本文整理汇总了C++中KeyframeEffectReadOnly::SpecifiedTiming方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyframeEffectReadOnly::SpecifiedTiming方法的具体用法?C++ KeyframeEffectReadOnly::SpecifiedTiming怎么用?C++ KeyframeEffectReadOnly::SpecifiedTiming使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KeyframeEffectReadOnly
的用法示例。
在下文中一共展示了KeyframeEffectReadOnly::SpecifiedTiming方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: KeyframeEffectType
/* static */ already_AddRefed<KeyframeEffectType>
KeyframeEffectReadOnly::ConstructKeyframeEffect(const GlobalObject& aGlobal,
KeyframeEffectReadOnly& aSource,
ErrorResult& aRv)
{
nsIDocument* doc = AnimationUtils::GetCurrentRealmDocument(aGlobal.Context());
if (!doc) {
aRv.Throw(NS_ERROR_FAILURE);
return nullptr;
}
// Create a new KeyframeEffectReadOnly object with aSource's target,
// iteration composite operation, composite operation, and spacing mode.
// The constructor creates a new AnimationEffect(ReadOnly) object by
// aSource's TimingParams.
// Note: we don't need to re-throw exceptions since the value specified on
// aSource's timing object can be assumed valid.
RefPtr<KeyframeEffectType> effect =
new KeyframeEffectType(doc,
aSource.mTarget,
aSource.SpecifiedTiming(),
aSource.mEffectOptions);
// Copy cumulative change hint. mCumulativeChangeHint should be the same as
// the source one because both of targets are the same.
effect->mCumulativeChangeHint = aSource.mCumulativeChangeHint;
// Copy aSource's keyframes and animation properties.
// Note: We don't call SetKeyframes directly, which might revise the
// computed offsets and rebuild the animation properties.
// FIXME: Bug 1314537: We have to make sure SharedKeyframeList is handled
// properly.
effect->mKeyframes = aSource.mKeyframes;
effect->mProperties = aSource.mProperties;
return effect.forget();
}