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C++ KeyframeEffectReadOnly::SetKeyframes方法代码示例

本文整理汇总了C++中KeyframeEffectReadOnly::SetKeyframes方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyframeEffectReadOnly::SetKeyframes方法的具体用法?C++ KeyframeEffectReadOnly::SetKeyframes怎么用?C++ KeyframeEffectReadOnly::SetKeyframes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KeyframeEffectReadOnly的用法示例。


在下文中一共展示了KeyframeEffectReadOnly::SetKeyframes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

static void
UpdateOldAnimationPropertiesWithNew(
    CSSAnimation& aOld,
    TimingParams& aNewTiming,
    nsTArray<Keyframe>& aNewKeyframes,
    bool aNewIsStylePaused,
    nsStyleContext* aStyleContext)
{
  bool animationChanged = false;

  // Update the old from the new so we can keep the original object
  // identity (and any expando properties attached to it).
  if (aOld.GetEffect()) {
    AnimationEffectReadOnly* oldEffect = aOld.GetEffect();
    animationChanged = oldEffect->SpecifiedTiming() != aNewTiming;
    oldEffect->SetSpecifiedTiming(aNewTiming);

    KeyframeEffectReadOnly* oldKeyframeEffect = oldEffect->AsKeyframeEffect();
    if (oldKeyframeEffect) {
      oldKeyframeEffect->SetKeyframes(Move(aNewKeyframes), aStyleContext);
    }
  }

  // Handle changes in play state. If the animation is idle, however,
  // changes to animation-play-state should *not* restart it.
  if (aOld.PlayState() != AnimationPlayState::Idle) {
    // CSSAnimation takes care of override behavior so that,
    // for example, if the author has called pause(), that will
    // override the animation-play-state.
    // (We should check aNew->IsStylePaused() but that requires
    //  downcasting to CSSAnimation and we happen to know that
    //  aNew will only ever be paused by calling PauseFromStyle
    //  making IsPausedOrPausing synonymous in this case.)
    if (!aOld.IsStylePaused() && aNewIsStylePaused) {
      aOld.PauseFromStyle();
      animationChanged = true;
    } else if (aOld.IsStylePaused() && !aNewIsStylePaused) {
      aOld.PlayFromStyle();
      animationChanged = true;
    }
  }

  // Updating the effect timing above might already have caused the
  // animation to become irrelevant so only add a changed record if
  // the animation is still relevant.
  if (animationChanged && aOld.IsRelevant()) {
    nsNodeUtils::AnimationChanged(&aOld);
  }
}
开发者ID:cstipkovic,项目名称:gecko-dev,代码行数:49,代码来源:nsAnimationManager.cpp


注:本文中的KeyframeEffectReadOnly::SetKeyframes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。