本文整理汇总了C++中JoyDPadButton::clearSlotsEventReset方法的典型用法代码示例。如果您正苦于以下问题:C++ JoyDPadButton::clearSlotsEventReset方法的具体用法?C++ JoyDPadButton::clearSlotsEventReset怎么用?C++ JoyDPadButton::clearSlotsEventReset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JoyDPadButton
的用法示例。
在下文中一共展示了JoyDPadButton::clearSlotsEventReset方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clearButtonsSlotsEventReset
void DPadEditDialogHelper::clearButtonsSlotsEventReset()
{
QHash<int, JoyDPadButton*> *buttons = dpad->getButtons();
QHashIterator<int, JoyDPadButton*> iter(*buttons);
while (iter.hasNext())
{
JoyDPadButton *button = iter.next().value();
button->clearSlotsEventReset();
}
}
示例2: setFromPendingSlots
void DPadEditDialogHelper::setFromPendingSlots()
{
if (!pendingSlots.isEmpty())
{
QHashIterator<JoyDPadButton::JoyDPadDirections, JoyButtonSlot*> iter(pendingSlots);
while (iter.hasNext())
{
iter.next();
JoyButtonSlot *slot = iter.value();
if (slot)
{
JoyDPadButton::JoyDPadDirections tempDir = iter.key();
JoyDPadButton *button = dpad->getJoyButton(tempDir);
button->clearSlotsEventReset(false);
button->setAssignedSlot(slot->getSlotCode(), slot->getSlotCodeAlias(),
slot->getSlotMode());
slot->deleteLater();
}
}
}
}
示例3: setDPadPreset
//.........这里部分代码省略.........
{
upButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_8), QtKeyMapperBase::AntKey_KP_8, JoyButtonSlot::JoyKeyboard, this);
downButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_2), QtKeyMapperBase::AntKey_KP_2, JoyButtonSlot::JoyKeyboard, this);
leftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_4), QtKeyMapperBase::AntKey_KP_4, JoyButtonSlot::JoyKeyboard, this);
rightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_6), QtKeyMapperBase::AntKey_KP_6, JoyButtonSlot::JoyKeyboard, this);
}
else if (dpad->getJoyMode() == JoyDPad::EightWayMode)
{
upButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_8), QtKeyMapperBase::AntKey_KP_8, JoyButtonSlot::JoyKeyboard, this);
downButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_2), QtKeyMapperBase::AntKey_KP_2, JoyButtonSlot::JoyKeyboard, this);
leftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_4), QtKeyMapperBase::AntKey_KP_4, JoyButtonSlot::JoyKeyboard, this);
rightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_6), QtKeyMapperBase::AntKey_KP_6, JoyButtonSlot::JoyKeyboard, this);
upLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_7), QtKeyMapperBase::AntKey_KP_7, JoyButtonSlot::JoyKeyboard, this);
upRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_9), QtKeyMapperBase::AntKey_KP_9, JoyButtonSlot::JoyKeyboard, this);
downLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_1), QtKeyMapperBase::AntKey_KP_1, JoyButtonSlot::JoyKeyboard, this);
downRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_3), QtKeyMapperBase::AntKey_KP_3, JoyButtonSlot::JoyKeyboard, this);
}
else if (dpad->getJoyMode() == JoyDPad::FourWayDiagonal)
{
upLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_7), QtKeyMapperBase::AntKey_KP_7, JoyButtonSlot::JoyKeyboard, this);
upRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_9), QtKeyMapperBase::AntKey_KP_9, JoyButtonSlot::JoyKeyboard, this);
downLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_1), QtKeyMapperBase::AntKey_KP_1, JoyButtonSlot::JoyKeyboard, this);
downRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_3), QtKeyMapperBase::AntKey_KP_3, JoyButtonSlot::JoyKeyboard, this);
}
}
else if (item == 7)
{
QHash<int, JoyDPadButton*> *buttons = dpad->getButtons();
QHashIterator<int, JoyDPadButton*> iter(*buttons);
while (iter.hasNext())
{
JoyDPadButton *button = iter.next().value();
button->clearSlotsEventReset();
}
}
if (upButtonSlot)
{
JoyDPadButton *button = dpad->getJoyButton(JoyDPadButton::DpadUp);
button->clearSlotsEventReset(false);
button->setAssignedSlot(upButtonSlot->getSlotCode(), upButtonSlot->getSlotCodeAlias(), upButtonSlot->getSlotMode());
upButtonSlot->deleteLater();
}
if (downButtonSlot)
{
JoyDPadButton *button = dpad->getJoyButton(JoyDPadButton::DpadDown);
button->clearSlotsEventReset(false);
button->setAssignedSlot(downButtonSlot->getSlotCode(), downButtonSlot->getSlotCodeAlias(), downButtonSlot->getSlotMode());
downButtonSlot->deleteLater();
}
if (leftButtonSlot)
{
JoyDPadButton *button = dpad->getJoyButton(JoyDPadButton::DpadLeft);
button->clearSlotsEventReset(false);
button->setAssignedSlot(leftButtonSlot->getSlotCode(), leftButtonSlot->getSlotCodeAlias(), leftButtonSlot->getSlotMode());
leftButtonSlot->deleteLater();
}
if (rightButtonSlot)
{
JoyDPadButton *button = dpad->getJoyButton(JoyDPadButton::DpadRight);
button->clearSlotsEventReset(false);
button->setAssignedSlot(rightButtonSlot->getSlotCode(), rightButtonSlot->getSlotCodeAlias(), rightButtonSlot->getSlotMode());
示例4: implementPresets
void DPadEditDialog::implementPresets(int index)
{
JoyButtonSlot *upButtonSlot = 0;
JoyButtonSlot *downButtonSlot = 0;
JoyButtonSlot *leftButtonSlot = 0;
JoyButtonSlot *rightButtonSlot = 0;
JoyButtonSlot *upLeftButtonSlot = 0;
JoyButtonSlot *upRightButtonSlot = 0;
JoyButtonSlot *downLeftButtonSlot = 0;
JoyButtonSlot *downRightButtonSlot = 0;
if (index == 1)
{
upButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseUp, JoyButtonSlot::JoyMouseMovement, this);
downButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseDown, JoyButtonSlot::JoyMouseMovement, this);
leftButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseLeft, JoyButtonSlot::JoyMouseMovement, this);
rightButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseRight, JoyButtonSlot::JoyMouseMovement, this);
ui->joyModeComboBox->setCurrentIndex(0);
}
else if (index == 2)
{
upButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseUp, JoyButtonSlot::JoyMouseMovement, this);
downButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseDown, JoyButtonSlot::JoyMouseMovement, this);
leftButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseRight, JoyButtonSlot::JoyMouseMovement, this);
rightButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseLeft, JoyButtonSlot::JoyMouseMovement, this);
ui->joyModeComboBox->setCurrentIndex(0);
}
else if (index == 3)
{
upButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseDown, JoyButtonSlot::JoyMouseMovement, this);
downButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseUp, JoyButtonSlot::JoyMouseMovement, this);
leftButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseLeft, JoyButtonSlot::JoyMouseMovement, this);
rightButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseRight, JoyButtonSlot::JoyMouseMovement, this);
ui->joyModeComboBox->setCurrentIndex(0);
}
else if (index == 4)
{
upButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseDown, JoyButtonSlot::JoyMouseMovement, this);
downButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseUp, JoyButtonSlot::JoyMouseMovement, this);
leftButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseRight, JoyButtonSlot::JoyMouseMovement, this);
rightButtonSlot = new JoyButtonSlot(JoyButtonSlot::MouseLeft, JoyButtonSlot::JoyMouseMovement, this);
ui->joyModeComboBox->setCurrentIndex(0);
}
else if (index == 5)
{
upButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Up), Qt::Key_Up, JoyButtonSlot::JoyKeyboard, this);
downButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Down), Qt::Key_Down, JoyButtonSlot::JoyKeyboard, this);
leftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Left), Qt::Key_Left, JoyButtonSlot::JoyKeyboard, this);
rightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Right), Qt::Key_Right, JoyButtonSlot::JoyKeyboard, this);
ui->joyModeComboBox->setCurrentIndex(0);
}
else if (index == 6)
{
upButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_W), Qt::Key_W, JoyButtonSlot::JoyKeyboard, this);
downButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_S), Qt::Key_S, JoyButtonSlot::JoyKeyboard, this);
leftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_A), Qt::Key_A, JoyButtonSlot::JoyKeyboard, this);
rightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_D), Qt::Key_D, JoyButtonSlot::JoyKeyboard, this);
ui->joyModeComboBox->setCurrentIndex(0);
}
else if (index == 7)
{
if (ui->joyModeComboBox->currentIndex() == 0 ||
ui->joyModeComboBox->currentIndex() == 2)
{
upButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_8), QtKeyMapperBase::AntKey_KP_8, JoyButtonSlot::JoyKeyboard, this);
downButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_2), QtKeyMapperBase::AntKey_KP_2, JoyButtonSlot::JoyKeyboard, this);
leftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_4), QtKeyMapperBase::AntKey_KP_4, JoyButtonSlot::JoyKeyboard, this);
rightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_6), QtKeyMapperBase::AntKey_KP_6, JoyButtonSlot::JoyKeyboard, this);
}
else if (ui->joyModeComboBox->currentIndex() == 1)
{
upButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_8), QtKeyMapperBase::AntKey_KP_8, JoyButtonSlot::JoyKeyboard, this);
downButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_2), QtKeyMapperBase::AntKey_KP_2, JoyButtonSlot::JoyKeyboard, this);
leftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_4), QtKeyMapperBase::AntKey_KP_4, JoyButtonSlot::JoyKeyboard, this);
rightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_6), QtKeyMapperBase::AntKey_KP_6, JoyButtonSlot::JoyKeyboard, this);
upLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_7), QtKeyMapperBase::AntKey_KP_7, JoyButtonSlot::JoyKeyboard, this);
upRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_9), QtKeyMapperBase::AntKey_KP_9, JoyButtonSlot::JoyKeyboard, this);
downLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_1), QtKeyMapperBase::AntKey_KP_1, JoyButtonSlot::JoyKeyboard, this);
downRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_3), QtKeyMapperBase::AntKey_KP_3, JoyButtonSlot::JoyKeyboard, this);
}
else if (ui->joyModeComboBox->currentIndex() == 3)
{
upLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_7), QtKeyMapperBase::AntKey_KP_7, JoyButtonSlot::JoyKeyboard, this);
upRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_9), QtKeyMapperBase::AntKey_KP_9, JoyButtonSlot::JoyKeyboard, this);
downLeftButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_1), QtKeyMapperBase::AntKey_KP_1, JoyButtonSlot::JoyKeyboard, this);
downRightButtonSlot = new JoyButtonSlot(AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_3), QtKeyMapperBase::AntKey_KP_3, JoyButtonSlot::JoyKeyboard, this);
}
}
else if (index == 8)
{
QHash<int, JoyDPadButton*> *buttons = dpad->getButtons();
QHashIterator<int, JoyDPadButton*> iter(*buttons);
while (iter.hasNext())
{
JoyDPadButton *button = iter.next().value();
button->clearSlotsEventReset();
}
}
//.........这里部分代码省略.........