当前位置: 首页>>代码示例>>C++>>正文


C++ JsonWriter::WriteIdentifierPrefix方法代码示例

本文整理汇总了C++中JsonWriter::WriteIdentifierPrefix方法的典型用法代码示例。如果您正苦于以下问题:C++ JsonWriter::WriteIdentifierPrefix方法的具体用法?C++ JsonWriter::WriteIdentifierPrefix怎么用?C++ JsonWriter::WriteIdentifierPrefix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JsonWriter的用法示例。


在下文中一共展示了JsonWriter::WriteIdentifierPrefix方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void PlayFab::MatchmakerModels::FAuthUserResponse::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("Authorized")); writer->WriteValue(Authorized);
	
    if(PlayFabId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId); }
	
    
    writer->WriteObjectEnd();
}
开发者ID:PlayFab,项目名称:UnrealCppSdk,代码行数:11,代码来源:PlayFabMatchmakerDataModels.cpp

示例2: writeDatetime

void PlayFab::MatchmakerModels::FVirtualCurrencyRechargeTime::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("SecondsToRecharge")); writer->WriteValue(SecondsToRecharge);
	
    writer->WriteIdentifierPrefix(TEXT("RechargeTime")); writeDatetime(RechargeTime, writer);
	
    writer->WriteIdentifierPrefix(TEXT("RechargeMax")); writer->WriteValue(RechargeMax);
	
    
    writer->WriteObjectEnd();
}
开发者ID:PlayFab,项目名称:UnrealCppSdk,代码行数:13,代码来源:PlayFabMatchmakerDataModels.cpp

示例3: writeRegionEnumJSON

void PlayFab::MatchmakerModels::FStartGameRequest::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("Build")); writer->WriteValue(Build);
	
    writer->WriteIdentifierPrefix(TEXT("Region")); writeRegionEnumJSON(pfRegion, writer);
	
    writer->WriteIdentifierPrefix(TEXT("GameMode")); writer->WriteValue(GameMode);
	
    if(CustomCommandLineData.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("CustomCommandLineData")); writer->WriteValue(CustomCommandLineData); }
	
    writer->WriteIdentifierPrefix(TEXT("ExternalMatchmakerEventEndpoint")); writer->WriteValue(ExternalMatchmakerEventEndpoint);
	
    
    writer->WriteObjectEnd();
}
开发者ID:PlayFab,项目名称:UnrealCppSdk,代码行数:17,代码来源:PlayFabMatchmakerDataModels.cpp


注:本文中的JsonWriter::WriteIdentifierPrefix方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。