本文整理汇总了C++中IServerVehicle::SetupMove方法的典型用法代码示例。如果您正苦于以下问题:C++ IServerVehicle::SetupMove方法的具体用法?C++ IServerVehicle::SetupMove怎么用?C++ IServerVehicle::SetupMove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IServerVehicle
的用法示例。
在下文中一共展示了IServerVehicle::SetupMove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetupMove
//-----------------------------------------------------------------------------
// Purpose: This is called pre player movement and copies all the data necessary
// from the player for movement. (Server-side, the client-side version
// of this code can be found in prediction.cpp.)
//-----------------------------------------------------------------------------
void CDAPlayerMove::SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move )
{
BaseClass::SetupMove( player, ucmd, pHelper, move );
IServerVehicle *pVehicle = player->GetVehicle();
if (pVehicle && gpGlobals->frametime != 0)
{
pVehicle->SetupMove( player, ucmd, pHelper, move );
}
}
示例2: SetupMove
void CHLPlayerMove::SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move )
{
// Call the default SetupMove code.
BaseClass::SetupMove( player, ucmd, pHelper, move );
// Convert to HL2 data.
CHL2_Player *pHLPlayer = static_cast<CHL2_Player*>( player );
Assert( pHLPlayer );
CHLMoveData *pHLMove = static_cast<CHLMoveData*>( move );
Assert( pHLMove );
player->m_flForwardMove = ucmd->forwardmove;
player->m_flSideMove = ucmd->sidemove;
pHLMove->m_bIsSprinting = pHLPlayer->IsSprinting();
if ( gpGlobals->frametime != 0 )
{
IServerVehicle *pVehicle = player->GetVehicle();
if ( pVehicle )
{
pVehicle->SetupMove( player, ucmd, pHelper, move );
if ( !m_bWasInVehicle )
{
m_bWasInVehicle = true;
m_vecSaveOrigin.Init();
}
}
else
{
m_vecSaveOrigin = player->GetAbsOrigin();
if ( m_bWasInVehicle )
{
m_bWasInVehicle = false;
}
}
}
}