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C++ IRollbackManager类代码示例

本文整理汇总了C++中IRollbackManager的典型用法代码示例。如果您正苦于以下问题:C++ IRollbackManager类的具体用法?C++ IRollbackManager怎么用?C++ IRollbackManager使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了IRollbackManager类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: luaL_checkstring

// rollback_revert_actions_by(actor, seconds) -> bool, log messages
int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
{
	std::string actor = luaL_checkstring(L, 1);
	int seconds = luaL_checknumber(L, 2);
	Server *server = getServer(L);
	IRollbackManager *rollback = server->getRollbackManager();
	std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
	std::list<std::string> log;
	bool success = server->rollbackRevertActions(actions, &log);
	// Push boolean result
	lua_pushboolean(L, success);
	// Get the table insert function and push the log table
	lua_getglobal(L, "table");
	lua_getfield(L, -1, "insert");
	int table_insert = lua_gettop(L);
	lua_newtable(L);
	int table = lua_gettop(L);
	for(std::list<std::string>::const_iterator i = log.begin();
			i != log.end(); i++)
	{
		lua_pushvalue(L, table_insert);
		lua_pushvalue(L, table);
		lua_pushstring(L, i->c_str());
		if(lua_pcall(L, 2, 0, 0))
			script_error(L, "error: %s", lua_tostring(L, -1));
	}
	lua_remove(L, -2); // Remove table
	lua_remove(L, -2); // Remove insert
	return 2;
}
开发者ID:,项目名称:,代码行数:31,代码来源:

示例2: luaL_checkstring

// rollback_revert_actions_by(actor, seconds) -> bool, log messages
int ModApiRollback::l_rollback_revert_actions_by(lua_State *L)
{
	std::string actor = luaL_checkstring(L, 1);
	int seconds = luaL_checknumber(L, 2);
	Server *server = getServer(L);
	IRollbackManager *rollback = server->getRollbackManager();

	// If rollback is disabled, tell it's not a success.
	if (rollback == NULL) {
		lua_pushboolean(L, false);
		lua_newtable(L);
		return 2;
	}
	std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
	std::list<std::string> log;
	bool success = server->rollbackRevertActions(actions, &log);
	// Push boolean result
	lua_pushboolean(L, success);
	lua_createtable(L, log.size(), 0);
	unsigned long i = 0;
	for(std::list<std::string>::const_iterator iter = log.begin();
			iter != log.end(); ++i, ++iter) {
		lua_pushnumber(L, i);
		lua_pushstring(L, iter->c_str());
		lua_settable(L, -3);
	}
	return 2;
}
开发者ID:Falcon-peregrinus,项目名称:freeminer,代码行数:29,代码来源:l_rollback.cpp

示例3: read_v3s16

// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L)
{
	v3s16 p = read_v3s16(L, 1);
	int range = luaL_checknumber(L, 2);
	int seconds = luaL_checknumber(L, 3);
	Server *server = getServer(L);
	IRollbackManager *rollback = server->getRollbackManager();
	v3s16 act_p;
	int act_seconds = 0;
	std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
	lua_pushstring(L, actor.c_str());
	push_v3s16(L, act_p);
	lua_pushnumber(L, act_seconds);
	return 3;
}
开发者ID:,项目名称:,代码行数:16,代码来源:

示例4: read_v3s16

// rollback_get_node_actions(pos, range, seconds, limit) -> {{actor, pos, time, oldnode, newnode}, ...}
int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	v3s16 pos = read_v3s16(L, 1);
	int range = luaL_checknumber(L, 2);
	time_t seconds = (time_t) luaL_checknumber(L, 3);
	int limit = luaL_checknumber(L, 4);
	Server *server = getServer(L);
	IRollbackManager *rollback = server->getRollbackManager();
	if (rollback == NULL) {
		return 0;
	}

	std::list<RollbackAction> actions = rollback->getNodeActors(pos, range, seconds, limit);
	std::list<RollbackAction>::iterator iter = actions.begin();

	lua_createtable(L, actions.size(), 0);
	for (unsigned int i = 1; iter != actions.end(); ++iter, ++i) {
		lua_createtable(L, 0, 5); // Make a table with enough space pre-allocated

		lua_pushstring(L, iter->actor.c_str());
		lua_setfield(L, -2, "actor");

		push_v3s16(L, iter->p);
		lua_setfield(L, -2, "pos");

		lua_pushnumber(L, iter->unix_time);
		lua_setfield(L, -2, "time");

		push_RollbackNode(L, iter->n_old);
		lua_setfield(L, -2, "oldnode");

		push_RollbackNode(L, iter->n_new);
		lua_setfield(L, -2, "newnode");

		lua_rawseti(L, -2, i); // Add action table to main table
	}

	return 1;
}
开发者ID:ChunHungLiu,项目名称:freeminer,代码行数:42,代码来源:l_rollback.cpp

示例5: PLAYER_TO_SA


//.........这里部分代码省略.........
	int src_can_take_count = take_count;

	// Source is detached
	if(from_inv.type == InventoryLocation::DETACHED)
	{
		ItemStack src_item = list_from->getItem(from_i);
		src_item.count = take_count;
		src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
				from_inv.name, from_list, from_i, src_item, player);
	}

	// Source is nodemeta
	if(from_inv.type == InventoryLocation::NODEMETA)
	{
		ItemStack src_item = list_from->getItem(from_i);
		src_item.count = take_count;
		src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
				from_inv.p, from_list, from_i, src_item, player);
	}

	if(src_can_take_count != -1 && src_can_take_count < take_count)
		take_count = src_can_take_count;
	
	int actually_dropped_count = 0;

	ItemStack src_item = list_from->getItem(from_i);

	// Drop the item
	ItemStack item1 = list_from->getItem(from_i);
	item1.count = take_count;
	if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
				player->getBasePosition() + v3f(0,1,0)))
	{
		actually_dropped_count = take_count - item1.count;

		if(actually_dropped_count == 0){
			infostream<<"Actually dropped no items"<<std::endl;
			return;
		}
		
		// If source isn't infinite
		if(src_can_take_count != -1){
			// Take item from source list
			ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);

			if(item2.count != actually_dropped_count)
				errorstream<<"Could not take dropped count of items"<<std::endl;

			mgr->setInventoryModified(from_inv, false);
		}
	}

	infostream<<"IDropAction::apply(): dropped "
			<<" from inv=\""<<from_inv.dump()<<"\""
			<<" list=\""<<from_list<<"\""
			<<" i="<<from_i
			<<std::endl;
	
	src_item.count = actually_dropped_count;

	/*
		Report drop to endpoints
	*/
	
	// Source is detached
	if(from_inv.type == InventoryLocation::DETACHED)
	{
		PLAYER_TO_SA(player)->detached_inventory_OnTake(
				from_inv.name, from_list, from_i, src_item, player);
	}

	// Source is nodemeta
	if(from_inv.type == InventoryLocation::NODEMETA)
	{
		PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
				from_inv.p, from_list, from_i, src_item, player);
	}

	/*
		Record rollback information
	*/
	if(!ignore_src_rollback && gamedef->rollback())
	{
		IRollbackManager *rollback = gamedef->rollback();

		// If source is not infinite, record item take
		if(src_can_take_count != -1){
			RollbackAction action;
			std::string loc;
			{
				std::ostringstream os(std::ios::binary);
				from_inv.serialize(os);
				loc = os.str();
			}
			action.setModifyInventoryStack(loc, from_list, from_i,
					false, src_item);
			rollback->reportAction(action);
		}
	}
}
开发者ID:BlazingGamer,项目名称:InfinityCraft,代码行数:101,代码来源:inventorymanager.cpp

示例6: apply


//.........这里部分代码省略.........
					break;
				}
			}
		}
		list_from->deleteItem(from_i);
		list_from->addItem(from_i, from_stack_was);
	}
	// If destination is infinite, reset it's stack and take count from source
	if(dst_can_put_count == -1){
		list_to->deleteItem(to_i);
		list_to->addItem(to_i, to_stack_was);
		list_from->deleteItem(from_i);
		list_from->addItem(from_i, from_stack_was);
		list_from->takeItem(from_i, count);
	}

	infostream << "IMoveAction::apply(): moved"
			<< " msom=" << move_somewhere
			<< " caused=" << caused_by_move_somewhere
			<< " count=" << count
			<< " from inv=\"" << from_inv.dump() << "\""
			<< " list=\"" << from_list << "\""
			<< " i=" << from_i
			<< " to inv=\"" << to_inv.dump() << "\""
			<< " list=\"" << to_list << "\""
			<< " i=" << to_i
			<< std::endl;

	/*
		Record rollback information
	*/
	if(!ignore_rollback && gamedef->rollback())
	{
		IRollbackManager *rollback = gamedef->rollback();

		// If source is not infinite, record item take
		if(src_can_take_count != -1){
			RollbackAction action;
			std::string loc;
			{
				std::ostringstream os(std::ios::binary);
				from_inv.serialize(os);
				loc = os.str();
			}
			action.setModifyInventoryStack(loc, from_list, from_i, false,
					src_item);
			rollback->reportAction(action);
		}
		// If destination is not infinite, record item put
		if(dst_can_put_count != -1){
			RollbackAction action;
			std::string loc;
			{
				std::ostringstream os(std::ios::binary);
				to_inv.serialize(os);
				loc = os.str();
			}
			action.setModifyInventoryStack(loc, to_list, to_i, true,
					src_item);
			rollback->reportAction(action);
		}
	}

	/*
		Report move to endpoints
	*/
开发者ID:BlazingGamer,项目名称:InfinityCraft,代码行数:67,代码来源:inventorymanager.cpp


注:本文中的IRollbackManager类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。