当前位置: 首页>>代码示例>>C++>>正文


C++ IParamBlock2::GetFloat方法代码示例

本文整理汇总了C++中IParamBlock2::GetFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ IParamBlock2::GetFloat方法的具体用法?C++ IParamBlock2::GetFloat怎么用?C++ IParamBlock2::GetFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IParamBlock2的用法示例。


在下文中一共展示了IParamBlock2::GetFloat方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DlgProc

//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
//|					custom UI update for Duration Test  					 |
//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
INT_PTR TestSpawnOnCollisionDlgProc::DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	switch (msg) 
	{
	IParamBlock2* pblock;
	case WM_INITDIALOG:
		pblock = map->GetParamBlock();
		UpdateSpawnTypeDlg( hWnd, pblock->GetInt(kSpawnCollision_spawnType,t),
								  pblock->GetInt(kSpawnCollision_deleteParent,t) );
		UpdateSpeedTypeDlg( hWnd, pblock->GetInt(kSpawnCollision_speedType,t) );
		UpdateRandomSeedDlg( hWnd, pblock->GetFloat(kSpawnCollision_spawnAble,t),
								   pblock->GetFloat(kSpawnCollision_numVariation,t),
								   pblock->GetFloat(kSpawnCollision_speedVariation,t),
								   pblock->GetFloat(kSpawnCollision_speedDivergence,t),
								   pblock->GetFloat(kSpawnCollision_scaleVariation,t) );						   
		break;
	case WM_COMMAND:
		pblock = map->GetParamBlock();
		switch (LOWORD(wParam))
		{
		case IDC_NEW:
			if (pblock) pblock->NotifyDependents(FOREVER, PART_OBJ, kSpawnCollision_RefMsg_NewRand);
			return TRUE;
		case IDC_COLLISION_PICKNODE:
			if (pblock) pblock->NotifyDependents( FOREVER, 0, kSpawnCollision_RefMsg_ResetValidatorAction );
			break;
		case IDC_BYLIST:
			if (pblock) pblock->NotifyDependents( FOREVER, 0, kSpawnCollision_RefMsg_ListSelect );
			break;
		case kSpawnCollision_message_type:
			pblock = map->GetParamBlock();
			UpdateSpawnTypeDlg( hWnd, pblock->GetInt(kSpawnCollision_spawnType,t),
									  pblock->GetInt(kSpawnCollision_deleteParent,t) );
			break;
		case kSpawnCollision_message_speed:
			pblock = map->GetParamBlock();
			UpdateSpeedTypeDlg( hWnd, pblock->GetInt(kSpawnCollision_speedType,t) );
			break;
		case kSpawnCollision_message_random:
			pblock = map->GetParamBlock();
			UpdateRandomSeedDlg( hWnd, pblock->GetFloat(kSpawnCollision_spawnAble,t),
									   pblock->GetFloat(kSpawnCollision_numVariation,t),
									   pblock->GetFloat(kSpawnCollision_speedVariation,t),
									   pblock->GetFloat(kSpawnCollision_speedDivergence,t),
									   pblock->GetFloat(kSpawnCollision_scaleVariation,t) );						   
			break;
		case kSpawnCollision_message_deflectors:
			pblock = map->GetParamBlock();
			if (pblock)
				UpdateDeflectorsDlg( hWnd, pblock->Count(kSpawnCollision_deflectors) );
			break;
		}
		break;
	}
	return FALSE;
}
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:59,代码来源:PFTestSpawnOnCollision_ParamBlock.cpp

示例2: frameBegin

// Called at the start of each frame
void VRayCamera::frameBegin(VR::VRayRenderer *vray) {
  const VR::VRayFrameData &fdata = vray->getFrameData();

  TimeValue t = fdata.t;

  stereo_camera=pblock->GetInt(pb_camera, t);

  // angles in paramblock are automatically converted to radians, so no need to convert here
  fov_angle = pblock->GetFloat(pb_fov_angle, t);
  parallax_distance = pblock->GetFloat(pb_parallax_distance, t);
  separation = pblock->GetFloat(pb_separation, t);
  neck_offset = pblock->GetFloat(pb_neck_offset, t);
  forward_tilt = pblock->GetFloat(pb_forward_tilt, t);
  tilt_compensation = pblock->GetInt(pb_tilt_compensation, t);

  separation_map = pblock->GetBitmap(pb_separation_map, t);
  if (separation_map != NULL) {
    separation_map->Load();
    if (separation_map->bm != NULL) {
      separation_map->bm->SetFilter(BMM_FILTER_PYRAMID);
    }
  }
  head_turn_map = pblock->GetBitmap(pb_head_turn_map, t);
  if (head_turn_map != NULL) {
    head_turn_map->Load();
    if (head_turn_map->bm != NULL) {
      head_turn_map->bm->SetFilter(BMM_FILTER_PYRAMID);
    }
  }
  head_tilt_map = pblock->GetBitmap(pb_head_tilt_map, t);
  if (head_tilt_map != NULL) {
    head_tilt_map->Load();
    if (head_tilt_map->bm != NULL) {
      head_tilt_map->bm->SetFilter(BMM_FILTER_PYRAMID);
    }
  }

  vertical_mode = pblock->GetInt(pb_vertical_mode, t);
  flip_x = pblock->GetInt(pb_flip_x, t);
  flip_y = pblock->GetInt(pb_flip_y, t);
  //fov=pblock->GetFloat(pb_fov, fdata.t);
  fov = 1.0; // fov_angle/ 2.0f; // [rz] testing only. Need better approximation formula.
  targetDist = GetTDist((TimeValue) fdata.t);
  aperture = 0.0f;

  camera.SetPos(fdata.camToWorld.offs, -fdata.camToWorld.m[2], fdata.camToWorld.m[1], fdata.camToWorld.m[0]);
  camera.Init(fdata.imgWidth, fdata.imgHeight, fov, 1.0f, aperture, targetDist);

  this->vray = vray;
}
开发者ID:Danod,项目名称:domemaster-stereo-shader,代码行数:51,代码来源:vraydomemasterstereo.cpp

示例3: DlgProc

//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
//|					custom UI update for Duration Test  					 |
//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
INT_PTR TestGoToRotationDlgProc::DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	switch (msg) 
	{
	IParamBlock2* pblock;
	case WM_INITDIALOG:
		// Send the message to notify the initialization of dialog
		map->GetParamBlock()->NotifyDependents( FOREVER, (PartID)map, kGoToRotation_RefMsg_InitDlg );
		break;
	case WM_COMMAND:
		pblock = map->GetParamBlock();
		switch (LOWORD(wParam))
		{
		case IDC_NEW:
			if (pblock)
				pblock->NotifyDependents(FOREVER, PART_OBJ, kGoToRotation_RefMsg_NewRand);
			return TRUE;
		case kGoToRotation_message_sync:
			if (pblock)
				UpdateSyncDlg( hWnd, pblock->GetInt(kGoToRotation_syncBy,t) );
			break;
		case kGoToRotation_message_variation:
			if (pblock)
				UpdateVariationDlg( hWnd, pblock->GetTimeValue(kGoToRotation_variation,t),
											pblock->GetFloat(kGoToRotation_spinVariation,t) );
			break;
		case kGoToRotation_message_match:
			if (pblock)
				UpdateMatchDlg( hWnd, pblock->GetInt(kGoToRotation_matchSpin,t) );
			break;
		}
		break;
	}
	return FALSE;
}
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:38,代码来源:PFTestGoToRotation_ParamBlock.cpp

示例4: frameBegin

// Called at the start of each frame
void VRayCamera::frameBegin(VR::VRayRenderer *vray) {
  const VR::VRayFrameData &fdata = vray->getFrameData();

  TimeValue t = fdata.t;

  stereo_camera=pblock->GetInt(pb_camera, t);

  // angles in paramblock are automatically converted to radians, so no need to convert here
  fov_vert_angle = pblock->GetFloat(pb_fov_vert_angle, t);
  zenith_fov = pblock->GetInt(pb_zenithfov, t);
  fov_horiz_angle = pblock->GetFloat(pb_fov_horiz_angle, t);
  parallax_distance = pblock->GetFloat(pb_parallax_distance, t);
  separation = pblock->GetFloat(pb_separation, t);
  neck_offset = pblock->GetFloat(pb_neck_offset, t);
  zenith_mode = pblock->GetInt(pb_zenith_mode, t);

  separation_map = pblock->GetBitmap(pb_separation_map, t);
  if (separation_map != NULL) {
    separation_map->Load();
    if (separation_map->bm != NULL) {
      separation_map->bm->SetFilter(BMM_FILTER_PYRAMID);
    }
  }
 
  flip_x = pblock->GetInt(pb_flip_x, t);
  flip_y = pblock->GetInt(pb_flip_y, t);

  horiz_neck = pblock->GetInt(pb_horiz_neck, t);;
  poles_corr = pblock->GetInt(pb_poles_corr, t);;
  poles_corr_start = pblock->GetFloat(pb_poles_corr_start, t);
  poles_corr_end = pblock->GetFloat(pb_poles_corr_end, t);
  parallel_cams = pblock->GetInt(pb_parall_cams, t);

  // check poles corr angles
  if (poles_corr_end < poles_corr_start)
    poles_corr_end = poles_corr_start;

  //zenith_fov = (fov_vert_angle < 0.0f) ? TRUE : FALSE;
  //fov_vert_angle = abs(fov_vert_angle);

  //fov=pblock->GetFloat(pb_fov, fdata.t);
  fov = 1.0; // fov_vert_angle / 2.0f;  // [rz] testing only. Need better approximation formula.
  targetDist = GetTDist((TimeValue) fdata.t);
  aperture = 0.0f;

  camera.SetPos(fdata.camToWorld.offs, -fdata.camToWorld.m[2], fdata.camToWorld.m[1], fdata.camToWorld.m[0]);
  camera.Init(fdata.imgWidth, fdata.imgHeight, fov, 1.0f, aperture, targetDist);

  this->vray = vray;
}
开发者ID:zicher3d-org,项目名称:domemaster-stereo-shader,代码行数:51,代码来源:vraylatlongstereo.cpp

示例5: DlgProc

    BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
    {
        int id = LOWORD(wParam);
        int code = HIWORD(wParam);

        IParamBlock2 *pb = map->GetParamBlock();
        HWND cbox = NULL;

        int selection;
        switch (msg)
        {
        case WM_INITDIALOG:
            cbox = GetDlgItem(hWnd, IDC_GRASS_WAVE);
            SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)"1");
            SendMessage(cbox, CB_ADDSTRING, 1, (LPARAM)"2");
            SendMessage(cbox, CB_ADDSTRING, 2, (LPARAM)"3");
            SendMessage(cbox, CB_ADDSTRING, 3, (LPARAM)"4");

            selection = pb->GetInt(plGrassComponent::kWave);
            ISetToWave(selection, hWnd, pb, map);
            return TRUE;

        case WM_COMMAND:
        case CC_SPINNER_CHANGE:
            int wave = SendMessage(GetDlgItem(hWnd, IDC_GRASS_WAVE), CB_GETCURSEL, 0, 0);
            if (id == IDC_GRASS_WAVE)
            {
                if (wave != pb->GetInt(ParamID(plGrassComponent::kWave)))
                    ISetToWave(wave, hWnd, pb, map);
            }
            else if (id == IDC_GRASS_DIST_X || id == IDC_GRASS_DIST_X_SPIN)
                pb->SetValue(plGrassComponent::kDistXTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDistX)), wave);
            else if (id == IDC_GRASS_DIST_Y || id == IDC_GRASS_DIST_Y_SPIN)
                pb->SetValue(plGrassComponent::kDistYTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDistY)), wave);
            else if (id == IDC_GRASS_DIST_Z || id == IDC_GRASS_DIST_Z_SPIN)
                pb->SetValue(plGrassComponent::kDistZTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDistZ)), wave);
            else if (id == IDC_GRASS_DIR_X || id == IDC_GRASS_DIR_X_SPIN)
                pb->SetValue(plGrassComponent::kDirXTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDirX)), wave);
            else if (id == IDC_GRASS_DIR_Y || id == IDC_GRASS_DIR_Y_SPIN)
                pb->SetValue(plGrassComponent::kDirYTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDirY)), wave);
            else if (id == IDC_GRASS_SPEED || id == IDC_GRASS_SPEED_SPIN)
                pb->SetValue(plGrassComponent::kSpeedTab, 0, pb->GetFloat(ParamID(plGrassComponent::kSpeed)), wave);

            return TRUE;
        }
        return FALSE;
    }
开发者ID:Asteral,项目名称:Plasma,代码行数:47,代码来源:plGrassComponent.cpp

示例6: BeginEditParams

void OrientConstRotation::BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev )
{
	if(GetLocked()==false)
	{
		this->ip = ip;
		editCont = this;
		if (flags & BEGIN_EDIT_HIERARCHY) {
			InterpCtrlUI *ui;
			ui = new InterpCtrlUI(NULL,ip,this);
			DWORD f=0;			
			SetProperty(PROPID_INTERPUI,ui);		
		} 
		else {
			orientCD.BeginEditParams(ip, this, flags, prev);
		}

		ip->RegisterTimeChangeCallback(&orientConstTimeChangeCallback);
		orientConstTimeChangeCallback.orient_controller = this;
		
		IParamMap2* pmap = pblock->GetMap();
		if (pmap) hWnd = pmap->GetHWnd();

		if (last_selection < 0){
			RedrawListbox(GetCOREInterface()->GetTime());
		}
		else {
			RedrawListbox(GetCOREInterface()->GetTime(), last_selection);
			ISpinnerControl* spin = GetISpinner(GetDlgItem(hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER));
			if (spin != NULL){
				float value = pblock->GetFloat(orientation_target_weight, GetCOREInterface()->GetTime(), last_selection);
				spin->SetValue(value, FALSE);
			}
			ReleaseISpinner(spin);

		}
	}
}
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:37,代码来源:orientation_cnstrnt.cpp

示例7: EvalColor

AColor CrackVisualizer::EvalColor(ShadeContext& sc)
{
	if (gbufID) sc.SetGBufferID(gbufID);

	float dist = pblock->GetFloat( pb_spin, sc.CurTime() )*0.1f;
	float distSquared = dist*dist;
	float minDist = 9999999999999999999.0f;

	// we must be sure that minDist is a value greater than dist
	// ...

	//AColor edgeColor = AColor (1.0f,0.0f,0.0f,1.0f);
	AColor edgeColor = pblock->GetAColor( pb_color, sc.CurTime() );
	edgeColor.a = 1.0f;
	


	int nodeID = sc.NodeID();

	if( !sc.globContext )
		return AColor (0.0f,0.0f,0.0f,0.0f);

	RenderInstance* inst = sc.globContext->GetRenderInstance(nodeID);
	if( (inst==NULL) || (inst->mesh==NULL) || NULL == inst->mesh->faces || inst->mesh->getNumFaces() <= sc.FaceNumber() )
	{
		return AColor (0.0f,0.0f,0.0f,0.0f);
	} 

	// if an entry for the current nodeID doesnt exist 
	if( adjBoundaryEdges.find( nodeID ) == adjBoundaryEdges.end() )
		// build the table
		findAdjBoundaryEdges( nodeID, inst );

	int faceIndex = sc.FaceNumber();
	Face& f = inst->mesh->faces[faceIndex];

	// compute Position of p
	Point3 bary = sc.BarycentricCoords();
	Point3 p = bary[0]*inst->mesh->getVert(f.getVert(0)) + bary[1]*inst->mesh->getVert(f.getVert(1)) + bary[2]*inst->mesh->getVert(f.getVert(2));


	// p is not close to any boundary edge
	// check if p close to any vertex which neighbours a boundaryedge from another triangle
	for( int i=0; i<3; ++i )
	{
		// if wireframe
		if(0)
		{
			DWORD edgeIdx = f.GetEdgeIndex( f.getVert(i), f.getVert((i+1)%3) );

			// get vertex positions
			Point3 v0 = inst->mesh->getVert(f.getVert(i));
			Point3 v1 = inst->mesh->getVert(f.getVert(i+1)%3);

			// compute distance p <-> edge v0, v1
			//float edgeDistance = distancePointLine( p, v0, v1 );
			float edgeDistance = Dist3DPtToLine( &p, &v0, &v1 );
			edgeDistance = edgeDistance*edgeDistance;

			// if distance of p is closer then 1/10 of the distance of v2 to that edge
			if( edgeDistance < minDist )
				minDist = edgeDistance;
		}

		// if there is any incident boundary edge to the current vertex, than we know that it is a
		// boundary vertex
		if( !adjBoundaryEdges[nodeID][f.getVert(i)].empty() )
		{
			// current vertex is a boundary vertex
			// comute distance of p to that vertex
			float vertexDistance = (inst->mesh->getVert( f.getVert(i) ) - p).LengthSquared();

			if( vertexDistance < minDist )
				minDist = vertexDistance;

			// check all boundary edges which are adjacent to the vertex and may
			// come from other faces
			for( int j = 0; j<adjBoundaryEdges[nodeID][f.getVert(i)].size(); ++j  )
			{
				// compute distance to that edge
				Point3 v0 = inst->mesh->getVert( adjBoundaryEdges[nodeID][f.getVert(i)][j].first );
				Point3 v1 = inst->mesh->getVert( adjBoundaryEdges[nodeID][f.getVert(i)][j].second );

				// compute dotproduct
				Point3 vec = p - v0;
				Point3 direction = Normalize( v1 - v0 );
				float maxLength = Length( v1 - v0 );

				float dp = DotProd( vec, direction  );

				if( (dp<0.0f)||(dp>maxLength) )
					continue;

				float edgeDistance = LengthSquared( vec - dp*direction );

				if( edgeDistance < minDist )
					minDist = edgeDistance;
			}
		}
	}
//.........这里部分代码省略.........
开发者ID:skydave,项目名称:thesis,代码行数:101,代码来源:CrackVisualizer.cpp

示例8: GetDiffuseLevel

	float GetDiffuseLevel(TimeValue t){ return  pblock->GetFloat(onb_diffuse_level,t); }
开发者ID:2asoft,项目名称:xray,代码行数:1,代码来源:shaderonb.cpp

示例9: GetLowThresh

float Noise::GetLowThresh()
{
if (pblock != NULL)
	return  pblock->GetFloat(noise_lowthresh, GetCOREInterface()->GetTime());
else return 0;
}
开发者ID:artemeliy,项目名称:inf4715,代码行数:6,代码来源:noise.cpp

示例10: ExportUserAttributes

void MaxAWDExporter::ExportUserAttributes(Animatable *obj, AWDAttrElement *elem)
{
    if (!opts->ExportAttributes())
        return;

    ICustAttribContainer *attributes = obj->GetCustAttribContainer();
    if (attributes) {
        int a=0;
        int numAttribs=0;
        numAttribs = attributes->GetNumCustAttribs();
        for (a=0; a<numAttribs; a++) {
            int k=0;
            CustAttrib *attr = attributes->GetCustAttrib(a);

            for (k=0; k<attr->NumParamBlocks(); k++) {
                int p=0;
                IParamBlock2 *block = attr->GetParamBlock(k);
                if (block!=NULL){
                    char * blockName_ptr=W2A(block->GetLocalName());
                    if (ATTREQ(blockName_ptr,"AWDObjectSettingsParams") ){    }
                    // the next three should not occur yet, as we do not read Custom-properties on materials yet
                    else if (ATTREQ(blockName_ptr,"AWD_MaterialSettingsparams") ){    }
                    else if (ATTREQ(blockName_ptr,"AWD_EffectMethodsparams") ){    }
                    else if (ATTREQ(blockName_ptr,"AWDShadingParams") ){    }
                    else{
                        for (p=0; p<block->NumParams(); p++) {
                            ParamID pid = block->IndextoID(p);
                            Color col;
                            AColor acol;

                            Interval valid = FOREVER;

                            awd_uint16 len = 0;
                            AWD_field_type type = AWD_FIELD_FLOAT32;
                            AWD_field_ptr ptr;
                            ptr.v = NULL;

                            switch (block->GetParameterType(pid)) {
                                case TYPE_ANGLE:
                                case TYPE_PCNT_FRAC:
                                case TYPE_WORLD:
                                case TYPE_FLOAT:
                                    type = AWD_FIELD_FLOAT64;
                                    len = sizeof(awd_float64);
                                    ptr.v = malloc(len);
                                    *ptr.f64 = block->GetFloat(pid);
                                    break;

                                case TYPE_TIMEVALUE:
                                case TYPE_INT:
                                    type = AWD_FIELD_INT32;
                                    len = sizeof(awd_int32);
                                    ptr.v = malloc(len);
                                    *ptr.i32 = block->GetInt(pid);
                                    break;

                                case TYPE_BOOL:
                                    type = AWD_FIELD_BOOL;
                                    len = sizeof(awd_bool);
                                    ptr.v = malloc(len);
                                    *ptr.b = (0 != block->GetInt(pid));
                                    break;

                                case TYPE_FILENAME:
                                case TYPE_STRING:
                                    type = AWD_FIELD_STRING;
                                    ptr.str = (char*)block->GetStr(pid);
                                    len = strlen(ptr.str);
                                    break;

                                case TYPE_RGBA:
                                    type = AWD_FIELD_COLOR;
                                    len = sizeof(awd_color);
                                    col = block->GetColor(pid);
                                    ptr.v = malloc(len);
                                    *ptr.col = awdutil_float_color(col.r, col.g, col.b, 1.0);
                                    break;

                                case TYPE_FRGBA:
                                    type = AWD_FIELD_COLOR;
                                    len = sizeof(awd_color);
                                    acol = block->GetAColor(pid);
                                    ptr.v = malloc(len);
                                    *ptr.col = awdutil_float_color(acol.r, acol.g, acol.b, acol.a);
                                    break;
                            }

                            if (ptr.v != NULL) {
                                ParamDef def = block->GetParamDef(pid);
                                if (ns == NULL) {
                                    // Namespace has not yet been created; ns is a class
                                    // variable that will be created only once and then
                                    // reused for all user attributes.
                                    char * ns_ptr=opts->AttributeNamespace();//dont free, as this will get freed in the opts delete
                                    ns = new AWDNamespace(ns_ptr, strlen(ns_ptr));
                                    awd->add_namespace(ns);
                                }
                                char * thisName=W2A(def.int_name);
                                elem->set_attr(ns, thisName, strlen(thisName)+1, ptr, len, type);
                                free(thisName);
//.........这里部分代码省略.........
开发者ID:quinsmpang,项目名称:Tools,代码行数:101,代码来源:maxawdexporter_helper.cpp

示例11: GetSoftenLevel

	float GetSoftenLevel(TimeValue t){ return  pblock->GetFloat(onb_soften,t); }
开发者ID:2asoft,项目名称:xray,代码行数:1,代码来源:shaderonb.cpp

示例12: GetSelfIllum

	float GetSelfIllum(TimeValue t){ return  pblock->GetFloat(onb_self_illum_amnt,t); }		
开发者ID:2asoft,项目名称:xray,代码行数:1,代码来源:shaderonb.cpp

示例13: RedrawListbox

	void OrientConstRotation::RedrawListbox(TimeValue t,  int sel)
	{
		if (hWnd == NULL) return;
		if (!ip || editCont != this) return;
		int isWorldinListboxFlag = 0;
		if(!orientCD.NumParamMaps()) return;
		int selection = SendDlgItemMessage(hWnd, IDC_ORIENT_TARG_LIST, LB_GETCURSEL, 0, 0);
//		IParamBlock2* pb = orientCD.GetParamMap(0)->GetParamBlock();
		SendDlgItemMessage(hWnd, IDC_ORIENT_TARG_LIST, LB_RESETCONTENT, 0, 0);
		int ts = 64;  // appears smaller than necessary since for a large no of targets the vertical scroll bar needs space
		SendDlgItemMessage(hWnd, IDC_ORIENT_TARG_LIST, LB_SETTABSTOPS, 1, (LPARAM)&ts);
		int ct = pblock->Count(orientation_target_list);
		int ctf = pblock->Count(orientation_target_weight);
		if (ct != ctf) return;		// CAL-09/10/02: In the middle of changing table size.

		for (int i = 0; i < ct; i++){				
			TSTR str;
			INode *testNode;
			testNode = pblock->GetINode(orientation_target_list, t, i);
			if (testNode == NULL){
				str.printf( _T("%-s\t%-d"), // NOTE: for tab "\t" to use, check "use tabstops" in the resource listbox properties
										_T("World"), (int)pblock->GetFloat(orientation_target_weight, t, i));
				isWorldinListboxFlag = 1;
				ICustButton *iPickOb;
				iPickOb	= GetICustButton(GetDlgItem(hWnd, IDC_ORIENT_PICK_WORLD));
				if (iPickOb != NULL){
					iPickOb->Enable(FALSE);
					ReleaseICustButton(iPickOb);
				}
			}
			else{
				float wwt = pblock->GetFloat(orientation_target_weight, t, i);
				const TCHAR * nname = testNode->GetName();
				str.printf(_T("%-s\t%-d"), 
				testNode->GetName(),
				(int)pblock->GetFloat(orientation_target_weight, t, i));
			}
			SendDlgItemMessage(hWnd, IDC_ORIENT_TARG_LIST, LB_ADDSTRING, 0, (LPARAM)(LPCTSTR) str.data());			
		}

		if(!isWorldinListboxFlag){
				ICustButton *iPickOb;
				iPickOb	= GetICustButton(GetDlgItem(hWnd, IDC_ORIENT_PICK_WORLD));
				if (iPickOb != NULL){
					iPickOb->Enable(TRUE);
					ReleaseICustButton(iPickOb);
				}
		}

		if (ct > 0){
			if (sel >= 0){
				SendDlgItemMessage(hWnd, IDC_ORIENT_TARG_LIST, LB_SETCURSEL, sel, 0);
			}
			else{
//		int selection = SendDlgItemMessage(hWnd, IDC_POS_TARG_LIST, LB_GETCURSEL, 0, 0);
				if (selection >= 0){
					SendDlgItemMessage(hWnd, IDC_ORIENT_TARG_LIST, LB_SETCURSEL, selection, 0);
					last_selection = selection;
				}
				else if (ct == 1){
					SendDlgItemMessage(hWnd, IDC_ORIENT_TARG_LIST, LB_SETCURSEL, 0, 0);
					last_selection = 0;
				}
			}
			
			ISpinnerControl* spin = GetISpinner(GetDlgItem(hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER));
			if (last_selection >= 0 && spin != NULL){
				float value = pblock->GetFloat(orientation_target_weight, GetCOREInterface()->GetTime(), last_selection);
				spin->SetValue(value, FALSE);
			}
			ReleaseISpinner(spin);
		}
		HWND hListBox = GetDlgItem(hWnd, IDC_ORIENT_TARG_LIST);
		int extent = computeHorizontalExtent(hListBox, TRUE, 1, &ts);
		SendMessage(hListBox, LB_SETHORIZONTALEXTENT, extent, 0);
		UpdateWindow(hWnd);
	}
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:77,代码来源:orientation_cnstrnt.cpp

示例14: GetSpecularLevel

	float GetSpecularLevel(TimeValue t){ return  pblock->GetFloat(onb_specular_level,t); }
开发者ID:2asoft,项目名称:xray,代码行数:1,代码来源:shaderonb.cpp

示例15: if

plLayerInterface    *plLayerConverter::IConvertLayerTex( plPlasmaMAXLayer *layer, 
                                                                plMaxNode *maxNode, uint32_t blendFlags, 
                                                                bool preserveUVOffset, bool upperLayer )
{
    hsGuardBegin( "plLayerConverter::IConvertLayerTex" );

    IParamBlock2        *bitmapPB;
    plLocation          loc;


    loc = maxNode->GetLocation();
    bitmapPB = layer->GetParamBlockByID( plLayerTex::kBlkBitmap );
    
    if( !bitmapPB )
    {
        fErrorMsg->Set( !bitmapPB, "Plasma Layer Error", "Bitmap paramblock for Plasma Layer not found" ).Show();
        fErrorMsg->Set();
        return nil;
    }

    // Get a new layer to play with
    plLayer *plasmaLayer = ICreateLayer( plString::FromUtf8( layer->GetName() ), upperLayer, loc );

    // We're using a texture, try and get its info
    PBBitmap    *pbbm = nil;
    BitmapInfo  *bi = nil;

    if( bitmapPB->GetInt( kBmpUseBitmap ) )
    {
        if( bitmapPB )
            pbbm = bitmapPB->GetBitmap( kBmpBitmap );
        if( pbbm )
            bi = &pbbm->bi;
    }

    // If the texture had bad info, assert and return the empty layer
    if( !bi || !bi->Name() || !strcmp(bi->Name(), "") )
    {
        if( upperLayer )
        {
            if( fErrorMsg->Set( !( fWarned & kWarnedNoUpperTexture ), "Plasma Export Error", sWarnNoUpperTexture, maxNode->GetName() ).CheckAskOrCancel() )
                fWarned |= kWarnedNoUpperTexture; 
            fErrorMsg->Set( false );

            delete plasmaLayer;
            return nil;
        }
        else
        {
            return (plLayerInterface *)plasmaLayer;
        }
    }

    // Setup the texture creation parameters
    plBitmapData bd;
    bd.fileName = bi->Name();

    // Create texture and add it to list if unique
    int32_t texFlags = 0;//hsGTexture::kMipMap;

    // Texture Alpha/Color
    if( bitmapPB->GetInt( kBmpInvertColor ) )
        plasmaLayer->SetBlendFlags( plasmaLayer->GetBlendFlags() | hsGMatState::kBlendInvertColor );
    if( bitmapPB->GetInt( kBmpDiscardColor ) )
        plasmaLayer->SetBlendFlags( plasmaLayer->GetBlendFlags() | hsGMatState::kBlendNoTexColor );
    if( bitmapPB->GetInt( kBmpDiscardAlpha ) )
        plasmaLayer->SetBlendFlags( plasmaLayer->GetBlendFlags() | hsGMatState::kBlendNoTexAlpha );
    if( bitmapPB->GetInt( kBmpInvertAlpha ) )
        bd.invertAlpha = true;

    // Texture quality
    if( bitmapPB->GetInt( kBmpNonCompressed ) )
        texFlags |= plBitmap::kForceNonCompressed;

    if( bitmapPB->GetInt( kBmpNoDiscard ) )
        texFlags |= plBitmap::kDontThrowAwayImage;

    switch( bitmapPB->GetInt( kBmpScaling ) )
    {
        case kScalingHalf: texFlags |= plBitmap::kHalfSize;  break;
        case kScalingNone: texFlags |= plBitmap::kNoMaxSize; break;
    }

    // Mip map filtering.
    if( bitmapPB->GetInt( kBmpNoFilter ) )
        texFlags |= plBitmap::kForceOneMipLevel;
    if( bitmapPB->GetInt( kBmpMipBias ) )
    {
        plasmaLayer->SetZFlags( plasmaLayer->GetZFlags() | hsGMatState::kZLODBias );
        plasmaLayer->SetLODBias( bitmapPB->GetFloat( kBmpMipBiasAmt, fConverterUtils.GetTime( fInterface ) ) );
    }
    float sig = bitmapPB->GetFloat( kBmpMipBlur );

    bd.texFlags = texFlags;
    bd.sig = sig;

    // Get detail parameters
    if( bitmapPB->GetInt( kBmpUseDetail ) )
    {                                           // TODO: be smarter
        if( blendFlags & hsGMatState::kBlendAdd )
//.........这里部分代码省略.........
开发者ID:v1nc3ntm,项目名称:Plasma,代码行数:101,代码来源:plLayerConverter.cpp


注:本文中的IParamBlock2::GetFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。