本文整理汇总了C++中ISkeletonAnim::ClearFIFOLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ ISkeletonAnim::ClearFIFOLayer方法的具体用法?C++ ISkeletonAnim::ClearFIFOLayer怎么用?C++ ISkeletonAnim::ClearFIFOLayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISkeletonAnim
的用法示例。
在下文中一共展示了ISkeletonAnim::ClearFIFOLayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Flush
void CActionScope::Flush(EFlushMethod flushMethod)
{
ISkeletonAnim *pSkelAnim = m_scopeContext.charInst.get() ? m_scopeContext.charInst->GetISkeletonAnim() : NULL;
for (uint32 i=0; i<m_numLayers; i++)
{
SSequencer &sequencer = m_layerSequencers[i];
//const uint32 numAnims = sequencer.sequence.size();
sequencer.sequence.resize(0);
sequencer.installTime = -1.0f;
sequencer.pos = 0;
sequencer.flags = 0;
//clear FIFO regardless of whether actionscope believes it has animations in the sequence or not
//fixes issue where clearing a scope context wouldn't clear all animations because an empty fragment gets queued first clearing the sequencer
if (/*(numAnims > 0) &&*/ pSkelAnim && (flushMethod != FM_NormalLeaveAnimations))
{
pSkelAnim->ClearFIFOLayer(m_layer + i);
}
}
const int numProcs = m_procSequencers.size();
for (uint32 i=0; i<numProcs; i++)
{
SProcSequencer &procSeq = m_procSequencers[i];
if (procSeq.proceduralClip)
{
switch(flushMethod)
{
case FM_Normal:
case FM_NormalLeaveAnimations:
procSeq.proceduralClip->OnExit(0.0f);
break;
case FM_Failure:
procSeq.proceduralClip->OnFail();
break;
default:
CRY_ASSERT(false);
}
}
}
m_procSequencers.resize(0);
m_lastFragmentID = FRAGMENT_ID_INVALID;
m_fragmentTime = 0.0f;
m_lastFragSelection = SFragmentSelection();
m_lastQueueTagState = SFragTagState();
m_sequenceFlags = 0;
}