本文整理汇总了C++中IOnlineVoicePtr::MuteRemoteTalker方法的典型用法代码示例。如果您正苦于以下问题:C++ IOnlineVoicePtr::MuteRemoteTalker方法的具体用法?C++ IOnlineVoicePtr::MuteRemoteTalker怎么用?C++ IOnlineVoicePtr::MuteRemoteTalker使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IOnlineVoicePtr
的用法示例。
在下文中一共展示了IOnlineVoicePtr::MuteRemoteTalker方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MuteRemoteTalker
bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (!VoiceInterface.IsValid())
{
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Mute Remote Talker couldn't get the voice interface!"));
return false;
}
return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
}
示例2: ClientMutePlayer
void FPlayerMuteList::ClientMutePlayer(APlayerController* OwningPC, const FUniqueNetIdRepl& MuteId)
{
const TSharedPtr<const FUniqueNetId>& PlayerIdToMute = MuteId.GetUniqueNetId();
// Add to the filter list on clients (used for peer to peer voice)
AddIdToMuteList(VoicePacketFilter, PlayerIdToMute);
// Use the local player to determine the controller id
ULocalPlayer* LP = Cast<ULocalPlayer>(OwningPC->Player);
if (LP != NULL)
{
UWorld* World = OwningPC->GetWorld();
IOnlineVoicePtr VoiceInt = Online::GetVoiceInterface(World);
if (VoiceInt.IsValid())
{
// Have the voice subsystem mute this player
VoiceInt->MuteRemoteTalker(LP->GetControllerId(), *PlayerIdToMute, false);
}
}
}