本文整理汇总了C++中JsonWriter::WriteIdentifierPrefix方法的典型用法代码示例。如果您正苦于以下问题:C++ JsonWriter::WriteIdentifierPrefix方法的具体用法?C++ JsonWriter::WriteIdentifierPrefix怎么用?C++ JsonWriter::WriteIdentifierPrefix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JsonWriter
的用法示例。
在下文中一共展示了JsonWriter::WriteIdentifierPrefix方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void PlayFab::MatchmakerModels::FAuthUserResponse::writeJSON(JsonWriter& writer) const
{
writer->WriteObjectStart();
writer->WriteIdentifierPrefix(TEXT("Authorized")); writer->WriteValue(Authorized);
if(PlayFabId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId); }
writer->WriteObjectEnd();
}
示例2: writeDatetime
void PlayFab::MatchmakerModels::FVirtualCurrencyRechargeTime::writeJSON(JsonWriter& writer) const
{
writer->WriteObjectStart();
writer->WriteIdentifierPrefix(TEXT("SecondsToRecharge")); writer->WriteValue(SecondsToRecharge);
writer->WriteIdentifierPrefix(TEXT("RechargeTime")); writeDatetime(RechargeTime, writer);
writer->WriteIdentifierPrefix(TEXT("RechargeMax")); writer->WriteValue(RechargeMax);
writer->WriteObjectEnd();
}
示例3: writeRegionEnumJSON
void PlayFab::MatchmakerModels::FStartGameRequest::writeJSON(JsonWriter& writer) const
{
writer->WriteObjectStart();
writer->WriteIdentifierPrefix(TEXT("Build")); writer->WriteValue(Build);
writer->WriteIdentifierPrefix(TEXT("Region")); writeRegionEnumJSON(pfRegion, writer);
writer->WriteIdentifierPrefix(TEXT("GameMode")); writer->WriteValue(GameMode);
if(CustomCommandLineData.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("CustomCommandLineData")); writer->WriteValue(CustomCommandLineData); }
writer->WriteIdentifierPrefix(TEXT("ExternalMatchmakerEventEndpoint")); writer->WriteValue(ExternalMatchmakerEventEndpoint);
writer->WriteObjectEnd();
}