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C++ KeyframeEffectReadOnly::SetTiming方法代码示例

本文整理汇总了C++中KeyframeEffectReadOnly::SetTiming方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyframeEffectReadOnly::SetTiming方法的具体用法?C++ KeyframeEffectReadOnly::SetTiming怎么用?C++ KeyframeEffectReadOnly::SetTiming使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KeyframeEffectReadOnly的用法示例。


在下文中一共展示了KeyframeEffectReadOnly::SetTiming方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mb


//.........这里部分代码省略.........
        nsRefPtr<CSSAnimation> oldAnim;
        size_t oldIdx = collection->mAnimations.Length();
        while (oldIdx-- != 0) {
          CSSAnimation* a = collection->mAnimations[oldIdx]->AsCSSAnimation();
          MOZ_ASSERT(a, "All animations in the CSS Animation collection should"
                        " be CSSAnimation objects");
          if (a->AnimationName() ==
              newAnim->AsCSSAnimation()->AnimationName()) {
            oldAnim = a;
            break;
          }
        }
        if (!oldAnim) {
          // FIXME: Bug 1134163 - We shouldn't queue animationstart events
          // until the animation is actually ready to run. However, we
          // currently have some tests that assume that these events are
          // dispatched within the same tick as the animation is added
          // so we need to queue up any animationstart events from newly-created
          // animations.
          newAnim->AsCSSAnimation()->QueueEvents();
          continue;
        }

        bool animationChanged = false;

        // Update the old from the new so we can keep the original object
        // identity (and any expando properties attached to it).
        if (oldAnim->GetEffect() && newAnim->GetEffect()) {
          KeyframeEffectReadOnly* oldEffect = oldAnim->GetEffect();
          KeyframeEffectReadOnly* newEffect = newAnim->GetEffect();
          animationChanged =
            oldEffect->Timing() != newEffect->Timing() ||
            oldEffect->Properties() != newEffect->Properties();
          oldEffect->SetTiming(newEffect->Timing(), *oldAnim);
          oldEffect->Properties() = newEffect->Properties();
        }

        // Handle changes in play state. If the animation is idle, however,
        // changes to animation-play-state should *not* restart it.
        if (oldAnim->PlayState() != AnimationPlayState::Idle) {
          // CSSAnimation takes care of override behavior so that,
          // for example, if the author has called pause(), that will
          // override the animation-play-state.
          // (We should check newAnim->IsStylePaused() but that requires
          //  downcasting to CSSAnimation and we happen to know that
          //  newAnim will only ever be paused by calling PauseFromStyle
          //  making IsPausedOrPausing synonymous in this case.)
          if (!oldAnim->IsStylePaused() && newAnim->IsPausedOrPausing()) {
            oldAnim->PauseFromStyle();
            animationChanged = true;
          } else if (oldAnim->IsStylePaused() &&
                    !newAnim->IsPausedOrPausing()) {
            oldAnim->PlayFromStyle();
            animationChanged = true;
          }
        }

        oldAnim->CopyAnimationIndex(*newAnim->AsCSSAnimation());

        // Updating the effect timing above might already have caused the
        // animation to become irrelevant so only add a changed record if
        // the animation is still relevant.
        if (animationChanged && oldAnim->IsRelevant()) {
          nsNodeUtils::AnimationChanged(oldAnim);
        }
开发者ID:Jar-win,项目名称:Waterfox,代码行数:66,代码来源:nsAnimationManager.cpp


注:本文中的KeyframeEffectReadOnly::SetTiming方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。