本文整理汇总了C++中JSFunction::setTypeForScriptedFunction方法的典型用法代码示例。如果您正苦于以下问题:C++ JSFunction::setTypeForScriptedFunction方法的具体用法?C++ JSFunction::setTypeForScriptedFunction怎么用?C++ JSFunction::setTypeForScriptedFunction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JSFunction
的用法示例。
在下文中一共展示了JSFunction::setTypeForScriptedFunction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: parent
bool
js::XDRInterpretedFunction(XDRState<mode> *xdr, JSObject **objp, JSScript *parentScript)
{
/* NB: Keep this in sync with CloneInterpretedFunction. */
JSFunction *fun;
JSAtom *atom;
uint32_t firstword; /* flag telling whether fun->atom is non-null,
plus for fun->u.i.skipmin, fun->u.i.wrapper,
and 14 bits reserved for future use */
uint32_t flagsword; /* word for argument count and fun->flags */
JSContext *cx = xdr->cx();
JSScript *script;
if (mode == XDR_ENCODE) {
fun = (*objp)->toFunction();
if (!fun->isInterpreted()) {
JSAutoByteString funNameBytes;
if (const char *name = GetFunctionNameBytes(cx, fun, &funNameBytes)) {
JS_ReportErrorNumber(cx, js_GetErrorMessage, NULL, JSMSG_NOT_SCRIPTED_FUNCTION,
name);
}
return false;
}
firstword = !!fun->atom;
flagsword = (fun->nargs << 16) | fun->flags;
atom = fun->atom;
script = fun->script();
} else {
RootedObject parent(cx, NULL);
fun = js_NewFunction(cx, NULL, NULL, 0, JSFUN_INTERPRETED, parent, NULL);
if (!fun)
return false;
if (!fun->clearParent(cx))
return false;
if (!fun->clearType(cx))
return false;
atom = NULL;
script = NULL;
}
if (!xdr->codeUint32(&firstword))
return false;
if ((firstword & 1U) && !XDRAtom(xdr, &atom))
return false;
if (!xdr->codeUint32(&flagsword))
return false;
if (!XDRScript(xdr, &script, parentScript))
return false;
if (mode == XDR_DECODE) {
fun->nargs = flagsword >> 16;
JS_ASSERT((flagsword & JSFUN_KINDMASK) >= JSFUN_INTERPRETED);
fun->flags = uint16_t(flagsword);
fun->atom.init(atom);
fun->initScript(script);
script->setFunction(fun);
if (!fun->setTypeForScriptedFunction(cx))
return false;
JS_ASSERT(fun->nargs == fun->script()->bindings.numArgs());
js_CallNewScriptHook(cx, fun->script(), fun);
*objp = fun;
}