本文整理汇总了C++中JSFunction::isInterpreted方法的典型用法代码示例。如果您正苦于以下问题:C++ JSFunction::isInterpreted方法的具体用法?C++ JSFunction::isInterpreted怎么用?C++ JSFunction::isInterpreted使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JSFunction
的用法示例。
在下文中一共展示了JSFunction::isInterpreted方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
bool
CreateThis(JSContext *cx, HandleObject callee, MutableHandleValue rval)
{
rval.set(MagicValue(JS_IS_CONSTRUCTING));
if (callee->isFunction()) {
JSFunction *fun = callee->toFunction();
if (fun->isInterpreted())
rval.set(ObjectValue(*js_CreateThisForFunction(cx, callee, false)));
}
return true;
}
示例2: script
bool
MarkInnerAndOuterFunctions(JSContext *cx, JSScript* script_)
{
Rooted<JSScript*> script(cx, script_);
Vector<JSScript *, 16> worklist(cx);
if (!worklist.append(script.reference()))
return false;
while (worklist.length()) {
JSScript *outer = worklist.back();
worklist.popBack();
/*
* If outer has an extensible scope, its slots may be resized which
* will invalidate nesting->varArray/argArray.
*/
if (outer->funHasExtensibleScope)
continue;
if (outer->hasObjects()) {
ObjectArray *arr = outer->objects();
/*
* If this is an eval script, don't treat the saved caller function
* stored in the first object slot as an inner function.
*/
size_t start = outer->savedCallerFun ? 1 : 0;
for (size_t i = start; i < arr->length; i++) {
JSObject *obj = arr->vector[i];
if (!obj->isFunction())
continue;
JSFunction *fun = obj->toFunction();
JS_ASSERT(fun->isInterpreted());
JSScript *inner = fun->script();
if (outer->function() && outer->function()->isHeavyweight()) {
outer->isOuterFunction = true;
inner->isInnerFunction = true;
}
if (!inner->hasObjects())
continue;
if (!worklist.append(inner))
return false;
}
}
}
return true;
}
示例3: proto
static JSObject *
ResolveInterpretedFunctionPrototype(JSContext *cx, HandleObject obj)
{
#ifdef DEBUG
JSFunction *fun = obj->toFunction();
JS_ASSERT(fun->isInterpreted());
JS_ASSERT(!fun->isFunctionPrototype());
#endif
/*
* Assert that fun is not a compiler-created function object, which
* must never leak to script or embedding code and then be mutated.
* Also assert that obj is not bound, per the ES5 15.3.4.5 ref above.
*/
JS_ASSERT(!IsInternalFunctionObject(obj));
JS_ASSERT(!obj->isBoundFunction());
/*
* Make the prototype object an instance of Object with the same parent
* as the function object itself.
*/
JSObject *objProto = obj->global().getOrCreateObjectPrototype(cx);
if (!objProto)
return NULL;
RootedObject proto(cx, NewObjectWithGivenProto(cx, &ObjectClass, objProto, NULL));
if (!proto || !proto->setSingletonType(cx))
return NULL;
/*
* Per ES5 15.3.5.2 a user-defined function's .prototype property is
* initially non-configurable, non-enumerable, and writable. Per ES5 13.2
* the prototype's .constructor property is configurable, non-enumerable,
* and writable.
*/
RootedValue protoVal(cx, ObjectValue(*proto));
RootedValue objVal(cx, ObjectValue(*obj));
if (!obj->defineProperty(cx, cx->runtime->atomState.classPrototypeAtom,
protoVal, JS_PropertyStub, JS_StrictPropertyStub,
JSPROP_PERMANENT) ||
!proto->defineProperty(cx, cx->runtime->atomState.constructorAtom,
objVal, JS_PropertyStub, JS_StrictPropertyStub, 0))
{
return NULL;
}
return proto;
}
示例4:
bool
CreateThis(JSContext *cx, HandleObject callee, MutableHandleValue rval)
{
rval.set(MagicValue(JS_IS_CONSTRUCTING));
if (callee->isFunction()) {
JSFunction *fun = callee->toFunction();
if (fun->isInterpreted()) {
JSScript *script = fun->getOrCreateScript(cx);
if (!script || !script->ensureHasTypes(cx))
return false;
rval.set(ObjectValue(*CreateThisForFunction(cx, callee, false)));
}
}
return true;
}
示例5: root
bool
MarkInnerAndOuterFunctions(JSContext *cx, JSScript* script)
{
Root<JSScript*> root(cx, &script);
Vector<JSScript *, 16> worklist(cx);
if (!worklist.append(script))
return false;
while (worklist.length()) {
JSScript *outer = worklist.back();
worklist.popBack();
if (outer->hasObjects()) {
ObjectArray *arr = outer->objects();
/*
* If this is an eval script, don't treat the saved caller function
* stored in the first object slot as an inner function.
*/
size_t start = outer->savedCallerFun ? 1 : 0;
for (size_t i = start; i < arr->length; i++) {
JSObject *obj = arr->vector[i];
if (!obj->isFunction())
continue;
JSFunction *fun = obj->toFunction();
JS_ASSERT(fun->isInterpreted());
JSScript *inner = fun->script();
if (outer->function() && outer->function()->isHeavyweight()) {
outer->isOuterFunction = true;
inner->isInnerFunction = true;
}
if (!inner->hasObjects())
continue;
if (!worklist.append(inner))
return false;
}
}
}
return true;
}
示例6: space
/*
* This helper function brings the ContextStack to the top of the thread stack
* (so that it can be extended to push a frame and/or arguments) by potentially
* pushing a StackSegment. The 'pushedSeg' outparam indicates whether such a
* segment was pushed (and hence whether the caller needs to call popSegment).
*
* Additionally, to minimize calls to ensureSpace, ensureOnTop ensures that
* there is space for nvars slots on top of the stack.
*/
Value *
ContextStack::ensureOnTop(JSContext *cx, MaybeReportError report, unsigned nvars,
MaybeExtend extend, bool *pushedSeg, JSCompartment *dest)
{
Value *firstUnused = space().firstUnused();
#ifdef JS_METHODJIT
/*
* The only calls made by inlined methodjit frames can be to other JIT
* frames associated with the same VMFrame. If we try to Invoke(),
* Execute() or so forth, any topmost inline frame will need to be
* expanded (along with other inline frames in the compartment).
* To avoid pathological behavior here, make sure to mark any topmost
* function as uninlineable, which will expand inline frames if there are
* any and prevent the function from being inlined in the future.
*/
if (FrameRegs *regs = cx->maybeRegs()) {
JSFunction *fun = NULL;
if (InlinedSite *site = regs->inlined()) {
mjit::JITChunk *chunk = regs->fp()->jit()->chunk(regs->pc);
fun = chunk->inlineFrames()[site->inlineIndex].fun;
} else {
StackFrame *fp = regs->fp();
if (fp->isFunctionFrame()) {
JSFunction *f = fp->fun();
if (f->isInterpreted())
fun = f;
}
}
if (fun) {
fun->script()->uninlineable = true;
types::MarkTypeObjectFlags(cx, fun, types::OBJECT_FLAG_UNINLINEABLE);
}
}
JS_ASSERT_IF(cx->hasfp(), !cx->regs().inlined());
#endif
if (onTop() && extend) {
if (!space().ensureSpace(cx, report, firstUnused, nvars, dest))
return NULL;
return firstUnused;
}
if (!space().ensureSpace(cx, report, firstUnused, VALUES_PER_STACK_SEGMENT + nvars, dest))
return NULL;
FrameRegs *regs;
CallArgsList *calls;
if (seg_ && extend) {
regs = seg_->maybeRegs();
calls = seg_->maybeCalls();
} else {
regs = NULL;
calls = NULL;
}
seg_ = new(firstUnused) StackSegment(seg_, space().seg_, regs, calls);
space().seg_ = seg_;
*pushedSeg = true;
return seg_->slotsBegin();
}
示例7: iter
static JSBool
fun_getProperty(JSContext *cx, HandleObject obj_, HandleId id, Value *vp)
{
JSObject *obj = obj_;
while (!obj->isFunction()) {
obj = obj->getProto();
if (!obj)
return true;
}
JSFunction *fun = obj->toFunction();
/*
* Mark the function's script as uninlineable, to expand any of its
* frames on the stack before we go looking for them. This allows the
* below walk to only check each explicit frame rather than needing to
* check any calls that were inlined.
*/
if (fun->isInterpreted()) {
fun->script()->uninlineable = true;
MarkTypeObjectFlags(cx, fun, OBJECT_FLAG_UNINLINEABLE);
}
/* Set to early to null in case of error */
vp->setNull();
/* Find fun's top-most activation record. */
StackIter iter(cx);
for (; !iter.done(); ++iter) {
if (!iter.isFunctionFrame() || iter.isEvalFrame())
continue;
if (iter.callee() == fun)
break;
}
if (iter.done())
return true;
StackFrame *fp = iter.fp();
if (JSID_IS_ATOM(id, cx->runtime->atomState.argumentsAtom)) {
if (fun->hasRest()) {
JS_ReportErrorNumber(cx, js_GetErrorMessage, NULL, JSMSG_FUNCTION_ARGUMENTS_AND_REST);
return false;
}
/* Warn if strict about f.arguments or equivalent unqualified uses. */
if (!JS_ReportErrorFlagsAndNumber(cx, JSREPORT_WARNING | JSREPORT_STRICT, js_GetErrorMessage,
NULL, JSMSG_DEPRECATED_USAGE, js_arguments_str)) {
return false;
}
ArgumentsObject *argsobj = ArgumentsObject::createUnexpected(cx, fp);
if (!argsobj)
return false;
*vp = ObjectValue(*argsobj);
return true;
}
#ifdef JS_METHODJIT
if (JSID_IS_ATOM(id, cx->runtime->atomState.callerAtom) && fp && fp->prev()) {
/*
* If the frame was called from within an inlined frame, mark the
* innermost function as uninlineable to expand its frame and allow us
* to recover its callee object.
*/
JSInlinedSite *inlined;
jsbytecode *prevpc = fp->prev()->pcQuadratic(cx->stack, fp, &inlined);
if (inlined) {
mjit::JITChunk *chunk = fp->prev()->jit()->chunk(prevpc);
JSFunction *fun = chunk->inlineFrames()[inlined->inlineIndex].fun;
fun->script()->uninlineable = true;
MarkTypeObjectFlags(cx, fun, OBJECT_FLAG_UNINLINEABLE);
}
}
#endif
if (JSID_IS_ATOM(id, cx->runtime->atomState.callerAtom)) {
StackIter prev(iter);
do {
++prev;
} while (!prev.done() && prev.isImplicitNativeCall());
if (prev.done() || !prev.isFunctionFrame()) {
JS_ASSERT(vp->isNull());
return true;
}
*vp = prev.calleev();
/* Censor the caller if it is from another compartment. */
JSObject &caller = vp->toObject();
if (caller.compartment() != cx->compartment) {
vp->setNull();
} else if (caller.isFunction()) {
JSFunction *callerFun = caller.toFunction();
if (callerFun->isInterpreted() && callerFun->inStrictMode()) {
JS_ReportErrorFlagsAndNumber(cx, JSREPORT_ERROR, js_GetErrorMessage, NULL,
JSMSG_CALLER_IS_STRICT);
return false;
}
}
//.........这里部分代码省略.........
示例8: parent
bool
js::XDRInterpretedFunction(XDRState<mode> *xdr, JSObject **objp, JSScript *parentScript)
{
/* NB: Keep this in sync with CloneInterpretedFunction. */
JSFunction *fun;
JSAtom *atom;
uint32_t firstword; /* flag telling whether fun->atom is non-null,
plus for fun->u.i.skipmin, fun->u.i.wrapper,
and 14 bits reserved for future use */
uint32_t flagsword; /* word for argument count and fun->flags */
JSContext *cx = xdr->cx();
JSScript *script;
if (mode == XDR_ENCODE) {
fun = (*objp)->toFunction();
if (!fun->isInterpreted()) {
JSAutoByteString funNameBytes;
if (const char *name = GetFunctionNameBytes(cx, fun, &funNameBytes)) {
JS_ReportErrorNumber(cx, js_GetErrorMessage, NULL, JSMSG_NOT_SCRIPTED_FUNCTION,
name);
}
return false;
}
firstword = !!fun->atom;
flagsword = (fun->nargs << 16) | fun->flags;
atom = fun->atom;
script = fun->script();
} else {
RootedObject parent(cx, NULL);
fun = js_NewFunction(cx, NULL, NULL, 0, JSFUN_INTERPRETED, parent, NULL);
if (!fun)
return false;
if (!fun->clearParent(cx))
return false;
if (!fun->clearType(cx))
return false;
atom = NULL;
script = NULL;
}
if (!xdr->codeUint32(&firstword))
return false;
if ((firstword & 1U) && !XDRAtom(xdr, &atom))
return false;
if (!xdr->codeUint32(&flagsword))
return false;
if (!XDRScript(xdr, &script, parentScript))
return false;
if (mode == XDR_DECODE) {
fun->nargs = flagsword >> 16;
JS_ASSERT((flagsword & JSFUN_KINDMASK) >= JSFUN_INTERPRETED);
fun->flags = uint16_t(flagsword);
fun->atom.init(atom);
fun->initScript(script);
if (!script->typeSetFunction(cx, fun))
return false;
JS_ASSERT(fun->nargs == fun->script()->bindings.numArgs());
js_CallNewScriptHook(cx, fun->script(), fun);
*objp = fun;
}
示例9: DefineNativeProperty
bool
DefineGlobals(JSContext *cx, GlobalScope &globalScope, JSScript *script)
{
JSObject *globalObj = globalScope.globalObj;
/* Define and update global properties. */
for (size_t i = 0; i < globalScope.defs.length(); i++) {
GlobalScope::GlobalDef &def = globalScope.defs[i];
/* Names that could be resolved ahead of time can be skipped. */
if (!def.atom)
continue;
jsid id = ATOM_TO_JSID(def.atom);
Value rval;
if (def.funbox) {
JSFunction *fun = def.funbox->function();
/*
* No need to check for redeclarations or anything, global
* optimizations only take place if the property is not defined.
*/
rval.setObject(*fun);
types::AddTypePropertyId(cx, globalObj, id, rval);
} else {
rval.setUndefined();
}
/*
* Don't update the type information when defining the property for the
* global object, per the consistency rules for type properties. If the
* property is only undefined before it is ever written, we can check
* the global directly during compilation and avoid having to emit type
* checks every time it is accessed in the script.
*/
const Shape *shape =
DefineNativeProperty(cx, globalObj, id, rval, JS_PropertyStub, JS_StrictPropertyStub,
JSPROP_ENUMERATE | JSPROP_PERMANENT, 0, 0, DNP_SKIP_TYPE);
if (!shape)
return false;
def.knownSlot = shape->slot();
}
Vector<JSScript *, 16> worklist(cx);
if (!worklist.append(script))
return false;
/*
* Recursively walk through all scripts we just compiled. For each script,
* go through all global uses. Each global use indexes into globalScope->defs.
* Use this information to repoint each use to the correct slot in the global
* object.
*/
while (worklist.length()) {
JSScript *outer = worklist.back();
worklist.popBack();
if (JSScript::isValidOffset(outer->objectsOffset)) {
JSObjectArray *arr = outer->objects();
/*
* If this is an eval script, don't treat the saved caller function
* stored in the first object slot as an inner function.
*/
size_t start = outer->savedCallerFun ? 1 : 0;
for (size_t i = start; i < arr->length; i++) {
JSObject *obj = arr->vector[i];
if (!obj->isFunction())
continue;
JSFunction *fun = obj->toFunction();
JS_ASSERT(fun->isInterpreted());
JSScript *inner = fun->script();
if (outer->function() && outer->function()->isHeavyweight()) {
outer->isOuterFunction = true;
inner->isInnerFunction = true;
}
if (!JSScript::isValidOffset(inner->globalsOffset) &&
!JSScript::isValidOffset(inner->objectsOffset)) {
continue;
}
if (!worklist.append(inner))
return false;
}
}
if (!JSScript::isValidOffset(outer->globalsOffset))
continue;
GlobalSlotArray *globalUses = outer->globals();
uint32_t nGlobalUses = globalUses->length;
for (uint32_t i = 0; i < nGlobalUses; i++) {
uint32_t index = globalUses->vector[i].slot;
JS_ASSERT(index < globalScope.defs.length());
globalUses->vector[i].slot = globalScope.defs[index].knownSlot;
}
}
return true;
//.........这里部分代码省略.........