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C++ JSONValue::GetChildNames方法代码示例

本文整理汇总了C++中JSONValue::GetChildNames方法的典型用法代码示例。如果您正苦于以下问题:C++ JSONValue::GetChildNames方法的具体用法?C++ JSONValue::GetChildNames怎么用?C++ JSONValue::GetChildNames使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JSONValue的用法示例。


在下文中一共展示了JSONValue::GetChildNames方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessExcludes

void JSBModule::ProcessExcludes()
{
    // excludes

    JSONValue root = moduleJSON_->GetRoot();

    JSONValue excludes = root.GetChild("excludes");

    if (excludes.IsObject())
    {
        Vector<String> childNames = excludes.GetChildNames();

        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);

            JSBClass* klass = GetClass(classname);

            if (!klass)
            {
                ErrorExit("Bad exclude klass");
            }

            JSONValue classexcludes = excludes.GetChild(classname);

            Vector<String> functionNames = classexcludes.GetChildNames();

            for (unsigned k = 0; k < functionNames.Size(); k++)
            {
                JSONValue sig = classexcludes.GetChild(functionNames[k]);

                if (!sig.IsArray())
                {
                    ErrorExit("Bad exclude defintion");
                }

                Vector<String> values;
                for (unsigned x = 0; x < sig.GetSize(); x++)
                {
                    values.Push(sig.GetString(x));
                }

                JSBFunctionSignature* fe = new JSBFunctionSignature(functionNames[k], values);
                klass->AddFunctionExclude(fe);

            }
        }
    }
}
开发者ID:WorldofOpenDev,项目名称:AtomicGameEngine,代码行数:49,代码来源:JSBModule.cpp

示例2: ProcessHaxeDecl

void JSBModule::ProcessHaxeDecl()
{
    // Haxe declarations

    JSONValue root = moduleJSON_->GetRoot();

    JSONValue decl = root.GetChild("haxe_decl");

    if (decl.IsObject())
    {
        Vector<String> childNames = decl.GetChildNames();

        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);

            JSBClass* klass = GetClass(classname);

            if (!klass)
            {
                ErrorExit("Bad Haxe decl class");
            }

            JSONValue classdecl = decl.GetChild(classname);

            for (unsigned k = 0; k < classdecl.GetSize(); k++)
            {
                klass->AddHaxeDecl(classdecl.GetString(k));
            }
        }
    }
}
开发者ID:WorldofOpenDev,项目名称:AtomicGameEngine,代码行数:32,代码来源:JSBModule.cpp

示例3: Load

void JSBModule::Load(const String &moduleJSONFilename)
{
    ResourceCache* cache = JSBind::context_->GetSubsystem<ResourceCache>();

    JSONFile* moduleJSONFile = cache->GetResource<JSONFile>(moduleJSONFilename);

    if (!moduleJSONFile)
    {
        LOGERRORF("Couldn't load module json: %s", moduleJSONFilename.CString());
        ErrorExit("Couldn't load module json");
    }

    JSONValue moduleJSON = moduleJSONFile->GetRoot();
    JSONValue sources = moduleJSON.GetChild("sources");
    JSONValue classes = moduleJSON.GetChild("classes");
    JSONValue includes = moduleJSON.GetChild("includes");
    JSONValue classes_rename = moduleJSON.GetChild("classes_rename");
    JSONValue overloads = moduleJSON.GetChild("overloads");
    JSONValue requires = moduleJSON.GetChild("requires");

    HashMap<String, String> rename;

    if (requires.IsArray())
    {
        for (unsigned j = 0; j < requires.GetSize(); j++)
        {
            requirements_.Push(requires.GetString(j));
        }

    }

    if (classes_rename.IsObject())
    {
        Vector<String> childNames = classes_rename.GetValueNames();
        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);
            String crename = classes_rename.GetString(classname);

            rename[classname] = crename;

        }

    }

    if (includes.IsArray())
    {
        for (unsigned j = 0; j < includes.GetSize(); j++)
        {
            includes_.Push(includes.GetString(j));

        }
    }

    if (classes.IsArray())
    {
        for (unsigned j = 0; j < classes.GetSize(); j++)
        {
            String classname = classes.GetString(j);

            if (rename.Contains(classname))
                bindings_->RegisterClass(classname, rename[classname]);
            else
                bindings_->RegisterClass(classname);

        }
    }

    if (overloads.IsObject())
    {
        Vector<String> childNames = overloads.GetChildNames();

        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);

            JSBClass* klass = bindings_->GetClass(classname);
            if (!klass)
            {
                ErrorExit("Bad overload klass");
            }

            JSONValue classoverloads = overloads.GetChild(classname);

            Vector<String> functionNames = classoverloads.GetChildNames();

            for (unsigned k = 0; k < functionNames.Size(); k++)
            {
                JSONValue sig = classoverloads.GetChild(functionNames[k]);

                if (!sig.IsArray())
                {
                    ErrorExit("Bad overload defintion");
                }

                Vector<String> values;
                for (unsigned x = 0; x < sig.GetSize(); x++)
                {
                    values.Push(sig.GetString(x));
                }
//.........这里部分代码省略.........
开发者ID:slagusev,项目名称:AtomicGameEngine,代码行数:101,代码来源:JSBModule.cpp


注:本文中的JSONValue::GetChildNames方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。