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C++ JsonObject::get_raw方法代码示例

本文整理汇总了C++中JsonObject::get_raw方法的典型用法代码示例。如果您正苦于以下问题:C++ JsonObject::get_raw方法的具体用法?C++ JsonObject::get_raw怎么用?C++ JsonObject::get_raw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JsonObject的用法示例。


在下文中一共展示了JsonObject::get_raw方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load_symbol

void map_data_common_t::load_symbol( JsonObject &jo )
{
    load_season_array( *jo.get_raw( "symbol" ), symbol_, string_to_symbol );

    const bool has_color = jo.has_member( "color" );
    const bool has_bgcolor = jo.has_member( "bgcolor" );
    if( has_color && has_bgcolor ) {
        jo.throw_error( "Found both color and bgcolor, only one of these is allowed." );
    } else if( has_color ) {
        load_season_array( *jo.get_raw( "color" ), color_, color_from_json );
    } else if( has_bgcolor ) {
        load_season_array( *jo.get_raw( "bgcolor" ), color_, bgcolor_from_json );
    } else {
        jo.throw_error( "Missing member: one of: \"color\", \"bgcolor\" must exist." );
    }
}
开发者ID:1942rob,项目名称:Cataclysm-DDA,代码行数:16,代码来源:mapdata.cpp

示例2: load

bool map_bash_info::load(JsonObject &jsobj, std::string member, bool isfurniture) {
    if( !jsobj.has_object(member) ) {
        return false;
    }

    JsonObject j = jsobj.get_object(member);
    str_min = j.get_int("str_min", 0);
    str_max = j.get_int("str_max", 0);

    str_min_blocked = j.get_int("str_min_blocked", -1);
    str_max_blocked = j.get_int("str_max_blocked", -1);

    str_min_supported = j.get_int("str_min_supported", -1);
    str_max_supported = j.get_int("str_max_supported", -1);

    str_min_roll = j.get_int("str_min_roll", str_min);
    str_max_roll = j.get_int("str_min_roll", str_max);

    explosive = j.get_int("explosive", -1);

    sound_vol = j.get_int("sound_vol", -1);
    sound_fail_vol = j.get_int("sound_fail_vol", -1);

    collapse_radius = j.get_int( "collapse_radius", 1 );

    destroy_only = j.get_bool("destroy_only", false);

    bash_below = j.get_bool("bash_below", false);

    sound = j.get_string("sound", _("smash!"));
    sound_fail = j.get_string("sound_fail", _("thump!"));

    if( isfurniture ) {
        furn_set = j.get_string("furn_set", "f_null");
    } else {
        ter_set = j.get_string( "ter_set" );
    }

    if( j.has_member( "items" ) ) {
        JsonIn& stream = *j.get_raw( "items" );
        drop_group = item_group::load_item_group( stream, "collection" );
    } else {
        drop_group = "EMPTY_GROUP";
    }

    if( j.has_array("tent_centers") ) {
        load_map_bash_tent_centers( j.get_array("tent_centers"), tent_centers );
    }

    return true;
}
开发者ID:CliffsDover,项目名称:Cataclysm-DDA,代码行数:51,代码来源:mapdata.cpp

示例3: load

/**
 * Reads in a vehicle part from a JsonObject.
 */
void vpart_info::load( JsonObject &jo, const std::string &src )
{
    vpart_info def;

    if( jo.has_string( "copy-from" ) ) {
        auto const base = vpart_info_all.find( vpart_id( jo.get_string( "copy-from" ) ) );
        auto const ab = abstract_parts.find( vpart_id( jo.get_string( "copy-from" ) ) );
        if( base != vpart_info_all.end() ) {
            def = base->second;
        } else if( ab != abstract_parts.end() ) {
            def = ab->second;
        } else {
            deferred.emplace_back( jo.str(), src );
            return;
        }
    }

    if( jo.has_string( "abstract" ) ) {
        def.id = vpart_id( jo.get_string( "abstract" ) );
    } else {
        def.id = vpart_id( jo.get_string( "id" ) );
    }

    assign( jo, "name", def.name_ );
    assign( jo, "item", def.item );
    assign( jo, "location", def.location );
    assign( jo, "durability", def.durability );
    assign( jo, "damage_modifier", def.dmg_mod );
    assign( jo, "power", def.power );
    assign( jo, "epower", def.epower );
    assign( jo, "fuel_type", def.fuel_type );
    assign( jo, "default_ammo", def.default_ammo );
    assign( jo, "folded_volume", def.folded_volume );
    assign( jo, "size", def.size );
    assign( jo, "difficulty", def.difficulty );
    assign( jo, "bonus", def.bonus );
    assign( jo, "flags", def.flags );

    if( jo.has_member( "requirements" ) ) {
        auto reqs = jo.get_object( "requirements" );

        parse_vp_reqs( reqs, def.id.str(), "install", def.install_reqs, def.install_skills, def.install_moves );
        parse_vp_reqs( reqs, def.id.str(), "removal", def.removal_reqs, def.removal_skills, def.removal_moves );
        parse_vp_reqs( reqs, def.id.str(), "repair",  def.repair_reqs,  def.repair_skills,  def.repair_moves  );

        def.legacy = false;
    }

    if( jo.has_member( "symbol" ) ) {
        def.sym = jo.get_string( "symbol" )[ 0 ];
    }
    if( jo.has_member( "broken_symbol" ) ) {
        def.sym_broken = jo.get_string( "broken_symbol" )[ 0 ];
    }

    if( jo.has_member( "color" ) ) {
        def.color = color_from_string( jo.get_string( "color" ) );
    }
    if( jo.has_member( "broken_color" ) ) {
        def.color_broken = color_from_string( jo.get_string( "broken_color" ) );
    }

    if( jo.has_member( "breaks_into" ) ) {
        JsonIn& stream = *jo.get_raw( "breaks_into" );
        def.breaks_into_group = item_group::load_item_group( stream, "collection" );
    }

    auto qual = jo.get_array( "qualities" );
    if( !qual.empty() ) {
        def.qualities.clear();
        while( qual.has_more() ) {
            auto pair = qual.next_array();
            def.qualities[ quality_id( pair.get_string( 0 ) ) ] = pair.get_int( 1 );
        }
    }

    if( jo.has_member( "damage_reduction" ) ) {
        JsonObject dred = jo.get_object( "damage_reduction" );
        def.damage_reduction = load_damage_array( dred );
    } else {
        def.damage_reduction.fill( 0.0f );
    }

    if( jo.has_string( "abstract" ) ) {
        abstract_parts[def.id] = def;
    } else {
        vpart_info_all[def.id] = def;
    }
}
开发者ID:AlecWhite,项目名称:Cataclysm-DDA,代码行数:92,代码来源:veh_type.cpp

示例4: load

void mtype::load( JsonObject &jo )
{
    MonsterGenerator &gen = MonsterGenerator::generator();

    // Name and name plural are not translated here, but when needed in
    // combination with the actual count in `mtype::nname`.
    mandatory( jo, was_loaded, "name", name );
    // default behaviour: Assume the regular plural form (appending an “s”)
    optional( jo, was_loaded, "name_plural", name_plural, name + "s" );
    mandatory( jo, was_loaded, "description", description, translated_string_reader );

    // Have to overwrite the default { "hflesh" } here
    if( !was_loaded || jo.has_member( "material" ) ) {
        mat = { jo.get_string( "material" ) };
    }
    optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} );
    optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} );

    // See monfaction.cpp
    if( !was_loaded || jo.has_member( "default_faction" ) ) {
        const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) );
        default_faction = monfactions::get_or_add_faction( faction );
    }

    if( !was_loaded || jo.has_member( "symbol" ) ) {
        sym = jo.get_string( "symbol" );
        if( utf8_wrapper( sym ).display_width() != 1 ) {
            jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" );
        }
    }

    mandatory( jo, was_loaded, "color", color, color_reader{} );
    const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" };
    optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM );
    const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" };
    optional( jo, was_loaded, "phase", phase, phase_reader, SOLID );

    optional( jo, was_loaded, "diff", difficulty, 0 );
    optional( jo, was_loaded, "aggression", agro, 0 );
    optional( jo, was_loaded, "morale", morale, 0 );
    optional( jo, was_loaded, "speed", speed, 0 );
    optional( jo, was_loaded, "attack_cost", attack_cost, 100 );
    optional( jo, was_loaded, "melee_skill", melee_skill, 0 );
    optional( jo, was_loaded, "melee_dice", melee_dice, 0 );
    optional( jo, was_loaded, "melee_dice_sides", melee_sides, 0 );
    optional( jo, was_loaded, "melee_cut", melee_cut, 0 );
    optional( jo, was_loaded, "dodge", sk_dodge, 0 );
    optional( jo, was_loaded, "armor_bash", armor_bash, 0 );
    optional( jo, was_loaded, "armor_cut", armor_cut, 0 );
    optional( jo, was_loaded, "armor_acid", armor_acid, armor_cut / 2 );
    optional( jo, was_loaded, "armor_fire", armor_fire, 0 );
    optional( jo, was_loaded, "hp", hp, 0 );
    optional( jo, was_loaded, "starting_ammo", starting_ammo );
    optional( jo, was_loaded, "luminance", luminance, 0 );
    optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" );
    optional( jo, was_loaded, "vision_day", vision_day, 40 );
    optional( jo, was_loaded, "vision_night", vision_night, 1 );
    optional( jo, was_loaded, "armor_stab", armor_stab, 0.8f * armor_cut );

    // TODO: allow adding/removing specific entries if `was_loaded` is true
    if( jo.has_array( "attack_effs" ) ) {
        JsonArray jsarr = jo.get_array( "attack_effs" );
        while( jsarr.has_more() ) {
            JsonObject e = jsarr.next_object();
            mon_effect_data new_eff( efftype_id( e.get_string( "id" ) ), e.get_int( "duration", 0 ),
                                     get_body_part_token( e.get_string( "bp", "NUM_BP" ) ), e.get_bool( "permanent", false ),
                                     e.get_int( "chance", 100 ) );
            atk_effs.push_back( new_eff );
        }
    }

    if( jo.has_member( "death_drops" ) ) {
        JsonIn &stream = *jo.get_raw( "death_drops" );
        death_drops = item_group::load_item_group( stream, "distribution" );
    }

    const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" };
    optional( jo, was_loaded, "death_function", dies, death_reader );
    if( dies.empty() ) {
        // TODO: really needed? Is an empty `dies` container not allowed?
        dies.push_back( mdeath::normal );
    }

    // TODO: allow overriding/adding/removing those if `was_loaded` is true
    gen.load_special_defense( this, jo, "special_when_hit" );
    gen.load_special_attacks( this, jo, "special_attacks" );

        // Disable upgrading when JSON contains `"upgrades": false`, but fallback to the
        // normal behavior (including error checking) if "upgrades" is not boolean or not `false`.
    if( jo.has_bool( "upgrades" ) && !jo.get_bool( "upgrades" ) ) {
            upgrade_group = mongroup_id::NULL_ID;
            upgrade_into = mtype_id::NULL_ID;
            upgrades = false;
    } else if( jo.has_member( "upgrades" ) ) {
            JsonObject up = jo.get_object( "upgrades" );
            optional( up, was_loaded, "half_life", half_life, -1 );
            optional( up, was_loaded, "into_group", upgrade_group, auto_flags_reader<mongroup_id> {}, mongroup_id::NULL_ID );
            optional( up, was_loaded, "into", upgrade_into, auto_flags_reader<mtype_id> {}, mtype_id::NULL_ID );
            upgrades = true;
        }
//.........这里部分代码省略.........
开发者ID:Argoroth,项目名称:Cataclysm-DDA,代码行数:101,代码来源:monstergenerator.cpp

示例5: load

void npc_class::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "job_description", job_description, translated_string_reader );

    optional( jo, was_loaded, "common", common, true );
    bonus_str = load_distribution( jo, "bonus_str" );
    bonus_dex = load_distribution( jo, "bonus_dex" );
    bonus_int = load_distribution( jo, "bonus_int" );
    bonus_per = load_distribution( jo, "bonus_per" );

    optional( jo, was_loaded, "shopkeeper_item_group", shopkeeper_item_group, "EMPTY_GROUP" );
    optional( jo, was_loaded, "worn_override", worn_override );
    optional( jo, was_loaded, "carry_override", carry_override );
    optional( jo, was_loaded, "weapon_override", weapon_override );

    if( jo.has_array( "traits" ) ) {
        traits = trait_group::load_trait_group( *jo.get_raw( "traits" ), "collection" );
    }

    /* Mutation rounds can be specified as follows:
     *   "mutation_rounds": {
     *     "ANY" : { "constant": 1 },
     *     "INSECT" : { "rng": [1, 3] }
     *   }
     */
    if( jo.has_object( "mutation_rounds" ) ) {
        const std::map<std::string, mutation_category_trait> &mutation_categories =
            mutation_category_trait::get_all();
        auto jo2 = jo.get_object( "mutation_rounds" );
        for( auto &mutation : jo2.get_member_names() ) {
            auto category_match = [&mutation]( std::pair<const std::string, mutation_category_trait> p ) {
                return p.second.id == mutation;
            };
            if( std::find_if( mutation_categories.begin(), mutation_categories.end(),
                              category_match ) == mutation_categories.end() ) {
                debugmsg( "Unrecognized mutation category %s", mutation );
                continue;
            }
            auto distrib = jo2.get_object( mutation );
            mutation_rounds[mutation] = load_distribution( distrib );
        }
    }

    if( jo.has_array( "skills" ) ) {
        JsonArray jarr = jo.get_array( "skills" );
        while( jarr.has_more() ) {
            JsonObject skill_obj = jarr.next_object();
            auto skill_ids = skill_obj.get_tags( "skill" );
            if( skill_obj.has_object( "level" ) ) {
                distribution dis = load_distribution( skill_obj, "level" );
                for( const auto &sid : skill_ids ) {
                    skills[ skill_id( sid ) ] = dis;
                }
            } else {
                distribution dis = load_distribution( skill_obj, "bonus" );
                for( const auto &sid : skill_ids ) {
                    bonus_skills[ skill_id( sid ) ] = dis;
                }
            }
        }
    }
}
开发者ID:Barhandar,项目名称:Cataclysm-DDA,代码行数:63,代码来源:npc_class.cpp

示例6: load

void mtype::load( JsonObject &jo, const std::string &src )
{
    bool strict = src == "dda";

    MonsterGenerator &gen = MonsterGenerator::generator();

    // Name and name plural are not translated here, but when needed in
    // combination with the actual count in `mtype::nname`.
    mandatory( jo, was_loaded, "name", name );
    // default behavior: Assume the regular plural form (appending an “s”)
    optional( jo, was_loaded, "name_plural", name_plural, name + "s" );
    optional( jo, was_loaded, "description", description );

    optional( jo, was_loaded, "material", mat, auto_flags_reader<material_id> {} );
    optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} );
    optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} );

    // See monfaction.cpp
    if( !was_loaded || jo.has_member( "default_faction" ) ) {
        const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) );
        default_faction = monfactions::get_or_add_faction( faction );
    }

    if( !was_loaded || jo.has_member( "symbol" ) ) {
        sym = jo.get_string( "symbol" );
        if( utf8_wrapper( sym ).display_width() != 1 ) {
            jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" );
        }
    }
    if( was_loaded && jo.has_member( "copy-from" ) && looks_like.empty() ) {
        looks_like = jo.get_string( "copy-from" );
    }
    if( jo.has_member( "looks_like" ) ) {
        looks_like = jo.get_string( "looks_like" );
    }

    assign( jo, "color", color );
    const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" };
    optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM );
    const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" };
    optional( jo, was_loaded, "phase", phase, phase_reader, SOLID );

    assign( jo, "diff", difficulty, strict, 0 );
    assign( jo, "hp", hp, strict, 1 );
    assign( jo, "speed", speed, strict, 0 );
    assign( jo, "aggression", agro, strict, -100, 100 );
    assign( jo, "morale", morale, strict );

    assign( jo, "attack_cost", attack_cost, strict, 0 );
    assign( jo, "melee_skill", melee_skill, strict, 0 );
    assign( jo, "melee_dice", melee_dice, strict, 0 );
    assign( jo, "melee_dice_sides", melee_sides, strict, 0 );

    assign( jo, "dodge", sk_dodge, strict, 0 );
    assign( jo, "armor_bash", armor_bash, strict, 0 );
    assign( jo, "armor_cut", armor_cut, strict, 0 );
    assign( jo, "armor_stab", armor_stab, strict, 0 );
    assign( jo, "armor_acid", armor_acid, strict, 0 );
    assign( jo, "armor_fire", armor_fire, strict, 0 );

    assign( jo, "vision_day", vision_day, strict, 0 );
    assign( jo, "vision_night", vision_night, strict, 0 );

    optional( jo, was_loaded, "starting_ammo", starting_ammo );
    optional( jo, was_loaded, "luminance", luminance, 0 );
    optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" );
    optional( jo, was_loaded, "attack_effs", atk_effs, mon_attack_effect_reader{} );

    // TODO: make this work with `was_loaded`
    if( jo.has_array( "melee_damage" ) ) {
        JsonArray arr = jo.get_array( "melee_damage" );
        melee_damage = load_damage_instance( arr );
    } else if( jo.has_object( "melee_damage" ) ) {
        melee_damage = load_damage_instance( jo );
    }

    if( jo.has_int( "melee_cut" ) ) {
        int bonus_cut = jo.get_int( "melee_cut" );
        melee_damage.add_damage( DT_CUT, bonus_cut );
    }

    if( jo.has_member( "death_drops" ) ) {
        JsonIn &stream = *jo.get_raw( "death_drops" );
        death_drops = item_group::load_item_group( stream, "distribution" );
    }

    assign( jo, "harvest", harvest, strict );

    const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" };
    optional( jo, was_loaded, "death_function", dies, death_reader );
    if( dies.empty() ) {
        // TODO: really needed? Is an empty `dies` container not allowed?
        dies.push_back( mdeath::normal );
    }

    assign( jo, "emit_fields", emit_fields );

    if( jo.has_member( "special_when_hit" ) ) {
        JsonArray jsarr = jo.get_array( "special_when_hit" );
        const auto iter = gen.defense_map.find( jsarr.get_string( 0 ) );
//.........这里部分代码省略.........
开发者ID:Rivet-the-Zombie,项目名称:Cataclysm-DDA,代码行数:101,代码来源:monstergenerator.cpp

示例7: load_monster

void MonsterGenerator::load_monster(JsonObject &jo)
{
    const mtype_id mid = mtype_id( jo.get_string("id") );
        if (mon_templates.count(mid) > 0) {
            delete mon_templates[mid];
        }

        mtype *newmon = new mtype;

        newmon->id = mid;
        newmon->name = jo.get_string("name").c_str();
        if(jo.has_member("name_plural")) {
            newmon->name_plural = jo.get_string("name_plural");
        } else {
            // default behaviour: Assume the regular plural form (appending an “s”)
            newmon->name_plural = newmon->name + "s";
        }
        newmon->description = _(jo.get_string("description").c_str());

        // Have to overwrite the default { "hflesh" } here
        newmon->mat = { jo.get_string("material") };

        for( auto &s : jo.get_tags( "species" ) ) {
            newmon->species.insert( species_id( s ) );
        }
        newmon->categories = jo.get_tags("categories");

        // See monfaction.cpp
        newmon->default_faction =
            monfactions::get_or_add_faction( mfaction_str_id( jo.get_string("default_faction") ) );

        newmon->sym = jo.get_string("symbol");
        if( utf8_wrapper( newmon->sym ).display_width() != 1 ) {
            jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" );
        }
        newmon->color = color_from_string(jo.get_string("color"));
        newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), Creature::size_map, MS_MEDIUM);
        newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID);

        newmon->difficulty = jo.get_int("diff", 0);
        newmon->agro = jo.get_int("aggression", 0);
        newmon->morale = jo.get_int("morale", 0);
        newmon->speed = jo.get_int("speed", 0);
        newmon->attack_cost = jo.get_int("attack_cost", 100);
        newmon->melee_skill = jo.get_int("melee_skill", 0);
        newmon->melee_dice = jo.get_int("melee_dice", 0);
        newmon->melee_sides = jo.get_int("melee_dice_sides", 0);
        newmon->melee_cut = jo.get_int("melee_cut", 0);
        newmon->sk_dodge = jo.get_int("dodge", 0);
        newmon->armor_bash = jo.get_int("armor_bash", 0);
        newmon->armor_cut = jo.get_int("armor_cut", 0);
        newmon->hp = jo.get_int("hp", 0);
        jo.read("starting_ammo", newmon->starting_ammo);
        newmon->luminance = jo.get_float("luminance", 0);
        newmon->revert_to_itype = jo.get_string( "revert_to_itype", "" );
        newmon->vision_day = jo.get_int("vision_day", 40);
        newmon->vision_night = jo.get_int("vision_night", 1);

        if (jo.has_array("attack_effs")) {
            JsonArray jsarr = jo.get_array("attack_effs");
            while (jsarr.has_more()) {
                JsonObject e = jsarr.next_object();
                mon_effect_data new_eff(e.get_string("id", "null"), e.get_int("duration", 0),
                                    get_body_part_token( e.get_string("bp", "NUM_BP") ), e.get_bool("permanent", false),
                                    e.get_int("chance", 100));
                newmon->atk_effs.push_back(new_eff);
            }
        }

        if( jo.has_member( "death_drops" ) ) {
            JsonIn& stream = *jo.get_raw( "death_drops" );
            newmon->death_drops = item_group::load_item_group( stream, "distribution" );
        }

        newmon->dies = get_death_functions(jo, "death_function");
        load_special_defense(newmon, jo, "special_when_hit");
        load_special_attacks(newmon, jo, "special_attacks");

        if (jo.has_member("upgrades")) {
            JsonObject upgrades = jo.get_object("upgrades");
            newmon->half_life = upgrades.get_int("half_life", -1);
            newmon->upgrade_group = mongroup_id( upgrades.get_string("into_group", mongroup_id::NULL_ID.str() ) );
            newmon->upgrade_into = mtype_id( upgrades.get_string("into", mtype_id::NULL_ID.str() ) );
            newmon->upgrades = true;
        }

        std::set<std::string> flags, anger_trig, placate_trig, fear_trig;
        flags = jo.get_tags("flags");
        anger_trig = jo.get_tags("anger_triggers");
        placate_trig = jo.get_tags("placate_triggers");
        fear_trig = jo.get_tags("fear_triggers");

        newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL);
        newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL);
        newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL);
        newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL);

        mon_templates[mid] = newmon;
}
开发者ID:manoftron,项目名称:Cataclysm-DDA,代码行数:99,代码来源:monstergenerator.cpp

示例8: load


//.........这里部分代码省略.........
            while( arr.has_more() ) {
                auto cur = arr.next_array();
                def.install_reqs.emplace_back( requirement_id( cur.get_string( 0 ) ), cur.get_int( 1 ) );
            }

        } else {
            auto req_id = std::string( "inline_vehins_" ) += def.id.str();
            requirement_data::load_requirement( ins, req_id );
            def.install_reqs = { { requirement_id( req_id ), 1 } };
        }

        def.legacy = false;
    }
    if( reqs.has_object( "removal" ) ) {
        auto rem = reqs.get_object( "removal" );

        auto sk = rem.get_array( "skills" );
        if( !sk.empty() ) {
            def.removal_skills.clear();
        }
        while( sk.has_more() ) {
            auto cur = sk.next_array();
            def.removal_skills.emplace( skill_id( cur.get_string( 0 ) ) , cur.size() >= 2 ? cur.get_int( 1 ) : 1 );
        }

        assign( rem, "time", def.removal_moves );

        if( rem.has_string( "using" ) ) {
            def.removal_reqs = { { requirement_id( rem.get_string( "using" ) ), 1 } };

        } else if( rem.has_array( "using" ) ) {
            auto arr = rem.get_array( "using" );
            while( arr.has_more() ) {
                auto cur = arr.next_array();
                def.removal_reqs.emplace_back( requirement_id( cur.get_string( 0 ) ), cur.get_int( 1 ) );
            }

        } else {
            auto req_id = std::string( "inline_vehins_" ) += def.id.str();
            requirement_data::load_requirement( rem, req_id );
            def.removal_reqs = { { requirement_id( req_id ), 1 } };
        }

        def.legacy = false;
    }

    if( jo.has_member( "symbol" ) ) {
        def.sym = jo.get_string( "symbol" )[ 0 ];
    }
    if( jo.has_member( "broken_symbol" ) ) {
        def.sym_broken = jo.get_string( "broken_symbol" )[ 0 ];
    }

    if( jo.has_member( "color" ) ) {
        def.color = color_from_string( jo.get_string( "color" ) );
    }
    if( jo.has_member( "broken_color" ) ) {
        def.color_broken = color_from_string( jo.get_string( "broken_color" ) );
    }

    if( jo.has_member( "breaks_into" ) ) {
        JsonIn& stream = *jo.get_raw( "breaks_into" );
        def.breaks_into_group = item_group::load_item_group( stream, "collection" );
    }

    auto qual = jo.get_array( "qualities" );
    if( !qual.empty() ) {
        def.qualities.clear();
        while( qual.has_more() ) {
            auto pair = qual.next_array();
            def.qualities[ quality_id( pair.get_string( 0 ) ) ] = pair.get_int( 1 );
        }
    }

    if( jo.has_member( "damage_reduction" ) ) {
        JsonObject dred = jo.get_object( "damage_reduction" );
        def.damage_reduction = load_damage_array( dred );
    } else {
        def.damage_reduction.fill( 0.0f );
    }

    if( jo.has_string( "abstract" ) ) {
        abstract_parts[ def.id ] = def;
        return;
    }

    auto const iter = vehicle_part_types.find( def.id );
    if( iter != vehicle_part_types.end() ) {
        // Entry in the map already exists, so the pointer in the vector is already correct
        // and does not need to be changed, only the int-id needs to be taken from the old entry.
        def.loadid = iter->second.loadid;
        iter->second = def;
    } else {
        // The entry is new, "generate" a new int-id and link the new entry from the vector.
        def.loadid = vpart_id( vehicle_part_int_types.size() );
        vpart_info &new_entry = vehicle_part_types[ def.id ];
        new_entry = def;
        vehicle_part_int_types.push_back( &new_entry );
    }    
}
开发者ID:Nhatorama,项目名称:Cataclysm-DDA,代码行数:101,代码来源:veh_type.cpp

示例9: load

/**
 * Reads in a vehicle part from a JsonObject.
 */
void vpart_info::load( JsonObject &jo )
{
    vpart_info next_part;

    next_part.id = vpart_str_id( jo.get_string( "id" ) );
    next_part.name = _(jo.get_string("name").c_str());
    next_part.sym = jo.get_string("symbol")[0];
    next_part.color = color_from_string(jo.get_string("color"));
    next_part.sym_broken = jo.get_string("broken_symbol")[0];
    next_part.color_broken = color_from_string(jo.get_string("broken_color"));
    next_part.dmg_mod = jo.has_member("damage_modifier") ? jo.get_int("damage_modifier") : 100;
    next_part.durability = jo.get_int("durability");
    next_part.power = jo.get_int("power", 0);
    next_part.epower = jo.get_int("epower", 0);
    next_part.folded_volume = jo.get_int("folded_volume", 0);
    next_part.range = jo.get_int( "range", 12 );
    next_part.size = jo.get_int( "size", 0 );

    //Handle the par1 union as best we can by accepting any ONE of its elements
    int element_count = (jo.has_member("par1") ? 1 : 0)
                        + (jo.has_member("wheel_width") ? 1 : 0)
                        + (jo.has_member("bonus") ? 1 : 0);

    if(element_count == 0) {
        //If not specified, assume 0
        next_part.par1 = 0;
    } else if(element_count == 1) {
        if(jo.has_member("par1")) {
            next_part.par1 = jo.get_int("par1");
        } else if(jo.has_member("wheel_width")) {
            next_part.par1 = jo.get_int("wheel_width");
        } else { //bonus
            next_part.par1 = jo.get_int("bonus");
        }
    } else {
        //Too many
        debugmsg("Error parsing vehicle part '%s': \
               Use AT MOST one of: par1, wheel_width, bonus",
                 next_part.name.c_str());
        //Keep going to produce more messages if other parts are wrong
        next_part.par1 = 0;
    }
    next_part.fuel_type = jo.get_string( "fuel_type", "null" );
    next_part.item = jo.get_string("item");
    next_part.difficulty = jo.get_int("difficulty");
    next_part.location = jo.has_member("location") ? jo.get_string("location") : "";

    JsonArray jarr = jo.get_array("flags");
    while (jarr.has_more()) {
        next_part.set_flag( jarr.next_string() );
    }

    if( jo.has_member( "breaks_into" ) ) {
        JsonIn& stream = *jo.get_raw( "breaks_into" );
        next_part.breaks_into_group = item_group::load_item_group( stream, "collection" );
    } else {
        next_part.breaks_into_group = "EMPTY_GROUP";
    }

    //Calculate and cache z-ordering based off of location
    // list_order is used when inspecting the vehicle
    if(next_part.location == "on_roof") {
        next_part.z_order = 9;
        next_part.list_order = 3;
    } else if(next_part.location == "on_cargo") {
        next_part.z_order = 8;
        next_part.list_order = 6;
    } else if(next_part.location == "center") {
        next_part.z_order = 7;
        next_part.list_order = 7;
    } else if(next_part.location == "under") {
        //Have wheels show up over frames
        next_part.z_order = 6;
        next_part.list_order = 10;
    } else if(next_part.location == "structure") {
        next_part.z_order = 5;
        next_part.list_order = 1;
    } else if(next_part.location == "engine_block") {
        //Should be hidden by frames
        next_part.z_order = 4;
        next_part.list_order = 8 ;
    } else if (next_part.location == "on_battery_mount"){
        //Should be hidden by frames
        next_part.z_order = 3;
        next_part.list_order = 10;
    } else if(next_part.location == "fuel_source") {
        //Should be hidden by frames
        next_part.z_order = 3;
        next_part.list_order = 9;
    } else if(next_part.location == "roof") {
        //Shouldn't be displayed
        next_part.z_order = -1;
        next_part.list_order = 4;
    } else if(next_part.location == "armor") {
        //Shouldn't be displayed (the color is used, but not the symbol)
        next_part.z_order = -2;
        next_part.list_order = 2;
//.........这里部分代码省略.........
开发者ID:Maeyanie,项目名称:Cataclysm-DDA,代码行数:101,代码来源:veh_type.cpp

示例10: deserialize

/*
 * load npc
 */
void npc::deserialize(JsonIn &jsin)
{
    JsonObject data = jsin.get_object();

    json_load_common_variables(data);

    int misstmp, classtmp, flagstmp, atttmp, tmpid;

    data.read("id",tmpid);  setID(tmpid);
    data.read("name",name);
    data.read("marked_for_death", marked_for_death);
    data.read("dead", dead);
    if ( data.read( "myclass", classtmp) ) {
        myclass = npc_class( classtmp );
    }

    data.read("personality", personality);

    data.read("wandx",wandx);
    data.read("wandy",wandy);
    data.read("wandf",wandf);
    data.read("omx",omx);
    data.read("omy",omy);
    data.read("omz",omz);

    data.read("mapx",mapx);
    data.read("mapy",mapy);

    data.read("plx",plx);
    data.read("ply",ply);

    data.read("goalx",goal.x);
    data.read("goaly",goal.y);
    data.read("goalz",goal.z);

    if ( data.read("mission",misstmp) ) {
        mission = npc_mission( misstmp );
    }

    if ( data.read( "flags", flagstmp) ) {
        flags = flagstmp;
    }
    if ( data.read( "attitude", atttmp) ) {
        attitude = npc_attitude(atttmp);
    }

    inv.clear();
    if ( data.has_member("inv") ) {
        JsonIn *invin = data.get_raw("inv");
        inv.json_load_items( *invin );
    }

    worn.clear();
    data.read("worn",worn);

    weapon.contents.clear();
    data.read("weapon",weapon);

    data.read("op_of_u",op_of_u);
    data.read("chatbin",chatbin);
    data.read("combat_rules",combat_rules);
}
开发者ID:Agnososyk,项目名称:Cataclysm-DDA,代码行数:65,代码来源:savegame_json.cpp

示例11: load

void mtype::load( JsonObject &jo )
{
    MonsterGenerator &gen = MonsterGenerator::generator();

    // Name and name plural are not translated here, but when needed in
    // combination with the actual count in `mtype::nname`.
    mandatory( jo, was_loaded, "name", name );
    // default behaviour: Assume the regular plural form (appending an “s”)
    optional( jo, was_loaded, "name_plural", name_plural, name + "s" );
    mandatory( jo, was_loaded, "description", description, translated_string_reader );

    optional( jo, was_loaded, "material", mat, auto_flags_reader<material_id> {} );
    optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} );
    optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} );

    // See monfaction.cpp
    if( !was_loaded || jo.has_member( "default_faction" ) ) {
        const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) );
        default_faction = monfactions::get_or_add_faction( faction );
    }

    if( !was_loaded || jo.has_member( "symbol" ) ) {
        sym = jo.get_string( "symbol" );
        if( utf8_wrapper( sym ).display_width() != 1 ) {
            jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" );
        }
    }

    mandatory( jo, was_loaded, "color", color, color_reader{} );
    const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" };
    optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM );
    const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" };
    optional( jo, was_loaded, "phase", phase, phase_reader, SOLID );

    optional( jo, was_loaded, "diff", difficulty, 0 );
    optional( jo, was_loaded, "aggression", agro, 0 );
    optional( jo, was_loaded, "morale", morale, 0 );
    optional( jo, was_loaded, "speed", speed, 0 );
    optional( jo, was_loaded, "attack_cost", attack_cost, 100 );
    optional( jo, was_loaded, "melee_skill", melee_skill, 0 );
    optional( jo, was_loaded, "melee_dice", melee_dice, 0 );
    optional( jo, was_loaded, "melee_dice_sides", melee_sides, 0 );
    optional( jo, was_loaded, "dodge", sk_dodge, 0 );
    optional( jo, was_loaded, "armor_bash", armor_bash, 0 );
    optional( jo, was_loaded, "armor_cut", armor_cut, 0 );
    optional( jo, was_loaded, "armor_acid", armor_acid, armor_cut / 2 );
    optional( jo, was_loaded, "armor_fire", armor_fire, 0 );
    optional( jo, was_loaded, "hp", hp, 0 );
    optional( jo, was_loaded, "starting_ammo", starting_ammo );
    optional( jo, was_loaded, "luminance", luminance, 0 );
    optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" );
    optional( jo, was_loaded, "vision_day", vision_day, 40 );
    optional( jo, was_loaded, "vision_night", vision_night, 1 );
    optional( jo, was_loaded, "armor_stab", armor_stab, 0.8f * armor_cut );
    optional( jo, was_loaded, "attack_effs", atk_effs, mon_attack_effect_reader{} );

    // TODO: make this work with `was_loaded`
    if( jo.has_array( "melee_damage" ) ) {
        JsonArray arr = jo.get_array( "melee_damage" );
        melee_damage = load_damage_instance( arr );
    } else if( jo.has_object( "melee_damage" ) ) {
        melee_damage = load_damage_instance( jo );
    }

    if( jo.has_int( "melee_cut" ) ) {
        int bonus_cut = jo.get_int( "melee_cut" );
        melee_damage.add_damage( DT_CUT, bonus_cut );
    }

    if( jo.has_member( "death_drops" ) ) {
        JsonIn &stream = *jo.get_raw( "death_drops" );
        death_drops = item_group::load_item_group( stream, "distribution" );
    }

    const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" };
    optional( jo, was_loaded, "death_function", dies, death_reader );
    if( dies.empty() ) {
        // TODO: really needed? Is an empty `dies` container not allowed?
        dies.push_back( mdeath::normal );
    }

    if( jo.has_member( "special_when_hit" ) ) {
        JsonArray jsarr = jo.get_array( "special_when_hit" );
        const auto iter = gen.defense_map.find( jsarr.get_string( 0 ) );
        if( iter == gen.defense_map.end() ) {
            jsarr.throw_error( "Invalid monster defense function" );
        }
        sp_defense = iter->second;
        def_chance = jsarr.get_int( 1 );
    } else if( !was_loaded ) {
        sp_defense = &mdefense::none;
        def_chance = 0;
    }

    if( !was_loaded || jo.has_member( "special_attacks" ) ) {
        special_attacks.clear();
        special_attacks_names.clear();
        add_special_attacks( jo, "special_attacks" );
    } else {
        // Note: special_attacks left as is, new attacks are added to it!
//.........这里部分代码省略.........
开发者ID:Shoes01,项目名称:Cataclysm-DDA,代码行数:101,代码来源:monstergenerator.cpp


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