本文整理汇总了C++中IPhysicsObject::GetInvMass方法的典型用法代码示例。如果您正苦于以下问题:C++ IPhysicsObject::GetInvMass方法的具体用法?C++ IPhysicsObject::GetInvMass怎么用?C++ IPhysicsObject::GetInvMass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IPhysicsObject
的用法示例。
在下文中一共展示了IPhysicsObject::GetInvMass方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
static CBaseEntity *FindPhysicsBlocker( IPhysicsObject *pPhysics )
{
IPhysicsFrictionSnapshot *pSnapshot = pPhysics->CreateFrictionSnapshot();
CBaseEntity *pBlocker = NULL;
float maxVel = 10.0f;
while ( pSnapshot->IsValid() )
{
IPhysicsObject *pOther = pSnapshot->GetObject(1);
if ( pOther->IsMoveable() )
{
CBaseEntity *pOtherEntity = static_cast<CBaseEntity *>(pOther->GetGameData());
// dot with this if you have a direction
//Vector normal;
//pSnapshot->GetSurfaceNormal(normal);
float force = pSnapshot->GetNormalForce();
float vel = force * pOther->GetInvMass();
if ( vel > maxVel )
{
pBlocker = pOtherEntity;
maxVel = vel;
}
}
pSnapshot->NextFrictionData();
}
pPhysics->DestroyFrictionSnapshot( pSnapshot );
return pBlocker;
}