当前位置: 首页>>代码示例>>C++>>正文


C++ InlineFlowBox类代码示例

本文整理汇总了C++中InlineFlowBox的典型用法代码示例。如果您正苦于以下问题:C++ InlineFlowBox类的具体用法?C++ InlineFlowBox怎么用?C++ InlineFlowBox使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了InlineFlowBox类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ASSERT

void LineBoxListPainter::paint(const LayoutBoxModelObject& layoutObject, const PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    ASSERT(!shouldPaintSelfOutline(paintInfo.phase) && !shouldPaintDescendantOutlines(paintInfo.phase));

    // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(layoutObject.isLayoutBlock() || (layoutObject.isLayoutInline() && layoutObject.hasLayer())); // The only way an inline could paint like this is if it has a layer.

    if (paintInfo.phase == PaintPhaseForeground && paintInfo.isPrinting())
        addPDFURLRectsForInlineChildrenRecursively(layoutObject, paintInfo, paintOffset);

    // If we have no lines then we have no work to do.
    if (!m_lineBoxList.firstLineBox())
        return;

    if (!m_lineBoxList.anyLineIntersectsRect(LineLayoutBoxModel(const_cast<LayoutBoxModelObject*>(&layoutObject)), paintInfo.cullRect(), paintOffset))
        return;

    PaintInfo info(paintInfo);

    // See if our root lines intersect with the dirty rect. If so, then we paint
    // them. Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = m_lineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (m_lineBoxList.lineIntersectsDirtyRect(LineLayoutBoxModel(const_cast<LayoutBoxModelObject*>(&layoutObject)), curr, info.cullRect(), paintOffset)) {
            RootInlineBox& root = curr->root();
            curr->paint(info, paintOffset, root.lineTop(), root.lineBottom());
        }
    }
}
开发者ID:mtucker6784,项目名称:chromium,代码行数:32,代码来源:LineBoxListPainter.cpp

示例2: ASSERT

FloatRect RenderSVGText::relativeBBox(bool includeStroke) const
{
    FloatRect repaintRect;

    for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) {
        ASSERT(runBox->isInlineFlowBox());

        InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox);
        for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine())
            repaintRect.unite(FloatRect(box->xPos(), box->yPos(), box->width(), box->height()));
    }

    // SVG needs to include the strokeWidth(), not the textStrokeWidth().
    if (includeStroke && style()->svgStyle()->hasStroke()) {
        float strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 0.0f);

#if ENABLE(SVG_FONTS)
        const Font& font = style()->font();
        if (font.primaryFont()->isSVGFont()) {
            float scale = font.unitsPerEm() > 0 ? font.size() / font.unitsPerEm() : 0.0f;

            if (scale != 0.0f)
                strokeWidth /= scale;
        }
#endif

        repaintRect.inflate(strokeWidth);
    }

    repaintRect.move(xPos(), yPos());
    return repaintRect;
}
开发者ID:acss,项目名称:owb-mirror,代码行数:32,代码来源:RenderSVGText.cpp

示例3: ASSERT

bool LineBoxList::hitTest(LayoutBoxModelObject* renderer, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const
{
    if (hitTestAction != HitTestForeground)
        return false;

    ASSERT(renderer->isLayoutBlock() || (renderer->isLayoutInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return false;

    LayoutPoint point = locationInContainer.point();
    LayoutRect rect(firstLineBox()->isHorizontal() ?
                    IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) :
                    IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1));

    if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
        RootInlineBox& root = curr->root();
        if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root.lineTop()), curr->logicalBottomVisualOverflow(root.lineBottom()), rect, accumulatedOffset)) {
            bool inside = curr->nodeAtPoint(result, locationInContainer, accumulatedOffset, root.lineTop(), root.lineBottom());
            if (inside) {
                renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
                return true;
            }
        }
    }

    return false;
}
开发者ID:kingysu,项目名称:blink-crosswalk,代码行数:35,代码来源:LineBoxList.cpp

示例4: ASSERT

bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
{
    if (hitTestAction != HitTestForeground)
        return false;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return false;

    // We can check the first box and last box and avoid hit testing if we don't
    // contain the point.  This is a quick short-circuit that we can take to avoid walking any lines.
    // FIXME: This check is flawed in the following extremely obscure way:
    // if some line in the middle has a huge overflow, it might actually extend below the last line.
    if ((y >= ty + lastLineBox()->root()->bottomVisibleOverflow()) || (y < ty + firstLineBox()->root()->topVisibleOverflow()))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
        if (y >= ty + curr->root()->topVisibleOverflow() && y < ty + curr->root()->bottomVisibleOverflow()) {
            bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
            if (inside) {
                renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
                return true;
            }
        }
    }
    
    return false;
}
开发者ID:mikezit,项目名称:Webkit_Code,代码行数:33,代码来源:RenderLineBoxList.cpp

示例5: hitTestLines

bool RenderFlow::hitTestLines(NodeInfo& i, int x, int y, int tx, int ty, HitTestAction hitTestAction)
{
   (void) hitTestAction;
   /*
    if (hitTestAction != HitTestForeground) // ### port hitTest
        return false;
   */

    if (!firstLineBox())
        return false;

    // We can check the first box and last box and avoid hit testing if we don't
    // contain the point.  This is a quick short-circuit that we can take to avoid walking any lines.
    // FIXME: This check is flawed in two extremely obscure ways.
    // (1) If some line in the middle has a huge overflow, it might actually extend below the last line.
    // (2) The overflow from an inline block on a line is not reported to the line.
    if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow()))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) {
        if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) {
            bool inside = curr->nodeAtPoint(i, x, y, tx, ty);
            if (inside) {
                setInnerNode(i);
                return true;
            }
        }
    }

    return false;
}
开发者ID:,项目名称:,代码行数:34,代码来源:

示例6: ASSERT

void LineBoxListPainter::paint(LayoutBoxModelObject* layoutObject, const PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    ASSERT(paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);

    // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(layoutObject->isLayoutBlock() || (layoutObject->isLayoutInline() && layoutObject->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // FIXME: When Skia supports annotation rect covering (https://code.google.com/p/skia/issues/detail?id=3872),
    // these rects may be covered line box drawings. Then we may need a dedicated paint phase.
    if (paintInfo.phase == PaintPhaseForeground && paintInfo.isPrinting())
        addPDFURLRectsForInlineChildrenRecursively(layoutObject, paintInfo, paintOffset);

    // If we have no lines then we have no work to do.
    if (!m_lineBoxList.firstLineBox())
        return;

    if (!m_lineBoxList.anyLineIntersectsRect(LineLayoutBoxModel(layoutObject), LayoutRect(paintInfo.rect), paintOffset))
        return;

    PaintInfo info(paintInfo);

    // See if our root lines intersect with the dirty rect. If so, then we paint
    // them. Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = m_lineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (m_lineBoxList.lineIntersectsDirtyRect(LineLayoutBoxModel(layoutObject), curr, info, paintOffset)) {
            RootInlineBox& root = curr->root();
            curr->paint(info, paintOffset, root.lineTop(), root.lineBottom());
        }
    }
}
开发者ID:dstockwell,项目名称:blink,代码行数:34,代码来源:LineBoxListPainter.cpp

示例7: collectHorizontalBoxCoordinates

/**
 * Traverses the horizontal inline boxes and appends the point coordinates to
 * the given array.
 * @param box inline box
 * @param pointArray array collecting coordinates
 * @param bottom \c true, collect bottom coordinates, \c false, collect top
 * 	coordinates.
 * @param limit lower limit that an y-coordinate must at least reach. Note
 *	that limit designates the highest y-coordinate for \c bottom, and
 *	the lowest for !\c bottom.
 */
static void collectHorizontalBoxCoordinates(InlineBox *box, QValueVector< QPoint > &pointArray, bool bottom, int offset, int limit = -500000)
{
    //   kdDebug(6000) << "collectHorizontalBoxCoordinates: " << endl;
    offset = bottom ? offset : -offset;
    int y = box->yPos() + bottom * box->height() + offset;
    if(limit != -500000 && (bottom ? y < limit : y > limit))
        y = limit;
    int x = box->xPos() + bottom * box->width() + offset;
    QPoint newPnt(x, y);
    // Add intersection point if point-array not empty.
    if(!pointArray.isEmpty())
    {
        QPoint lastPnt = pointArray.back();
        QPoint insPnt(newPnt.x(), lastPnt.y());
        if(offset && ((bottom && lastPnt.y() > y) || (!bottom && lastPnt.y() < y)))
        {
            insPnt.rx() = lastPnt.x();
            insPnt.ry() = y;
        }
        //         kdDebug(6040) << "left: " << lastPnt << " == " << insPnt << ": " << (insPnt == lastPnt) << endl;
        appendPoint(pointArray, insPnt);
    }
    // Insert starting point of box
    appendPoint(pointArray, newPnt);

    newPnt.rx() += (bottom ? -box->width() : box->width()) - 2 * offset;

    if(box->isInlineFlowBox())
    {
        InlineFlowBox *flowBox = static_cast< InlineFlowBox * >(box);
        for(InlineBox *b = bottom ? flowBox->lastChild() : flowBox->firstChild(); b; b = bottom ? b->prevOnLine() : b->nextOnLine())
        {
            // Don't let boxes smaller than this flow box' height influence
            // the vertical position of the outline if they have a different
            // x-coordinate
            int l2;
            if(b->xPos() != box->xPos() && b->xPos() + b->width() != box->xPos() + box->width())
                l2 = y;
            else
                l2 = limit;
            collectHorizontalBoxCoordinates(b, pointArray, bottom, kAbs(offset), l2);
        }

        // Add intersection point if flow box contained any children
        if(flowBox->firstChild())
        {
            QPoint lastPnt = pointArray.back();
            QPoint insPnt(lastPnt.x(), newPnt.y());
            //             kdDebug(6040) << "right: " << lastPnt << " == " << insPnt << ": " << (insPnt == lastPnt) << endl;
            appendPoint(pointArray, insPnt);
        }
    }

    // Insert ending point of box
    appendPoint(pointArray, newPnt);

    //     kdDebug(6000) << "collectHorizontalBoxCoordinates: " << "ende" << endl;
}
开发者ID:,项目名称:,代码行数:69,代码来源:

示例8: if

void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject)
{
    // All boxes start off open.  They will not apply any margins/border/padding on
    // any side.
    bool includeLeftEdge = false;
    bool includeRightEdge = false;

    RenderFlow* flow = static_cast<RenderFlow*>(object());

    if (!flow->firstChild())
        includeLeftEdge = includeRightEdge = true; // Empty inlines never split across lines.
    else if (parent()) { // The root inline box never has borders/margins/padding.
        bool ltr = flow->style()->direction() == LTR;

        // Check to see if all initial lines are unconstructed.  If so, then
        // we know the inline began on this line.
        if (!flow->firstLineBox()->isConstructed()) {
            if (ltr && flow->firstLineBox() == this)
                includeLeftEdge = true;
            else if (!ltr && flow->lastLineBox() == this)
                includeRightEdge = true;
        }

        // In order to determine if the inline ends on this line, we check three things:
        // (1) If we are the last line and we don't have a continuation(), then we can
        // close up.
        // (2) If the last line box for the flow has an object following it on the line (ltr,
        // reverse for rtl), then the inline has closed.
        // (3) The line may end on the inline.  If we are the last child (climbing up
        // the end object's chain), then we just closed as well.
        if (!flow->lastLineBox()->isConstructed()) {
            if (ltr) {
                if (!nextLineBox() &&
                    ((lastLine && !object()->continuation()) || nextOnLineExists()
                     || onEndChain(endObject)))
                    includeRightEdge = true;
            }
            else {
                if ((!prevLineBox() || !prevLineBox()->isConstructed()) &&
                    ((lastLine && !object()->continuation()) ||
                     prevOnLineExists() || onEndChain(endObject)))
                    includeLeftEdge = true;
            }

        }
    }

    setEdges(includeLeftEdge, includeRightEdge);

    // Recur into our children.
    for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) {
        if (currChild->isInlineFlowBox()) {
            InlineFlowBox* currFlow = static_cast<InlineFlowBox*>(currChild);
            currFlow->determineSpacingForFlowBoxes(lastLine, endObject);
        }
    }
}
开发者ID:,项目名称:,代码行数:57,代码来源:

示例9: absoluteQuads

void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
    auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this);
    if (!textAncestor)
        return;

    FloatRect textBoundingBox = textAncestor->strokeBoundingBox();
    for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
        quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), UseTransforms, wasFixed));
}
开发者ID:Comcast,项目名称:WebKitForWayland,代码行数:10,代码来源:RenderSVGInline.cpp

示例10: absoluteQuads

void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
{
    const RenderObject* object = SVGRenderSupport::findTextRootObject(this);
    if (!object)
        return;

    FloatRect textBoundingBox = object->strokeBoundingBox();
    for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
        quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->width(), box->height())));
}
开发者ID:,项目名称:,代码行数:10,代码来源:

示例11: absoluteQuads

void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed)
{
    RenderObject* object = RenderSVGText::locateRenderSVGTextAncestor(this);
    if (!object)
        return;

    FloatRect textBoundingBox = object->strokeBoundingBox();
    for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
        quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), false, wasFixed));
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:10,代码来源:RenderSVGInline.cpp

示例12: deleteLineBoxTree

void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
{
    InlineFlowBox* line = m_firstLineBox;
    InlineFlowBox* nextLine;
    while (line) {
        nextLine = line->nextLineBox();
        line->deleteLine(arena);
        line = nextLine;
    }
    m_firstLineBox = m_lastLineBox = 0;
}
开发者ID:Channely,项目名称:know-your-chrome,代码行数:11,代码来源:RenderLineBoxList.cpp

示例13: deleteLineBoxTree

void LineBoxList::deleteLineBoxTree()
{
    InlineFlowBox* line = m_firstLineBox;
    InlineFlowBox* nextLine;
    while (line) {
        nextLine = line->nextLineBox();
        line->deleteLine();
        line = nextLine;
    }
    m_firstLineBox = m_lastLineBox = 0;
}
开发者ID:kingysu,项目名称:blink-crosswalk,代码行数:11,代码来源:LineBoxList.cpp

示例14: deleteLineBoxes

void RenderLineBoxList::deleteLineBoxes()
{
    if (m_firstLineBox) {
        InlineFlowBox* next;
        for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
            next = curr->nextLineBox();
            delete curr;
        }
        m_firstLineBox = nullptr;
        m_lastLineBox = nullptr;
    }
}
开发者ID:,项目名称:,代码行数:12,代码来源:

示例15: deleteLineBoxes

void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
{
    if (m_firstLineBox) {
        InlineFlowBox* next;
        for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
            next = curr->nextLineBox();
            curr->destroy(arena);
        }
        m_firstLineBox = 0;
        m_lastLineBox = 0;
    }
}
开发者ID:Channely,项目名称:know-your-chrome,代码行数:12,代码来源:RenderLineBoxList.cpp


注:本文中的InlineFlowBox类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。