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C++ IObject::Init方法代码示例

本文整理汇总了C++中IObject::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ IObject::Init方法的具体用法?C++ IObject::Init怎么用?C++ IObject::Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IObject的用法示例。


在下文中一共展示了IObject::Init方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: typed

rcc::shared_ptr<IMessageReader> IMessageReader::create(const std::string& topic)
{
    std::map<int, IObjectConstructor*> constructor_priority;
    auto constructors = mo::MetaObjectFactory::instance()->getConstructors(IMessageReader::s_interfaceID);
    for(auto constructor : constructors)
    {
        if(auto info = dynamic_cast<MessageReaderInfo*>(constructor->GetObjectInfo()))
        {
            constructor_priority[info->CanHandleTopic(topic)] = constructor;
        }
    }
    if(constructor_priority.size())
    {
        if(constructor_priority.rbegin()->first > 0)
        {
            IObject* obj = constructor_priority.rbegin()->second->Construct();
            if(obj)
            {
                obj->Init(true);
                rcc::shared_ptr<IMessageReader> typed(obj);
                if(typed)
                {
                    if(typed->subscribe(topic))
                    {
                        return typed;
                    }
                }else
                {
                    delete obj;
                }
            }
        }
    }
    return rcc::shared_ptr<IMessageReader>();
}
开发者ID:dtmoodie,项目名称:EagleEye,代码行数:35,代码来源:IRosMessageReader.cpp

示例2: bSingletonConstructed


//.........这里部分代码省略.........
                {
                    old_objects.push_back(old_object);
                    auto state = pOldConstructor->GetState(objId);
                    pConstructor->Construct(state);
                }
                else
                {
                    pConstructor->ConstructNull();
                }
            }
            m_ConstructorsReplaced.push_back( pOldConstructor );
        }
        else
        {
            ConstructorId id = constructorsNew.size();
            m_pObjectFactorySystem->m_ConstructorIds[ pConstructor->GetName() ] = id;
            constructorsNew.push_back( pConstructor );
            pConstructor->SetConstructorId( id );
        }
    }

    if( m_pLogger ) m_pLogger->LogInfo( "Serialising in...");

    //serialize back
    m_ProtectedPhase = PHASE_SERIALIZEIN;
    m_Serializer.SetIsLoading( true );
    for( size_t i = 0; i < constructorsNew.size(); ++i )
    {
        IObjectConstructor* pConstructor = constructorsNew[i];
        for( PerTypeObjectId objId = 0; objId < pConstructor->GetNumberConstructedObjects(); ++ objId )
        {
            // Serialize new object
            IObject* pObject = pConstructor->GetConstructedObject( objId );
            if (pObject)
            {
                m_Serializer.Serialize( pObject );
            }
        }
    }

    // auto construct singletons
    // now in 2 phases - construct then init
    m_ProtectedPhase = PHASE_AUTOCONSTRUCTSINGLETONS;
    std::vector<bool> bSingletonConstructed( constructorsNew.size(), false );
    if( m_pLogger ) m_pLogger->LogInfo( "Auto Constructing Singletons...");
    for( size_t i = 0; i < constructorsNew.size(); ++i )
    {
        IObjectConstructor* pConstructor = constructorsNew[i];
        if( pConstructor->GetIsAutoConstructSingleton() )
        {
            if( 0 == pConstructor->GetNumberConstructedObjects() )
            {
                pConstructor->GetSingleton();
                bSingletonConstructed[i] = true;
            }
        }
    }


    // Do a second pass, initializing objects now that they've all been serialized
    // and testing serialization if required
    m_ProtectedPhase = PHASE_INITANDSERIALIZEOUTTEST;
    if( m_bTestSerialization )
    {
        if( m_pLogger ) m_pLogger->LogInfo( "Initialising and testing new serialisation...");
    }
    else
    {
        if( m_pLogger ) m_pLogger->LogInfo( "Initialising...");
    }

    for( size_t i = 0; i < constructorsNew.size(); ++i )
    {
        IObjectConstructor* pConstructor = constructorsNew[i];
        for( PerTypeObjectId objId = 0; objId < pConstructor->GetNumberConstructedObjects(); ++ objId )
        {
            IObject* pObject = pConstructor->GetConstructedObject( objId );
            if (pObject)
            {
                // if a singleton was newly constructed in earlier phase, pass true to init.
                pObject->Init( bSingletonConstructed[i] );
                if( m_bTestSerialization && ( m_ConstructorsOld.size() <= i || m_ConstructorsOld[ i ] != constructorsNew[ i ] ) )
                {
                    //test serialize out for all new objects, we assume old objects are OK.
                    SimpleSerializer tempSerializer;
                    tempSerializer.SetIsLoading( false );
                    tempSerializer.Serialize( pObject );
                }
            }
        }
    }

    m_ProtectedPhase = PHASE_DELETEOLD;
    //delete old objects which have been replaced
    for(auto pOldObject: old_objects)
    {
        pOldObject->_isRuntimeDelete = true;
        delete pOldObject;
    }
}
开发者ID:dtmoodie,项目名称:RuntimeCompiledCPlusPlus,代码行数:101,代码来源:ObjectFactorySystem.cpp

示例3: CompleteConstructorSwap

void ObjectFactorySystem::CompleteConstructorSwap( ProtectedObjectSwapper& swapper )
{
    if( swapper.HasHadException() && PHASE_DELETEOLD != swapper.m_ProtectedPhase )
    {
        if( m_pLogger )
        {
            m_pLogger->LogError( "Exception during object swapping, switching back to previous objects." );
            switch( swapper.m_ProtectedPhase  )
            {
            case PHASE_NONE:
                AU_ASSERT( false );
                break;
            case PHASE_SERIALIZEOUT:
                m_pLogger->LogError( "\tError occured during serialize out old objects phase." );
                break;
            case PHASE_CONSTRUCTNEW:
                m_pLogger->LogError( "\tError occured during constructing new objects phase." );
                break;
            case PHASE_SERIALIZEIN:
                m_pLogger->LogError( "\tError occured during serialize into the new objects phase." );
                break;
            case PHASE_AUTOCONSTRUCTSINGLETONS:
                m_pLogger->LogError( "\tError occured during auto construct singletons phase." );
                break;
            case PHASE_INITANDSERIALIZEOUTTEST:
                if( m_bTestSerialization )
                {
                    m_pLogger->LogError( "\tError occured during Initialization and serialize test of new objects phase." );
                }
                else
                {
                    m_pLogger->LogError( "\tError occured during Initialization phase." );
                }
                break;
           case PHASE_DELETEOLD:
                break;
             }
        }

        //swap back to new constructors before everything is serialized back in
        m_Constructors = swapper.m_ConstructorsOld;
        if( PHASE_SERIALIZEOUT != swapper.m_ProtectedPhase )
        {
            //serialize back with old objects - could cause exception which isn't handled, but hopefully not.
            swapper.m_Serializer.SetIsLoading( true );
            for( size_t i = 0; i < m_Constructors.size(); ++i )
            {
                IObjectConstructor* pConstructor = m_Constructors[i];
                for( PerTypeObjectId objId = 0; objId < pConstructor->GetNumberConstructedObjects(); ++ objId )
                {
                    // Iserialize new object
                    IObject* pObject = pConstructor->GetConstructedObject( objId );
                    if (pObject)
                    {
                        swapper.m_Serializer.Serialize( pObject );
                    }
                }
            }

            // Do a second pass, initializing objects now that they've all been serialized
            for( size_t i = 0; i < m_Constructors.size(); ++i )
            {
                IObjectConstructor* pConstructor = m_Constructors[i];
                for( PerTypeObjectId objId = 0; objId < pConstructor->GetNumberConstructedObjects(); ++ objId )
                {
                    IObject* pObject = pConstructor->GetConstructedObject( objId );
                    if (pObject)
                    {
                        pObject->Init(false);
                    }
                }
            }
        }
    }
    else
    {
        if( m_pLogger ) m_pLogger->LogInfo( "Object swap completed");
        if( swapper.HasHadException() && PHASE_DELETEOLD == swapper.m_ProtectedPhase )
        {
            if( m_pLogger ) m_pLogger->LogError( "Exception during object destruction of old objects, leaking." );
        }
    }

    // Notify any listeners that constructors have changed
    TObjectFactoryListeners::iterator it = m_Listeners.begin();
    TObjectFactoryListeners::iterator itEnd = m_Listeners.end();
    while (it != itEnd)
    {
        (*it)->OnConstructorsAdded();
        ++it;
    }
}
开发者ID:dtmoodie,项目名称:RuntimeCompiledCPlusPlus,代码行数:92,代码来源:ObjectFactorySystem.cpp


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