本文整理汇总了C++中InlineFlowBox::prevLineBox方法的典型用法代码示例。如果您正苦于以下问题:C++ InlineFlowBox::prevLineBox方法的具体用法?C++ InlineFlowBox::prevLineBox怎么用?C++ InlineFlowBox::prevLineBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InlineFlowBox
的用法示例。
在下文中一共展示了InlineFlowBox::prevLineBox方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paintRectForImageStrip
LayoutRect InlineFlowBoxPainter::paintRectForImageStrip(const LayoutPoint& paintOffset, const LayoutSize& frameSize, TextDirection direction) const
{
// We have a fill/border/mask image that spans multiple lines.
// We need to adjust the offset by the width of all previous lines.
// Think of background painting on inlines as though you had one long line, a single continuous
// strip. Even though that strip has been broken up across multiple lines, you still paint it
// as though you had one single line. This means each line has to pick up the background where
// the previous line left off.
LayoutUnit logicalOffsetOnLine = 0;
LayoutUnit totalLogicalWidth;
if (direction == LTR) {
for (InlineFlowBox* curr = m_inlineFlowBox.prevLineBox(); curr; curr = curr->prevLineBox())
logicalOffsetOnLine += curr->logicalWidth();
totalLogicalWidth = logicalOffsetOnLine;
for (InlineFlowBox* curr = &m_inlineFlowBox; curr; curr = curr->nextLineBox())
totalLogicalWidth += curr->logicalWidth();
} else {
for (InlineFlowBox* curr = m_inlineFlowBox.nextLineBox(); curr; curr = curr->nextLineBox())
logicalOffsetOnLine += curr->logicalWidth();
totalLogicalWidth = logicalOffsetOnLine;
for (InlineFlowBox* curr = &m_inlineFlowBox; curr; curr = curr->prevLineBox())
totalLogicalWidth += curr->logicalWidth();
}
LayoutUnit stripX = paintOffset.x() - (m_inlineFlowBox.isHorizontal() ? logicalOffsetOnLine : LayoutUnit());
LayoutUnit stripY = paintOffset.y() - (m_inlineFlowBox.isHorizontal() ? LayoutUnit() : logicalOffsetOnLine);
LayoutUnit stripWidth = m_inlineFlowBox.isHorizontal() ? totalLogicalWidth : frameSize.width();
LayoutUnit stripHeight = m_inlineFlowBox.isHorizontal() ? frameSize.height() : totalLogicalWidth;
return LayoutRect(stripX, stripY, stripWidth, stripHeight);
}
示例2: hitTest
bool LineBoxList::hitTest(LayoutBoxModelObject* renderer, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const
{
if (hitTestAction != HitTestForeground)
return false;
ASSERT(renderer->isLayoutBlock() || (renderer->isLayoutInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
// If we have no lines then we have no work to do.
if (!firstLineBox())
return false;
LayoutPoint point = locationInContainer.point();
LayoutRect rect(firstLineBox()->isHorizontal() ?
IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) :
IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1));
if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset))
return false;
// See if our root lines contain the point. If so, then we hit test
// them further. Note that boxes can easily overlap, so we can't make any assumptions
// based off positions of our first line box or our last line box.
for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
RootInlineBox& root = curr->root();
if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root.lineTop()), curr->logicalBottomVisualOverflow(root.lineBottom()), rect, accumulatedOffset)) {
bool inside = curr->nodeAtPoint(result, locationInContainer, accumulatedOffset, root.lineTop(), root.lineBottom());
if (inside) {
renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
return true;
}
}
}
return false;
}
示例3: hitTest
bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
{
if (hitTestAction != HitTestForeground)
return false;
ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
// If we have no lines then we have no work to do.
if (!firstLineBox())
return false;
// We can check the first box and last box and avoid hit testing if we don't
// contain the point. This is a quick short-circuit that we can take to avoid walking any lines.
// FIXME: This check is flawed in the following extremely obscure way:
// if some line in the middle has a huge overflow, it might actually extend below the last line.
if ((y >= ty + lastLineBox()->root()->bottomVisibleOverflow()) || (y < ty + firstLineBox()->root()->topVisibleOverflow()))
return false;
// See if our root lines contain the point. If so, then we hit test
// them further. Note that boxes can easily overlap, so we can't make any assumptions
// based off positions of our first line box or our last line box.
for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
if (y >= ty + curr->root()->topVisibleOverflow() && y < ty + curr->root()->bottomVisibleOverflow()) {
bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
if (inside) {
renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
return true;
}
}
}
return false;
}