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C++ KeyboardEvent::consume方法代码示例

本文整理汇总了C++中KeyboardEvent::consume方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyboardEvent::consume方法的具体用法?C++ KeyboardEvent::consume怎么用?C++ KeyboardEvent::consume使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KeyboardEvent的用法示例。


在下文中一共展示了KeyboardEvent::consume方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onKeyDown

void OsuScreenBackable::onKeyDown(KeyboardEvent &e)
{
	OsuScreen::onKeyDown(e);
	if (!m_bVisible || e.isConsumed()) return;

	if (e == KEY_ESCAPE || e == (KEYCODE)OsuKeyBindings::GAME_PAUSE.getInt())
		onBack();

	e.consume();
}
开发者ID:McKay42,项目名称:McOsu,代码行数:10,代码来源:OsuScreenBackable.cpp

示例2: onChar

void OsuScreenBackable::onChar(KeyboardEvent &e)
{
	if (!m_bVisible) return;

	e.consume();
}
开发者ID:McKay42,项目名称:McOsu,代码行数:6,代码来源:OsuScreenBackable.cpp

示例3: onKeyDown


//.........这里部分代码省略.........
		if (e == (KEYCODE)OsuKeyBindings::LEFT_CLICK.getInt() && !m_bClick1Down)
		{
			m_bClick1Down = true;
			fireButtonClick = true;
		}
		if (e == (KEYCODE)OsuKeyBindings::RIGHT_CLICK.getInt() && !m_bClick2Down)
		{
			m_bClick2Down = true;
			fireButtonClick = true;
		}
		if (fireButtonClick)
		{
			for (int i=0; i<m_buttons.size(); i++)
			{
				if (m_buttons[i]->isMouseInside())
				{
					m_buttons[i]->click();
					break;
				}
			}
		}
	}

	// handle arrow keys selection
	if (m_buttons.size() > 0)
	{
		if (!engine->getKeyboard()->isAltDown() && e == KEY_DOWN)
		{
			OsuUIPauseMenuButton *nextSelectedButton = m_buttons[0];

			// get first visible button
			for (int i=0; i<m_buttons.size(); i++)
			{
				if (!m_buttons[i]->isVisible())
					continue;

				nextSelectedButton = m_buttons[i];
				break;
			}

			// next selection logic
			bool next = false;
			for (int i=0; i<m_buttons.size(); i++)
			{
				if (!m_buttons[i]->isVisible())
					continue;

				if (next)
				{
					nextSelectedButton = m_buttons[i];
					break;
				}
				if (m_selectedButton == m_buttons[i])
					next = true;
			}
			m_selectedButton = nextSelectedButton;
			onSelectionChange();
		}

		if (!engine->getKeyboard()->isAltDown() && e == KEY_UP)
		{
			OsuUIPauseMenuButton *nextSelectedButton = m_buttons[m_buttons.size()-1];

			// get first visible button
			for (int i=m_buttons.size()-1; i>=0; i--)
			{
				if (!m_buttons[i]->isVisible())
					continue;

				nextSelectedButton = m_buttons[i];
				break;
			}

			// next selection logic
			bool next = false;
			for (int i=m_buttons.size()-1; i>=0; i--)
			{
				if (!m_buttons[i]->isVisible())
					continue;

				if (next)
				{
					nextSelectedButton = m_buttons[i];
					break;
				}
				if (m_selectedButton == m_buttons[i])
					next = true;
			}
			m_selectedButton = nextSelectedButton;
			onSelectionChange();
		}

		if (m_selectedButton != NULL && e == KEY_ENTER)
			m_selectedButton->click();
	}

	// consume ALL events, except for a few special binds which are allowed through (e.g. for unpause or changing the local offset in Osu.cpp)
	if (e != KEY_ESCAPE && e != (KEYCODE)OsuKeyBindings::GAME_PAUSE.getInt() && e != (KEYCODE)OsuKeyBindings::INCREASE_LOCAL_OFFSET.getInt() && e != (KEYCODE)OsuKeyBindings::DECREASE_LOCAL_OFFSET.getInt())
		e.consume();
}
开发者ID:McKay42,项目名称:McOsu,代码行数:101,代码来源:OsuPauseMenu.cpp

示例4: onChar

void OsuPauseMenu::onChar(KeyboardEvent &e)
{
	if (!m_bVisible) return;

	e.consume();
}
开发者ID:McKay42,项目名称:McOsu,代码行数:6,代码来源:OsuPauseMenu.cpp

示例5: onKeyDown

void OsuPauseMenu::onKeyDown(KeyboardEvent &e)
{
	if (!m_bVisible) return;

	if (e == KEY_1)
		onContinueClicked();
	else if (e == KEY_2)
		onRetryClicked();
	else if (e == KEY_3)
		onBackClicked();
	else if (e == (KEYCODE)OsuKeyBindings::LEFT_CLICK.getInt() || e == (KEYCODE)OsuKeyBindings::RIGHT_CLICK.getInt())
	{
		for (int i=0; i<m_buttons.size(); i++)
		{
			if (m_buttons[i]->isMouseInside())
			{
				m_buttons[i]->click();
				break;
			}
		}
	}

	// handle arrow keys selection
	if (m_buttons.size() > 0)
	{
		if (!engine->getKeyboard()->isAltDown() && e == KEY_DOWN)
		{
			OsuPauseMenuButton *nextSelectedButton = m_buttons[0];
			bool next = false;
			for (int i=0; i<m_buttons.size(); i++)
			{
				if (next)
				{
					nextSelectedButton = m_buttons[i];
					break;
				}
				if (m_selectedButton == m_buttons[i])
					next = true;
			}
			m_selectedButton = nextSelectedButton;
			onSelectionChange();
		}

		if (!engine->getKeyboard()->isAltDown() && e == KEY_UP)
		{
			OsuPauseMenuButton *nextSelectedButton = m_buttons[m_buttons.size()-1];
			bool next = false;
			for (int i=m_buttons.size()-1; i>=0; i--)
			{
				if (next)
				{
					nextSelectedButton = m_buttons[i];
					break;
				}
				if (m_selectedButton == m_buttons[i])
					next = true;
			}
			m_selectedButton = nextSelectedButton;
			onSelectionChange();
		}

		if (m_selectedButton != NULL && e == KEY_ENTER)
			m_selectedButton->click();
	}

	if (e != KEY_ESCAPE && e != (KEYCODE)OsuKeyBindings::GAME_PAUSE.getInt()) // needed for unpause in Osu.cpp
		e.consume();
}
开发者ID:Simonas1122,项目名称:McOsu,代码行数:68,代码来源:OsuPauseMenu.cpp


注:本文中的KeyboardEvent::consume方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。