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C++ IRect类代码示例

本文整理汇总了C++中IRect的典型用法代码示例。如果您正苦于以下问题:C++ IRect类的具体用法?C++ IRect怎么用?C++ IRect使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了IRect类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BltBitmap

bool SylVNC::BltBitmap(SrvBitmap *pcDstBitmap, SrvBitmap *pcSrcBitmap,
	IRect cSrcRect, IPoint cDstPos, int nMode)
{
	if((!pcDstBitmap->m_bVideoMem) && (!pcSrcBitmap->m_bVideoMem))
	{
		// Off-screen to off-screen
		return DisplayDriver::BltBitmap(pcDstBitmap, pcSrcBitmap, cSrcRect,
										cDstPos, nMode);
	}

	int srcX1 = cSrcRect.left;
	int srcY1 = cSrcRect.top;
	int srcX2 = cSrcRect.right;
	int srcY2 = cSrcRect.bottom;
	int dstX1 = cDstPos.x;
	int dstY1 = cDstPos.y;
	int dstX2 = cDstPos.x + cSrcRect.Width();
	int dstY2 = cDstPos.y + cSrcRect.Height();

	if((pcDstBitmap->m_bVideoMem) && (pcSrcBitmap->m_bVideoMem))
	{
		if(nMode == DM_COPY)
//			dbprintf("SylVNC::BltBitmap() - Screen to screen DM_COPY\n");
		;
		else if(nMode == DM_OVER)
			dbprintf("SylVNC::BltBitmap() - Screen to screen DM_OVER\n");
		else if(nMode == DM_BLEND)
			dbprintf("SylVNC::BltBitmap() - Screen to screen DM_BLEND\n");
		else
			dbprintf("SylVNC::BltBitmap() - Unknown nMode = %d\n", nMode);
	}

	DisplayDriver::BltBitmap(pcDstBitmap, pcSrcBitmap, cSrcRect, cDstPos, nMode);

	if(pcDstBitmap->m_bVideoMem)
	{
	        // ACQUIRE RFB lock
	        m_cRFBLock.Lock();

		rfbMarkRectAsModified( rfbScreen, dstX1, dstY1, dstX2 + 1, dstY2 + 1);

	        // RELEASE RFB lock
	        m_cRFBLock.Unlock();
	}

	if(pcSrcBitmap->m_bVideoMem)
	{
                // ACQUIRE RFB lock
		m_cRFBLock.Lock();

		rfbMarkRectAsModified( rfbScreen, srcX1, srcY1, srcX2 + 1, srcY2 + 1);

		// RELEASE RFB lock
		m_cRFBLock.Unlock();
	}
	resume_thread( rfbEventThread );
//	rfbProcessEvents(rfbScreen, 0);

	return true;
}
开发者ID:rickcaudill,项目名称:Pyro,代码行数:60,代码来源:sylvnc.cpp

示例2: r

int ChangeEnergySpeed::Editor_CaptureGadget(const IPoint& mouse_pos, int x, int y)
{
	// Преобразовываем координаты к координатам на поле
	int mx = mouse_pos.x + GameSettings::FieldCoordMouse().x;
	int my = mouse_pos.y + GameSettings::FieldCoordMouse().y;

	IRect r (mx - (GameSettings::SQUARE_SIDE / 2), my - (GameSettings::SQUARE_SIDE / 2), 0, 0);
	r.Inflate((GameSettings::SQUARE_SIDE / 2));
	
	_sliderRect = IRect(_snapPoint.x * GameSettings::SQUARE_SIDE,_snapPoint.y * GameSettings::SQUARE_SIDE - 30,200,30); 

	if (r.Contains(_snapPoint * GameSettings::SQUARE_SIDE)) 
	{
		return (-2);
	}
	else if (_sliderRect.Contains(IPoint(mx,my))) 
	{

		return (-3);
	}
	else 
	{
		return (-1);
	}
}
开发者ID:code4funnn,项目名称:4-Elements-Test,代码行数:25,代码来源:ChangeEnergySpeedClass.cpp

示例3: IRect

void ChipSelecter::Draw()
{
	Render::device.SetTexturing(false);
	Render::BeginColor(Color(100, 100, 100, 180));
	Render::DrawRect(IRect(200, 150, 400, 300));
	Render::EndColor();
	
	Render::device.SetTexturing(true);
	
	//IRect rect = Game::ChipColor::DRAW_RECT;
	//Тут должно быть 44х44!
	IRect rect = IRect(0,0,44,44);

	for (int i = 0; i <= 6; i++)
	{
		int x = _chipXLeft + 50*(i%7);
		int y = _chipYDown + 50*(3 - i/7);
		FRect uv = Game::GetChipRect(i, false, false, false);
		_chipsTex->Draw(rect.MovedBy(IPoint(x - rect.width/2, y - rect.height/2)), uv);
	}

	for (size_t i = 0; i < _chipColors.size(); i++)
	{
		int color = _chipColors[i];
		int x = _chipXLeft + 50*(color%7);
		int y = _chipYDown + 50*(3 - color/7);

		Render::BeginColor(Color(100, 255, 255, 255));
		for (int q = -1; q<=1; q++)
		{
			for (int w = -1; w<=1; w++)
			{
				DrawRamka(x+q, y+w);
			}
		}
		Render::EndColor();

		FRect uv = Game::GetChipRect(color, false, false, false);	

		Render::device.SetAlpha(static_cast<int>(150+80*sinf(_timer*6 + x - y/3)));
		Render::device.SetBlendMode(Render::ADD);
		_chipsTex->Draw(rect.MovedBy(IPoint(x - rect.width/2, y - rect.height/2)), uv);
		Render::device.SetBlendMode(Render::ALPHA);
	}

	if (_underMouseChip >= 0)
	{
		int color = _underMouseChip;
		int x = _chipXLeft + 50*(color%7);
		int y = _chipYDown + 50*(3 - color/7);
		Render::BeginColor(Color(0, 255, 0, 255));
		DrawRamka(x, y);
		Render::EndColor();
	}

	Render::BindFont("debug");
	Render::PrintString(IPoint(370, 170), utils::lexical_cast(static_cast<int>(_chipColors.size())) + " colors", 1.f, CenterAlign);
}
开发者ID:code4funnn,项目名称:4-Elements-Test,代码行数:58,代码来源:EditorFileList.cpp

示例4: clipToScreen

KDE_NO_EXPORT void Surface::repaint (const SRect &rect) {
    Matrix matrix;
    IRect clip;
    clipToScreen (this, matrix, clip);
    IRect scr = matrix.toScreen (rect);
    clip = clip.intersect (scr);
    if (!clip.isEmpty ())
        view_widget->scheduleRepaint (clip);
}
开发者ID:KDE,项目名称:kmplayer,代码行数:9,代码来源:surface.cpp

示例5: BltBitmap

bool VMware::BltBitmap(SrvBitmap *pcDstBitmap, SrvBitmap *pcSrcBitmap,
	IRect cSrcRect, IRect cDstRect, int nMode, int nAlpha)
{
	if(((!pcDstBitmap->m_bVideoMem) && (!pcSrcBitmap->m_bVideoMem)) || nMode != DM_COPY || cSrcRect.Size() != cDstRect.Size())
	{
		// Off-screen to off-screen
		return DisplayDriver::BltBitmap(pcDstBitmap, pcSrcBitmap, cSrcRect,
										cDstRect, nMode, nAlpha);
	}

	IPoint cDstPos = cDstRect.LeftTop();
	int srcX = cSrcRect.left;
	int srcY = cSrcRect.top;
	int dstX = cDstPos.x;
	int dstY = cDstPos.y;
	int width = cSrcRect.Width() + 1;
	int height = cSrcRect.Height() + 1;

	bool accelDmCopy = false;
	if((pcDstBitmap->m_bVideoMem) && (pcSrcBitmap->m_bVideoMem))
	{
		if(nMode == DM_COPY)
			accelDmCopy = m_regCapabilities & SVGA_CAP_RECT_COPY;
		else if(nMode == DM_OVER)
			dbprintf("VMware::BltBitmap() - Screen to screen DM_OVER\n");
		else if(nMode == DM_BLEND)
			dbprintf("VMware::BltBitmap() - Screen to screen DM_BLEND\n");
		else
			dbprintf("VMware::BltBitmap() - Unknown nMode = %d\n", nMode);
	}

	// ACQUIRE lock
	m_cGELock.Lock();

	if(accelDmCopy)
	{
		// Accelerated screen to screen DM_COPY
		Fifo_RectCopy(srcX, srcY, dstX, dstY, width, height);
		m_bFifoCmds = true;
	}
	else
	{
		if(m_bFifoCmds)
			FifoSync();

		DisplayDriver::BltBitmap(pcDstBitmap, pcSrcBitmap, cSrcRect,
									cDstRect, nMode, nAlpha);

		if(pcDstBitmap->m_bVideoMem)
			Fifo_UpdateRect(dstX, dstY, width, height);
	}

	// RELEASE lock
	m_cGELock.Unlock();
	return true;
}
开发者ID:rickcaudill,项目名称:Pyro,代码行数:56,代码来源:vmware.cpp

示例6: Editor_CutToClipboard

void LockBarriers::Editor_CutToClipboard(IRect part)
{
	_clipboard.clear();
	for(Barriers::iterator itr = _barriers.begin(); itr != _barriers.end(); )
	{
		if( part.Contains((*itr)->GetPos()) ) {
			(*itr)->SetPos( (*itr)->GetPos() - part.LeftBottom() );
			_clipboard.push_back(*itr);
			itr = _barriers.erase(itr);
		} else {
			++itr;
		}
	}
}
开发者ID:code4funnn,项目名称:4-Elements-Test,代码行数:14,代码来源:LockBarriers.cpp

示例7: Draw

	void CoreDelegateImpl::Draw()
	{
		static float x = 50;
		static float y = 600;
		auto p_renderer = Core::GetRenderer();
		IRect rect = p_renderer->GetTargetRectangle();
		p_renderer->SetMatrix(MatrixMode::Projection, Matrix4f::CreateOrtho(0, rect.Width(), 0, rect.Height()));
		std::wstring message = L"FPS: " + std::to_wstring(Core::GetApplication()->GetCurrentFPS());
		auto en_font = Core::GetGlobalObject<Resources::ResourceManager>()->GetHandleToResource<Render::Font>("Arial_en");
		auto arial_font = Core::GetGlobalObject<Resources::ResourceManager>()->GetHandleToResource<Render::Font>("Arial");
		Core::GetGlobalObject<Render::FontManager>()->Render({ x, y }, 1.f, message, arial_font);
		Core::GetGlobalObject<Render::FontManager>()->Render({ x, y - 50 }, 1.f, message_num_0, en_font);
		Core::GetGlobalObject<Render::FontManager>()->Render({ x, y - 100 }, 1.f, L"Мама мыла раму!", arial_font);
	}
开发者ID:vic-trouble,项目名称:SupportSDK,代码行数:14,代码来源:CoreDelegateImpl.cpp

示例8: if

	void View::update(const InputState &state) {
		if(state.isKeyDown('g')) {
			if(m_is_visible) {
				if(m_cell_size == 3)
					m_cell_size = 6;
				else if(m_cell_size == 6)
					m_cell_size = 9;
				else {
					m_cell_size = 1;
					m_is_visible = false;
				}
			}
			else {
				m_cell_size = 3;
				m_is_visible = true;
			}
		}
			
		int height_change = state.mouseWheelMove() +
							(state.isKeyDownAuto(InputKey::pagedown)? -1 : 0) +
							(state.isKeyDownAuto(InputKey::pageup)? 1 : 0);
		if(height_change)
			m_height = clamp(m_height + height_change, 0, (int)Grid::max_height);
		
		{
			int actions[TileGroup::Group::side_count] = {
				InputKey::kp_1, 
				InputKey::kp_2,
				InputKey::kp_3,
				InputKey::kp_6,
				InputKey::kp_9,
				InputKey::kp_8,
				InputKey::kp_7,
				InputKey::kp_4
			};
			
			for(int n = 0; n < arraySize(actions); n++)
				if(state.isKeyDownAuto(actions[n]))
					m_view_pos += worldToScreen(TileGroup::Group::s_side_offsets[n] * m_cell_size);
		}

		if((state.isKeyPressed(InputKey::lctrl) && state.isMouseButtonPressed(InputButton::left)) ||
		   state.isMouseButtonPressed(InputButton::middle))
			m_view_pos -= state.mouseMove();

		IRect rect = worldToScreen(IBox(int3(0, 0, 0), asXZY(m_tile_map.dimensions(), 256)));
		m_view_pos = vclamp(m_view_pos, rect.min(), rect.max() - m_view_size);
	}
开发者ID:nadult,项目名称:FreeFT,代码行数:48,代码来源:view.cpp

示例9: m_editor

	GroupPad::GroupPad(const IRect &rect, PGroupEditor editor, TileGroup *group)
		:Window(rect), m_editor(editor), m_group(group) {
		m_filter_box = make_shared<ComboBox>(IRect(0, 0, rect.width(), 22), 200,
				"Filter: ", TileFilter::strings(), TileFilter::count);
		attach(m_filter_box);
		m_filter_box->selectEntry(editor->tileFilter());
	}
开发者ID:ChunHungLiu,项目名称:FreeFT,代码行数:7,代码来源:group_pad.cpp

示例10: draw

void ChangeEnergySpeed::Draw()
{
	Render::device.SetTexturing(false);

	// Точка центрирования (краcная)
	Render::device.SetTexturing(false);
	IRect draw (_snapPoint.x * GameSettings::SQUARE_SIDE + (GameSettings::SQUARE_SIDE / 2), _snapPoint.y * GameSettings::SQUARE_SIDE + (GameSettings::SQUARE_SIDE / 2), 0, 0);
	draw.Inflate(GameSettings::SQUARE_SIDE / 2);

	if (_selected)
	{
		Render::BeginColor(Color(50,255,50,128));
	}
	else
	{
		Render::BeginColor(Color(20,80,20,128));
	}

	Render::DrawRect(draw);
	Render::DrawFrame(draw);

	Render::EndColor();
/*
	Render::BeginColor(Color(255,80,20,128));

	Render::DrawRect(_sliderRect);
	//Render::DrawFrame(sliderRect);

	Render::EndColor();
*/
	Render::device.SetTexturing(true);
	Render::BeginColor(Color(255,255,255,255));

	Render::FreeType::BindFont("debug");
	
	Render::PrintString(draw.x + 2, draw.y + 35, "Energy", 1.0f, LeftAlign, BaseLineAlign);
	Render::PrintString(draw.x + 2, draw.y + 25, "speed:", 1.0f, LeftAlign, BaseLineAlign);
	Render::PrintString(draw.x + 2, draw.y + 5, Float::ToStringF(_energyTimeScale), 1.0f, LeftAlign, BaseLineAlign);
	
	Render::EndColor();
	
	if (_selected)
	{
		_sliderTime.Draw();
	}
	
}
开发者ID:code4funnn,项目名称:4-Elements-Test,代码行数:47,代码来源:ChangeEnergySpeedClass.cpp

示例11: DASSERT

	void Window::setRect(const IRect &rect) {
		DASSERT(!m_dragging_mode);
		DASSERT(!rect.empty());

		m_rect = rect;
		setInnerRect(IRect({0, 0}, m_rect.size()));
		updateRects();
	}
开发者ID:,项目名称:,代码行数:8,代码来源:

示例12: FillRect

bool VMware::FillRect(SrvBitmap *pcBitmap, const IRect& cRect,
	const Color32_s& sColor, int nMode)
{
	if(!pcBitmap->m_bVideoMem || nMode != DM_COPY)
	{
		/* Off-screen */
		return DisplayDriver::FillRect(pcBitmap, cRect, sColor, nMode);
	}

	int dstX = cRect.left;
	int dstY = cRect.top;
	int width = cRect.Width() + 1;
	int height = cRect.Height() + 1;
	int nColor;

	if (pcBitmap->m_eColorSpc == CS_RGB32)
		nColor = COL_TO_RGB32(sColor);
	else
		nColor = COL_TO_RGB16(sColor);

	bool accelOp = false;
	// accelOp = m_regCapabilities & SVGA_CAP_RECT_FILL;

	// ACQUIRE lock
	m_cGELock.Lock();

	if(accelOp)
	{
		/* Accelerated on-screen RectFill */
		Fifo_RectFill(dstX, dstY, width, height, nColor);
		m_bFifoCmds = true;
	}
	else
	{
		if(m_bFifoCmds)
			FifoSync();

		DisplayDriver::FillRect(pcBitmap, cRect, sColor, nMode);
		Fifo_UpdateRect(dstX, dstY, width, height);
	}

	// RELEASE lock
	m_cGELock.Unlock();
	return true;
}
开发者ID:rickcaudill,项目名称:Pyro,代码行数:45,代码来源:vmware.cpp

示例13: Editor_DrawIndicators

void EnergyReceiver::Editor_DrawIndicators(bool selected)
{
	// подложка под приемником
	Render::device.SetBlendMode(Render::ADD);

	if (selected) 
		Render::BeginColor(Color(128, 255, 200, 48));
	else 
		Render::BeginColor(Color(255, 100, 200, 48));

	Render::device.SetTexturing(false);
	IRect draw = GameSettings::CELL_RECT.Inflated(-2);
	draw.MoveTo(GetIndex()*GameSettings::SQUARE_SIDE);

	Render::DrawRect(draw);

	Render::EndColor();
	Render::device.SetBlendMode(Render::ALPHA);
}
开发者ID:code4funnn,项目名称:4-Elements-Test,代码行数:19,代码来源:EnergyReceiver.cpp

示例14: Editor_CopyToClipboard

	void SquareNewInfo::Editor_CopyToClipboard(IRect part)
	{
		Game::FieldAddress offset(part.x, part.y);
		_clipboard.clear();
		for(std::map<Game::FieldAddress, InfoSquare>::iterator itr = _info.begin(); itr != _info.end(); ++itr)
		{
			if( part.Contains(itr->first.ToPoint()) )
				_clipboard.insert( std::make_pair(itr->first - offset, itr->second) );
		}
	}
开发者ID:code4funnn,项目名称:4-Elements-Test,代码行数:10,代码来源:SquareNewInfo.cpp

示例15: Editor_ClearFieldPart

	void SquareNewInfo::Editor_ClearFieldPart(IRect part)
	{
		for(std::map<Game::FieldAddress, InfoSquare>::iterator itr = _info.begin(); itr != _info.end(); )
		{
			if( part.Contains(itr->first.ToPoint()) ) {
				itr = _info.erase(itr);
			} else {
				++itr;
			}
		}
	}
开发者ID:code4funnn,项目名称:4-Elements-Test,代码行数:11,代码来源:SquareNewInfo.cpp


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