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C++ JsonWriter::Close方法代码示例

本文整理汇总了C++中JsonWriter::Close方法的典型用法代码示例。如果您正苦于以下问题:C++ JsonWriter::Close方法的具体用法?C++ JsonWriter::Close怎么用?C++ JsonWriter::Close使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JsonWriter的用法示例。


在下文中一共展示了JsonWriter::Close方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SaveCookedPackageAssetRegistry


//.........这里部分代码省略.........
				if ( shouldRead )
				{
					TArray<TSharedPtr<FJsonValue>> PackageList = JsonObject->GetArrayField(TEXT("Packages"));
					for (auto PackageListIt = PackageList.CreateConstIterator(); PackageListIt && shouldRead; ++PackageListIt)
					{
						const TSharedPtr<FJsonValue>& JsonValue = *PackageListIt;
						shouldRead = JsonValue->Type == EJson::Object;
						if ( shouldRead )
						{
							const TSharedPtr<FJsonObject>& JsonPackage = JsonValue->AsObject();

							// get the package name and see if we have already written it out this run
							
							FString CookedPackageName;
							verify( JsonPackage->TryGetStringField(TEXT("SourcePackageName"), CookedPackageName) );

							const FName CookedPackageFName(*CookedPackageName);
							if ( CookedPackages.Contains(CookedPackageFName))
							{
								// don't need to process this package
								continue;
							}


							// check that the on disk version is still valid
							FString SourcePackageName;
							check( JsonPackage->TryGetStringField( TEXT("SourcePackageName"), SourcePackageName) );

							// if our timestamp is different then don't copy the information over
							FDateTime CurrentTimeStamp = IFileManager::Get().GetTimeStamp( *CookedPackageName );

							FString SavedTimeString;
							check( JsonPackage->TryGetStringField(TEXT("CookedPackageTimeStamp"), SavedTimeString) );
							FDateTime SavedTimeStamp;
							FDateTime::Parse(SavedTimeString, SavedTimeStamp);

							if ( SavedTimeStamp != CurrentTimeStamp )
							{
								continue;
							}



							CopyJsonValueToWriter(Json, FString(), JsonValue);
							// read in all the other stuff and copy it over to the new registry
							/*Json->WriteObjectStart(); // open package

							// copy all the values over
							for ( const auto& JsonPackageValue : JsonPackage->Values)
							{
								CopyJsonValueToWriter(Json, JsonPackageValue.Key, JsonPackageValue.Value);
							}

							Json->WriteObjectEnd();*/
						}
						
					}
				}
				else
				{
					UE_LOG(LogChunkManifestGenerator, Warning, TEXT("Unable to read or json is invalid format %s"), *CookedAssetRegistryFilename);
				}
			}
		}


		Json->WriteArrayEnd();
		Json->WriteObjectEnd();

		if (Json->Close())
		{
			FArchive* ItemTemplatesFile = IFileManager::Get().CreateFileWriter(*CookedAssetRegistryFilename);
			if (ItemTemplatesFile)
			{
				// serialize the file contents
				TStringConversion<FTCHARToUTF8_Convert> Convert(*JsonOutString);
				ItemTemplatesFile->Serialize(const_cast<ANSICHAR*>(Convert.Get()), Convert.Length());
				ItemTemplatesFile->Close();
				if ( !ItemTemplatesFile->IsError() )
				{
					bSuccess = true;
				}
				else
				{
					UE_LOG(LogChunkManifestGenerator, Error, TEXT("Unable to write to %s"), *CookedAssetRegistryFilename);
				}
				delete ItemTemplatesFile;
			}
			else
			{
				UE_LOG(LogChunkManifestGenerator, Error, TEXT("Unable to open %s for writing."), *CookedAssetRegistryFilename);
			}
		}
		else
		{
			UE_LOG(LogChunkManifestGenerator, Error, TEXT("Error closing Json Writer"));
		}
	}
	return bSuccess;
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:101,代码来源:ChunkManifestGenerator.cpp


注:本文中的JsonWriter::Close方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。