatementID replaceGuildFinderSettings;
SqlStatement stmt = CharacterDatabase.CreateStatement(replaceGuildFinderSettings, "REPLACE INTO guild_finder_guild_settings (guildId, availability, classRoles, interests, level, listed, comment) VALUES(?, ?, ?, ?, ?, ?, ?)");
stmt.addUInt32(settings.GetGuid());
stmt.addUInt8(settings.GetAvailability());
stmt.addUInt8(settings.GetClassRoles());
stmt.addUInt8(settings.GetInterests());
stmt.addUInt8(settings.GetLevel());
stmt.addUInt8(settings.IsListed());
stmt.addString(settings.GetComment());
stmt.Execute();
}
示例3: SetGuildSettings
void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
_guildSettings[guildGuid] = settings;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS);
stmt->setUInt32(0, settings.GetGUID());
stmt->setUInt8(1, settings.GetAvailability());
stmt->setUInt8(2, settings.GetClassRoles());
stmt->setUInt8(3, settings.GetInterests());
stmt->setUInt8(4, settings.GetLevel());
stmt->setUInt8(5, settings.IsListed());
stmt->setString(6, settings.GetComment());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
示例4: HandleGuildFinderPostRequest
void WorldSession::HandleGuildFinderPostRequest(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_POST_REQUEST"); // Empty opcode
Player* player = GetPlayer();
if (!player->GetGuildId()) // Player must be in guild
return;
bool isGuildMaster = true;
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
if (guild->GetLeaderGUID() != player->GetGUID())
isGuildMaster = false;
LFGuildSettings settings = sGuildFinderMgr->GetGuildSettings(player->GetGuildId());
WorldPacket data(SMSG_LF_GUILD_POST_UPDATED);
data.WriteBit(isGuildMaster);
if (isGuildMaster)
{
data.WriteBit(settings.IsListed());
data.WriteBits(settings.GetComment().size(), 10);
data << uint32(0); // Unk Int32
if (settings.GetComment().size() > 0)
data.append(settings.GetComment().c_str(), settings.GetComment().size());
data << uint32(settings.GetAvailability());
data << uint32(settings.GetClassRoles());
data << uint32(settings.GetLevel());
data << uint32(settings.GetInterests());
}
else
data.FlushBits();
player->SendDirectMessage(&data);
}
示例5: SetGuildSettings
void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
_guildSettings[guildGuid] = settings;
std::string comment = settings.GetComment();
CharacterDatabase.escape_string(comment);
CharacterDatabase.PExecute("REPLACE INTO guild_finder_guild_settings (guildId, availability, classRoles, interests, level, listed, comment) VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%s')", settings.GetGUID(), settings.GetAvailability(), settings.GetClassRoles(), settings.GetInterests(), settings.GetLevel(), settings.IsListed(), comment.c_str());
}