当前位置: 首页>>代码示例>>C++>>正文


C++ InventoryItem::getCurrentStackSize方法代码示例

本文整理汇总了C++中InventoryItem::getCurrentStackSize方法的典型用法代码示例。如果您正苦于以下问题:C++ InventoryItem::getCurrentStackSize方法的具体用法?C++ InventoryItem::getCurrentStackSize怎么用?C++ InventoryItem::getCurrentStackSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InventoryItem的用法示例。


在下文中一共展示了InventoryItem::getCurrentStackSize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getReloadText

std::string Inventory::getReloadText()
{
  std::ostringstream oss;
  oss << "-- Player's inventory" << std::endl;
  oss << "-- Items in Backpack" << std::endl;

  for( size_t backpackNr=0; backpackNr<backpackItems.size(); ++backpackNr )
  {
    InventoryItem* curBackpackItem = backpackItems[ backpackNr ];
    Item* curItem = curBackpackItem->getItem();
    oss << "DawnInterface.restoreItemInBackpack( itemDatabase[\""
        << curItem->getID() << "\"], "
        << curBackpackItem->getInventoryPosX()
        << ", " << curBackpackItem->getInventoryPosY() << ", "
        << curBackpackItem->getCurrentStackSize() << " );"
        << std::endl;
  }

  oss << "-- equipped Items" << std::endl;
  size_t numEquippable = static_cast<size_t>( ItemSlot::COUNT );
  for( size_t curEquippable=0; curEquippable<numEquippable; ++curEquippable )
  {
    if( equippedItems[ curEquippable ] != NULL )
    {
      Item* curItem = equippedItems[ curEquippable ]->getItem();
      /* if the item is two-handed and we're inspecting the off-hand slot
         don't output it. */
      if( !( curItem->isTwoHandedWeapon() == true &&
             curEquippable == static_cast<size_t>( ItemSlot::OFF_HAND ) ) )
      {
        oss << "DawnInterface.restoreWieldItem( " << curEquippable << ", "
            << "itemDatabase[\"" << curItem->getID() << "\"] " << ");"
            << std::endl;
      }
    }
  }

  return oss.str();
}
开发者ID:kerlw,项目名称:Dawn,代码行数:39,代码来源:inventory.cpp


注:本文中的InventoryItem::getCurrentStackSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。