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C++ JsonObject::get_string_array方法代码示例

本文整理汇总了C++中JsonObject::get_string_array方法的典型用法代码示例。如果您正苦于以下问题:C++ JsonObject::get_string_array方法的具体用法?C++ JsonObject::get_string_array怎么用?C++ JsonObject::get_string_array使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JsonObject的用法示例。


在下文中一共展示了JsonObject::get_string_array方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load

void furn_t::load( JsonObject &jo )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "move_cost_mod", movecost );
    mandatory( jo, was_loaded, "required_str", move_str_req );
    optional( jo, was_loaded, "max_volume", max_volume, legacy_volume_reader, DEFAULT_MAX_VOLUME_IN_SQUARE );
    optional( jo, was_loaded, "crafting_pseudo_item", crafting_pseudo_item, "" );

    load_symbol( jo );
    transparent = false;

    for( auto & flag : jo.get_string_array( "flags" ) ) {
        set_flag( flag );
    }

    if( jo.has_member( "examine_action" ) ) {
        examine = iexamine_function_from_string( jo.get_string( "examine_action" ) );
    } else {
        examine = iexamine_function_from_string( "none" );
    }

    optional( jo, was_loaded, "open", open, string_id_reader<furn_t> {}, NULL_ID );
    optional( jo, was_loaded, "close", close, string_id_reader<furn_t> {}, NULL_ID );

    bash.load( jo, "bash", true );
    deconstruct.load( jo, "deconstruct", true );
}
开发者ID:nonymous,项目名称:Cataclysm-DDA,代码行数:27,代码来源:mapdata.cpp

示例2: load

void ter_t::load( JsonObject &jo, const std::string &src )
{
    map_data_common_t::load( jo, src );
    mandatory( jo, was_loaded, "name", name_ );
    mandatory( jo, was_loaded, "move_cost", movecost );
    optional( jo, was_loaded, "max_volume", max_volume, legacy_volume_reader, DEFAULT_MAX_VOLUME_IN_SQUARE );
    optional( jo, was_loaded, "trap", trap_id_str );

    load_symbol( jo );

    trap = tr_null;
    transparent = false;
    connect_group = TERCONN_NONE;

    for( auto &flag : jo.get_string_array( "flags" ) ) {
        set_flag( flag );
    }
    // connect_group is initialized to none, then terrain flags are set, then finally
    // connections from JSON are set. This is so that wall flags can set wall connections
    // but can be overridden by explicit connections in JSON.
    if( jo.has_member( "connects_to" ) ) {
        set_connects( jo.get_string( "connects_to" ) );
    }

    optional( jo, was_loaded, "open", open, ter_str_id::NULL_ID() );
    optional( jo, was_loaded, "close", close, ter_str_id::NULL_ID() );
    optional( jo, was_loaded, "transforms_into", transforms_into, ter_str_id::NULL_ID() );
    optional( jo, was_loaded, "roof", roof, ter_str_id::NULL_ID() );

    bash.load( jo, "bash", false );
    deconstruct.load( jo, "deconstruct", false );
}
开发者ID:belazzz,项目名称:Cataclysm-DDA,代码行数:32,代码来源:mapdata.cpp

示例3: load

void mutation_branch::load( JsonObject &jsobj )
{
    const std::string id = jsobj.get_string( "id" );
    mutation_branch &new_mut = mutation_data[id];

    JsonArray jsarr;
    new_mut.name = _(jsobj.get_string("name").c_str());
    new_mut.description = _(jsobj.get_string("description").c_str());
    new_mut.points = jsobj.get_int("points");
    new_mut.visibility = jsobj.get_int("visibility", 0);
    new_mut.ugliness = jsobj.get_int("ugliness", 0);
    new_mut.startingtrait = jsobj.get_bool("starting_trait", false);
    new_mut.mixed_effect = jsobj.get_bool("mixed_effect", false);
    new_mut.activated = jsobj.get_bool("active", false);
    new_mut.cost = jsobj.get_int("cost", 0);
    new_mut.cooldown = jsobj.get_int("time",0);
    new_mut.hunger = jsobj.get_bool("hunger",false);
    new_mut.thirst = jsobj.get_bool("thirst",false);
    new_mut.fatigue = jsobj.get_bool("fatigue",false);
    new_mut.valid = jsobj.get_bool("valid", true);
    new_mut.purifiable = jsobj.get_bool("purifiable", true);
    new_mut.initial_ma_styles = jsobj.get_string_array( "initial_ma_styles" );
    new_mut.threshold = jsobj.get_bool("threshold", false);
    new_mut.profession = jsobj.get_bool("profession", false);

    load_mutation_mods(jsobj, "passive_mods", new_mut.mods);
    /* Not currently supported due to inability to save active mutation state
    load_mutation_mods(jsobj, "active_mods", new_mut.mods); */

    new_mut.prereqs = jsobj.get_string_array( "prereqs" );
    // Helps to be able to have a trait require more than one other trait
    // (Individual prereq-lists are "OR", not "AND".)
    // Traits shoud NOT appear in both lists for a given mutation, unless
    // you want that trait to satisfy both requirements.
    // These are additional to the first list.
    new_mut.prereqs2 = jsobj.get_string_array( "prereqs2" );
    // Dedicated-purpose prereq slot for Threshold mutations
    // Stuff like Huge might fit in more than one mutcat post-threshold, so yeah
    new_mut.threshreq = jsobj.get_string_array( "threshreq" );
    new_mut.cancels = jsobj.get_string_array( "cancels" );
    new_mut.replacements = jsobj.get_string_array( "changes_to" );
    new_mut.additions = jsobj.get_string_array( "leads_to" );
    jsarr = jsobj.get_array("category");
    while (jsarr.has_more()) {
        std::string s = jsarr.next_string();
        new_mut.category.push_back(s);
        mutations_category[s].push_back(id);
    }
    jsarr = jsobj.get_array("wet_protection");
    while (jsarr.has_more()) {
        JsonObject jo = jsarr.next_object();
        std::string part_id = jo.get_string("part");
        int ignored = jo.get_int("ignored", 0);
        int neutral = jo.get_int("neutral", 0);
        int good = jo.get_int("good", 0);
        tripoint protect = tripoint(ignored, neutral, good);
        new_mut.protection[part_id] = mutation_wet(body_parts[part_id], protect);
    }
}
开发者ID:Camkitsune,项目名称:Cataclysm-DDA,代码行数:59,代码来源:mutation_data.cpp

示例4: load

void ter_t::load( JsonObject &jo )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "move_cost", movecost );
    optional( jo, was_loaded, "max_volume", max_volume, MAX_VOLUME_IN_SQUARE );
    optional( jo, was_loaded, "trap", trap_id_str );

    load_symbol( jo );

    trap = tr_null;
    transparent = false;
    connect_group = TERCONN_NONE;

    for( auto &flag : jo.get_string_array( "flags" ) ) {
        set_flag( flag );
    }
    // connect_group is initialised to none, then terrain flags are set, then finally
    // connections from JSON are set. This is so that wall flags can set wall connections
    // but can be overridden by explicit connections in JSON.
    if( jo.has_member( "connects_to" ) ) {
        set_connects( jo.get_string( "connects_to" ) );
    }

    if( jo.has_member( "examine_action" ) ) {
        examine = iexamine_function_from_string( jo.get_string( "examine_action" ) );
    } else {
        examine = iexamine_function_from_string( "none" );
    }

    optional( jo, was_loaded, "harvestable", harvestable );
    optional( jo, was_loaded, "open", open, NULL_ID );
    optional( jo, was_loaded, "close", close, NULL_ID );
    optional( jo, was_loaded, "transforms_into", transforms_into, NULL_ID );
    optional( jo, was_loaded, "roof", roof, NULL_ID );

    if( jo.has_member("harvest_season") ) {
        const std::string season = jo.get_string( "harvest_season" );

        if( season == "SPRING" ) {
            harvest_season = season_type::SPRING;
        } else if( season == "SUMMER" ) {
            harvest_season = season_type::SUMMER;
        } else if( season == "AUTUMN" ) {
            harvest_season = season_type::AUTUMN;
        } else if( season == "WINTER" ) {
            harvest_season = season_type::WINTER;
        } else {
            harvest_season = season_type::AUTUMN;
            debugmsg( "Invalid harvest season \"%s\" in \"%s\".", season.c_str(), id.c_str() );
        }
    }

    bash.load( jo, "bash", false );
    deconstruct.load( jo, "deconstruct", false );
}
开发者ID:1942rob,项目名称:Cataclysm-DDA,代码行数:55,代码来源:mapdata.cpp

示例5: load_furniture

void load_furniture(JsonObject &jsobj)
{
  if ( furnlist.empty() ) {
      furn_t new_null = null_furniture_t();
      furnmap[new_null.id] = new_null;
      furnlist.push_back(new_null);
  }
  furn_t new_furniture;
  new_furniture.id = jsobj.get_string("id");
  if ( new_furniture.id == "f_null" ) {
      return;
  }
  new_furniture.name = _(jsobj.get_string("name").c_str());

    new_furniture.load_symbol( jsobj );

  new_furniture.movecost = jsobj.get_int("move_cost_mod");
  new_furniture.move_str_req = jsobj.get_int("required_str");
  new_furniture.max_volume = jsobj.get_int("max_volume", MAX_VOLUME_IN_SQUARE);

  new_furniture.crafting_pseudo_item = jsobj.get_string("crafting_pseudo_item", "");

  new_furniture.transparent = false;
    for( auto & flag : jsobj.get_string_array( "flags" ) ) {
        new_furniture.set_flag( flag );
    }

  if(jsobj.has_member("examine_action")) {
    std::string function_name = jsobj.get_string("examine_action");
    new_furniture.examine = iexamine_function_from_string(function_name);
  } else {
    //If not specified, default to no action
    new_furniture.examine = iexamine_function_from_string("none");
  }

  new_furniture.open = "";
  if ( jsobj.has_member("open") ) {
      new_furniture.open = jsobj.get_string("open");
  }
  new_furniture.close = "";
  if ( jsobj.has_member("close") ) {
      new_furniture.close = jsobj.get_string("close");
  }
  new_furniture.bash.load(jsobj, "bash", true);
  new_furniture.deconstruct.load(jsobj, "deconstruct", true);

  new_furniture.loadid = furn_id( furnlist.size() );
  furnmap[new_furniture.id] = new_furniture;
  furnlist.push_back(new_furniture);
}
开发者ID:1942rob,项目名称:Cataclysm-DDA,代码行数:50,代码来源:mapdata.cpp

示例6: deserialize

void player_activity::deserialize(JsonIn &jsin)
{
    JsonObject data = jsin.get_object();
    int tmptype;
    int tmpinv;
    if ( !data.read( "type", tmptype ) || type >= NUM_ACTIVITIES ) {
        debugmsg( "Bad activity data:\n%s", data.str().c_str() );
    }
    type = activity_type(tmptype);
    data.read( "moves_left", moves_left );
    data.read( "index", index );
    data.read( "invlet", tmpinv );
    invlet = (char)tmpinv;
    data.read( "name", name );
    data.read( "placement", placement );
    values = data.get_int_array("values");
    str_values = data.get_string_array("str_values");
}
开发者ID:NeverGoWest,项目名称:Cataclysm-DDA,代码行数:18,代码来源:savegame_json.cpp

示例7: deserialize

void player_activity::deserialize(JsonIn &jsin)
{
    JsonObject data = jsin.get_object();
    int tmptype;
    int tmppos;
    if ( !data.read( "type", tmptype ) || type >= NUM_ACTIVITIES ) {
        debugmsg( "Bad activity data:\n%s", data.str().c_str() );
    }
    if ( !data.read( "position", tmppos)) {
        tmppos = INT_MIN;  // If loading a save before position existed, hope.
    }
    type = activity_type(tmptype);
    data.read( "moves_left", moves_left );
    data.read( "index", index );
    position = tmppos;
    data.read( "name", name );
    data.read( "placement", placement );
    values = data.get_int_array("values");
    str_values = data.get_string_array("str_values");
}
开发者ID:Agnososyk,项目名称:Cataclysm-DDA,代码行数:20,代码来源:savegame_json.cpp

示例8: load_terrain

void load_terrain(JsonObject &jsobj)
{
  if ( terlist.empty() ) {
      ter_t new_null = null_terrain_t();
      termap[new_null.id] = new_null;
      terlist.push_back(new_null);
  }
  ter_t new_terrain;
  new_terrain.id = jsobj.get_string("id");
  if ( new_terrain.id == "t_null" ) {
      return;
  }
  new_terrain.name = _(jsobj.get_string("name").c_str());

  //Special case for the LINE_ symbols
  std::string symbol = jsobj.get_string("symbol");
  if("LINE_XOXO" == symbol) {
    new_terrain.sym = LINE_XOXO;
  } else if("LINE_OXOX" == symbol) {
    new_terrain.sym = LINE_OXOX;
  } else {
    new_terrain.sym = symbol.c_str()[0];
  }

  new_terrain.color = color_from_string(jsobj.get_string("color"));
  new_terrain.movecost = jsobj.get_int("move_cost");

  if(jsobj.has_member("trap")) {
      // Store the string representation of the trap id.
      // Overwrites the trap field in set_trap_ids() once ids are assigned..
      new_terrain.trap_id_str = jsobj.get_string("trap");
  }
  new_terrain.trap = tr_null;
  new_terrain.max_volume = jsobj.get_int("max_volume", MAX_VOLUME_IN_SQUARE);

  new_terrain.transparent = false;
    for( auto & flag : jsobj.get_string_array( "flags" ) ) {
        new_terrain.set_flag( flag );
    }

  if(jsobj.has_member("examine_action")) {
    std::string function_name = jsobj.get_string("examine_action");
    new_terrain.examine = iexamine_function_from_string(function_name);
  } else {
    // if not specified, default to no action
    new_terrain.examine = iexamine_function_from_string("none");
  }

  // if the terrain has something harvestable
  if (jsobj.has_member("harvestable")) {
    new_terrain.harvestable = jsobj.get_string("harvestable"); // get the harvestable
  }  
  
  if (jsobj.has_member("transforms_into")) {   
    new_terrain.transforms_into = jsobj.get_string("transforms_into"); // get the terrain to transform into later on
  }
  
  if (jsobj.has_member("harvest_season")) {  
    //get the harvest season
    if (jsobj.get_string("harvest_season") == "SPRING") {new_terrain.harvest_season = 0;} // convert the season to int for calendar compare
    else if (jsobj.get_string("harvest_season") == "SUMMER") {new_terrain.harvest_season = 1;}
    else if (jsobj.get_string("harvest_season") == "AUTUMN") {new_terrain.harvest_season = 2;}
    else {new_terrain.harvest_season = 3;}
  }

  new_terrain.open = "";
  if ( jsobj.has_member("open") ) {
      new_terrain.open = jsobj.get_string("open");
  }
  new_terrain.close = "";
  if ( jsobj.has_member("close") ) {
      new_terrain.close = jsobj.get_string("close");
  }
  new_terrain.bash.load(jsobj, "bash", false);
  new_terrain.deconstruct.load(jsobj, "deconstruct", false);
  new_terrain.loadid=terlist.size();
  termap[new_terrain.id]=new_terrain;
  terlist.push_back(new_terrain);
}
开发者ID:Lap,项目名称:Cataclysm-DDA,代码行数:79,代码来源:mapdata.cpp

示例9: load_furniture

void load_furniture(JsonObject &jsobj)
{
  if ( furnlist.empty() ) {
      furn_t new_null = null_furniture_t();
      furnmap[new_null.id] = new_null;
      furnlist.push_back(new_null);
  }
  furn_t new_furniture;
  new_furniture.id = jsobj.get_string("id");
  if ( new_furniture.id == "f_null" ) {
      return;
  }
  new_furniture.name = _(jsobj.get_string("name").c_str());
  new_furniture.sym = jsobj.get_string("symbol").c_str()[0];

  bool has_color = jsobj.has_member("color");
  bool has_bgcolor = jsobj.has_member("bgcolor");
  if(has_color && has_bgcolor) {
    debugmsg("Found both color and bgcolor for %s, use only one of these.", new_furniture.name.c_str());
    new_furniture.color = c_white;
  } else if(has_color) {
    new_furniture.color = color_from_string(jsobj.get_string("color"));
  } else if(has_bgcolor) {
    new_furniture.color = bgcolor_from_string(jsobj.get_string("bgcolor"));
  } else {
    debugmsg("Furniture %s needs at least one of: color, bgcolor.", new_furniture.name.c_str());
  }

  new_furniture.movecost = jsobj.get_int("move_cost_mod");
  new_furniture.move_str_req = jsobj.get_int("required_str");
  new_furniture.max_volume = jsobj.get_int("max_volume", MAX_VOLUME_IN_SQUARE);

  new_furniture.crafting_pseudo_item = jsobj.get_string("crafting_pseudo_item", "");

  new_furniture.transparent = false;
    for( auto & flag : jsobj.get_string_array( "flags" ) ) {
        new_furniture.set_flag( flag );
    }

  if(jsobj.has_member("examine_action")) {
    std::string function_name = jsobj.get_string("examine_action");
    new_furniture.examine = iexamine_function_from_string(function_name);
  } else {
    //If not specified, default to no action
    new_furniture.examine = iexamine_function_from_string("none");
  }

  new_furniture.open = "";
  if ( jsobj.has_member("open") ) {
      new_furniture.open = jsobj.get_string("open");
  }
  new_furniture.close = "";
  if ( jsobj.has_member("close") ) {
      new_furniture.close = jsobj.get_string("close");
  }
  new_furniture.bash.load(jsobj, "bash", true);
  new_furniture.deconstruct.load(jsobj, "deconstruct", true);

  new_furniture.loadid = furnlist.size();
  furnmap[new_furniture.id] = new_furniture;
  furnlist.push_back(new_furniture);
}
开发者ID:Lap,项目名称:Cataclysm-DDA,代码行数:62,代码来源:mapdata.cpp

示例10: load_modfile

void mod_manager::load_modfile(JsonObject &jo, const std::string &main_path)
{
    if (!jo.has_string("type") || jo.get_string("type") != "MOD_INFO") {
        // Ignore anything that is not a mod-info
        return;
    }
    std::string m_ident = jo.get_string("ident");
    if (has_mod(m_ident)) {
        // TODO: change this to make unique ident for the mod
        // (instead of discarding it?)
        debugmsg("there is already a mod with ident %s", m_ident.c_str());
        return;
    }
    if( jo.has_bool( "obsolete" ) ) {
        // Marked obsolete, no need to try to load anything else.
        MOD_INFORMATION *modfile = new MOD_INFORMATION;
        modfile->ident = m_ident;
        modfile->obsolete = true;
        mod_map[modfile->ident] = modfile;
        return;
    }

    std::string t_type = jo.get_string("mod-type", "SUPPLEMENTAL");
    std::vector<std::string> m_authors;
    if (jo.has_array("authors")) {
        m_authors = jo.get_string_array("authors");
    } else {
        if(jo.has_string("author")) {
            m_authors.push_back(jo.get_string("author"));
        }
    }
    std::string m_name = jo.get_string("name", "");
    if (m_name.empty()) {
        // "No name" gets confusing if many mods have no name
        //~ name of a mod that has no name entry, (%s is the mods identifier)
        m_name = string_format(_("No name (%s)"), m_ident.c_str());
    } else {
        m_name = _(m_name.c_str());
    }
    std::string m_desc = jo.get_string("description", "");
    if (m_desc.empty()) {
        m_desc = _("No description");
    } else {
        m_desc = _(m_desc.c_str());
    }
    std::string m_path;
    if (jo.has_string("path")) {
        m_path = jo.get_string("path");
        if (m_path.empty()) {
            // If an empty path is given, use only the
            // folder of the modinfo.json
            m_path = main_path;
        } else {
            // prefix the folder of modinfo.json
            m_path = main_path + "/" + m_path;
        }
    } else {
        // Default if no path is given:
        // "<folder-of-modinfo.json>/data"
        m_path = main_path + "/data";
    }
    std::vector<std::string> m_dependencies;

    if (jo.has_member("dependencies") && jo.has_array("dependencies")) {
        JsonArray jarr = jo.get_array("dependencies");
        while(jarr.has_more()) {
            const std::string dep = jarr.next_string();
            if (dep == m_ident) {
                debugmsg("mod %s has itself as dependency", m_ident.c_str());
                continue;
            }
            if (std::find(m_dependencies.begin(), m_dependencies.end(), dep) != m_dependencies.end()) {
                // Some dependency listed twice, ignore it, what else can be done?
                continue;
            }
            m_dependencies.push_back(dep);
        }
    }

    mod_type m_type;
    if (t_type == "CORE") {
        m_type = MT_CORE;
    } else if (t_type == "SUPPLEMENTAL") {
        m_type = MT_SUPPLEMENTAL;
    } else {
        throw std::string("Invalid mod type: ") + t_type + " for mod " + m_ident;
    }

    MOD_INFORMATION *modfile = new MOD_INFORMATION;
    modfile->ident = m_ident;
    modfile->_type = m_type;
    modfile->authors = m_authors;
    modfile->name = m_name;
    modfile->description = m_desc;
    modfile->dependencies = m_dependencies;
    modfile->path = m_path;

    mod_map[modfile->ident] = modfile;
}
开发者ID:Antistar,项目名称:Cataclysm-DDA,代码行数:99,代码来源:mod_manager.cpp

示例11: load

void mutation_branch::load( JsonObject &jsobj )
{
    const std::string id = jsobj.get_string( "id" );
    mutation_branch &new_mut = mutation_data[id];

    JsonArray jsarr;
    new_mut.name = _(jsobj.get_string("name").c_str());
    new_mut.description = _(jsobj.get_string("description").c_str());
    new_mut.points = jsobj.get_int("points");
    new_mut.visibility = jsobj.get_int("visibility", 0);
    new_mut.ugliness = jsobj.get_int("ugliness", 0);
    new_mut.startingtrait = jsobj.get_bool("starting_trait", false);
    new_mut.mixed_effect = jsobj.get_bool("mixed_effect", false);
    new_mut.activated = jsobj.get_bool("active", false);
    new_mut.starts_active = jsobj.get_bool("starts_active", false);
    new_mut.destroys_gear = jsobj.get_bool("destroys_gear", false);
    new_mut.allow_soft_gear = jsobj.get_bool("allow_soft_gear", false);
    new_mut.cost = jsobj.get_int("cost", 0);
    new_mut.cooldown = jsobj.get_int("time",0);
    new_mut.hunger = jsobj.get_bool("hunger",false);
    new_mut.thirst = jsobj.get_bool("thirst",false);
    new_mut.fatigue = jsobj.get_bool("fatigue",false);
    new_mut.valid = jsobj.get_bool("valid", true);
    new_mut.purifiable = jsobj.get_bool("purifiable", true);
    for( auto & s : jsobj.get_string_array( "initial_ma_styles" ) ) {
        new_mut.initial_ma_styles.push_back( matype_id( s ) );
    }

    JsonArray bodytemp_array = jsobj.get_array( "bodytemp_modifiers" );
    if( bodytemp_array.has_more() ) {
        new_mut.bodytemp_min = bodytemp_array.get_int( 0 );
        new_mut.bodytemp_max = bodytemp_array.get_int( 1 );
    }
    new_mut.bodytemp_sleep = jsobj.get_int( "bodytemp_sleep", 0 );
    new_mut.threshold = jsobj.get_bool("threshold", false);
    new_mut.profession = jsobj.get_bool("profession", false);

    auto vr = jsobj.get_array( "vitamin_rates" );
    while( vr.has_more() ) {
        auto pair = vr.next_array();
        new_mut.vitamin_rates[ vitamin_id( pair.get_string( 0 ) ) ] = pair.get_int( 1 );
    }

    load_mutation_mods(jsobj, "passive_mods", new_mut.mods);
    /* Not currently supported due to inability to save active mutation state
    load_mutation_mods(jsobj, "active_mods", new_mut.mods); */

    new_mut.prereqs = jsobj.get_string_array( "prereqs" );
    // Helps to be able to have a trait require more than one other trait
    // (Individual prereq-lists are "OR", not "AND".)
    // Traits shoud NOT appear in both lists for a given mutation, unless
    // you want that trait to satisfy both requirements.
    // These are additional to the first list.
    new_mut.prereqs2 = jsobj.get_string_array( "prereqs2" );
    // Dedicated-purpose prereq slot for Threshold mutations
    // Stuff like Huge might fit in more than one mutcat post-threshold, so yeah
    new_mut.threshreq = jsobj.get_string_array( "threshreq" );
    new_mut.cancels = jsobj.get_string_array( "cancels" );
    new_mut.replacements = jsobj.get_string_array( "changes_to" );
    new_mut.additions = jsobj.get_string_array( "leads_to" );
    new_mut.flags = jsobj.get_tags( "flags" );
    jsarr = jsobj.get_array("category");
    while (jsarr.has_more()) {
        std::string s = jsarr.next_string();
        new_mut.category.push_back(s);
        mutations_category[s].push_back(id);
    }
    jsarr = jsobj.get_array("wet_protection");
    while (jsarr.has_more()) {
        JsonObject jo = jsarr.next_object();
        std::string part_id = jo.get_string("part");
        int ignored = jo.get_int("ignored", 0);
        int neutral = jo.get_int("neutral", 0);
        int good = jo.get_int("good", 0);
        tripoint protect = tripoint(ignored, neutral, good);
        new_mut.protection[get_body_part_token( part_id )] = protect;
    }

    jsarr = jsobj.get_array("encumbrance_always");
    while (jsarr.has_more()) {
        JsonArray jo = jsarr.next_array();
        std::string part_id = jo.next_string();
        int enc = jo.next_int();
        new_mut.encumbrance_always[get_body_part_token( part_id )] = enc;
    }

    jsarr = jsobj.get_array("encumbrance_covered");
    while (jsarr.has_more()) {
        JsonArray jo = jsarr.next_array();
        std::string part_id = jo.next_string();
        int enc = jo.next_int();
        new_mut.encumbrance_covered[get_body_part_token( part_id )] = enc;
    }

    jsarr = jsobj.get_array("restricts_gear");
    while( jsarr.has_more() ) {
        new_mut.restricts_gear.insert( get_body_part_token( jsarr.next_string() ) );
    }

    jsarr = jsobj.get_array( "armor" );
//.........这里部分代码省略.........
开发者ID:D33pfield,项目名称:Cataclysm-DDA,代码行数:101,代码来源:mutation_data.cpp

示例12: load_terrain

void load_terrain(JsonObject &jsobj)
{
  if ( terlist.empty() ) {
      ter_t new_null = null_terrain_t();
      termap[new_null.id] = new_null;
      terlist.push_back(new_null);
  }
  ter_t new_terrain;
  new_terrain.id = jsobj.get_string("id");
  if ( new_terrain.id == "t_null" ) {
      return;
  }
  new_terrain.name = _(jsobj.get_string("name").c_str());

    new_terrain.load_symbol( jsobj );

  new_terrain.movecost = jsobj.get_int("move_cost");

  if(jsobj.has_member("trap")) {
      // Store the string representation of the trap id.
      // Overwrites the trap field in set_trap_ids() once ids are assigned..
      new_terrain.trap_id_str = jsobj.get_string("trap");
  }
  new_terrain.trap = tr_null;
  new_terrain.max_volume = jsobj.get_int("max_volume", MAX_VOLUME_IN_SQUARE);

  new_terrain.transparent = false;
    new_terrain.connect_group = TERCONN_NONE;

    for( auto & flag : jsobj.get_string_array( "flags" ) ) {
        new_terrain.set_flag( flag );
    }

    // connect_group is initialised to none, then terrain flags are set, then finally
    // connections from JSON are set. This is so that wall flags can set wall connections
    // but can be overridden by explicit connections in JSON.
    if(jsobj.has_member("connects_to")) {
    new_terrain.set_connects( jsobj.get_string("connects_to") );
    }

  if(jsobj.has_member("examine_action")) {
    std::string function_name = jsobj.get_string("examine_action");
    new_terrain.examine = iexamine_function_from_string(function_name);
  } else {
    // if not specified, default to no action
    new_terrain.examine = iexamine_function_from_string("none");
  }

  // if the terrain has something harvestable
  if (jsobj.has_member("harvestable")) {
    new_terrain.harvestable = jsobj.get_string("harvestable"); // get the harvestable
  }

  if (jsobj.has_member("transforms_into")) {
    new_terrain.transforms_into = jsobj.get_string("transforms_into"); // get the terrain to transform into later on
  }

  if (jsobj.has_member("roof")) {
    new_terrain.roof = jsobj.get_string("roof"); // Get the terrain to create above this one if there would be open air otherwise
  }

  if (jsobj.has_member("harvest_season")) {
    //get the harvest season
    if (jsobj.get_string("harvest_season") == "SPRING") {new_terrain.harvest_season = 0;} // convert the season to int for calendar compare
    else if (jsobj.get_string("harvest_season") == "SUMMER") {new_terrain.harvest_season = 1;}
    else if (jsobj.get_string("harvest_season") == "AUTUMN") {new_terrain.harvest_season = 2;}
    else {new_terrain.harvest_season = 3;}
  }

  new_terrain.open = "";
  if ( jsobj.has_member("open") ) {
      new_terrain.open = jsobj.get_string("open");
  }
  new_terrain.close = "";
  if ( jsobj.has_member("close") ) {
      new_terrain.close = jsobj.get_string("close");
  }
  new_terrain.bash.load(jsobj, "bash", false);
  new_terrain.deconstruct.load(jsobj, "deconstruct", false);
  new_terrain.loadid = ter_id( terlist.size() );
  termap[new_terrain.id]=new_terrain;
  terlist.push_back(new_terrain);
}
开发者ID:Alasnuyo,项目名称:Cataclysm-DDA,代码行数:83,代码来源:mapdata.cpp

示例13: load_modfile

void mod_manager::load_modfile(JsonObject &jo, const std::string &main_path)
{
    if (!jo.has_string("type") || jo.get_string("type") != "MOD_INFO") {
        // Ignore anything that is not a mod-info
        return;
    }

    std::string m_ident = jo.get_string("ident");
    if (has_mod(m_ident)) {
        // TODO: change this to make unique ident for the mod
        // (instead of discarding it?)
        debugmsg("there is already a mod with ident %s", m_ident.c_str());
        return;
    }

    std::string t_type = jo.get_string("mod-type", "SUPPLEMENTAL");
    std::vector<std::string> m_authors;
    if (jo.has_array("authors")) {
        m_authors = jo.get_string_array("authors");
    } else {
        if(jo.has_string("author")) {
            m_authors.push_back(jo.get_string("author"));
        }
    }

    std::string m_name = jo.get_string("name", "");
    if (m_name.empty()) {
        // "No name" gets confusing if many mods have no name
        //~ name of a mod that has no name entry, (%s is the mods identifier)
        m_name = string_format(_("No name (%s)"), m_ident.c_str());
    } else {
        m_name = _(m_name.c_str());
    }

    std::string m_desc = jo.get_string("description", "");
    if (m_desc.empty()) {
        m_desc = _("No description");
    } else {
        m_desc = _(m_desc.c_str());
    }

    std::string m_cat = jo.get_string("category", "");
    std::pair<int, std::string> p_cat = {-1, ""};
    bool bCatFound = false;

    do {
        for( size_t i = 0; i < get_mod_list_categories().size(); ++i ) {
            if( get_mod_list_categories()[i].first == m_cat ) {
                p_cat = { i, get_mod_list_categories()[i].second };
                bCatFound = true;
                break;
            }
        }

        if( !bCatFound && m_cat != "" ) {
            m_cat = "";
        } else {
            break;
        }
    } while( !bCatFound );

    std::string m_path;
    if (jo.has_string("path")) {
        m_path = jo.get_string("path");
        if (m_path.empty()) {
            // If an empty path is given, use only the
            // folder of the modinfo.json
            m_path = main_path;
        } else {
            // prefix the folder of modinfo.json
            m_path = main_path + "/" + m_path;
        }
    } else {
        // Default if no path is given:
        // "<folder-of-modinfo.json>/data"
        m_path = main_path + "/data";
    }

    bool m_need_lua = jo.get_bool("with-lua", false);
    if ( file_exist(m_path + "/main.lua") || file_exist(m_path + "/preload.lua") ) {
        m_need_lua = true;
    }

    std::vector<std::string> m_dependencies;

    if (jo.has_member("dependencies") && jo.has_array("dependencies")) {
        JsonArray jarr = jo.get_array("dependencies");
        while(jarr.has_more()) {
            const std::string dep = jarr.next_string();
            if (dep == m_ident) {
                debugmsg("mod %s has itself as dependency", m_ident.c_str());
                continue;
            }
            if (std::find(m_dependencies.begin(), m_dependencies.end(), dep) != m_dependencies.end()) {
                // Some dependency listed twice, ignore it, what else can be done?
                continue;
            }
            m_dependencies.push_back(dep);
        }
    }
//.........这里部分代码省略.........
开发者ID:1942rob,项目名称:Cataclysm-DDA,代码行数:101,代码来源:mod_manager.cpp


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