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C++ IOnlineVoicePtr::UnmuteRemoteTalker方法代码示例

本文整理汇总了C++中IOnlineVoicePtr::UnmuteRemoteTalker方法的典型用法代码示例。如果您正苦于以下问题:C++ IOnlineVoicePtr::UnmuteRemoteTalker方法的具体用法?C++ IOnlineVoicePtr::UnmuteRemoteTalker怎么用?C++ IOnlineVoicePtr::UnmuteRemoteTalker使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IOnlineVoicePtr的用法示例。


在下文中一共展示了IOnlineVoicePtr::UnmuteRemoteTalker方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UnMuteRemoteTalker

bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
{
	IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();

	if (!VoiceInterface.IsValid())
	{
		UE_LOG(AdvancedVoiceLog, Warning, TEXT("Unmute Remote Talker couldn't get the voice interface!"));
		return false;
	}

	return VoiceInterface->UnmuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
}
开发者ID:eternalst0rm,项目名称:ClashOfBalls,代码行数:12,代码来源:AdvancedVoiceLibrary.cpp

示例2: ClientUnmutePlayer

void FPlayerMuteList::ClientUnmutePlayer(APlayerController* OwningPC, const FUniqueNetIdRepl& UnmuteId)
{
	const TSharedPtr<const FUniqueNetId>& PlayerIdToUnmute = UnmuteId.GetUniqueNetId();

	// It's safe to remove them from the filter list on clients (used for peer to peer voice)
	RemoveIdFromMuteList(VoicePacketFilter, PlayerIdToUnmute);

	// Use the local player to determine the controller id
	ULocalPlayer* LP = Cast<ULocalPlayer>(OwningPC->Player);
	if (LP != NULL)
	{
		UWorld* World = OwningPC->GetWorld();
		IOnlineVoicePtr VoiceInt = Online::GetVoiceInterface(World);
		if (VoiceInt.IsValid())
		{
			// Have the voice subsystem mute this player
			VoiceInt->UnmuteRemoteTalker(LP->GetControllerId(), *PlayerIdToUnmute, false);
		}
	}
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:20,代码来源:PlayerMuteList.cpp


注:本文中的IOnlineVoicePtr::UnmuteRemoteTalker方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。