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C++ IDirectSoundBuffer8::Unlock方法代码示例

本文整理汇总了C++中IDirectSoundBuffer8::Unlock方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectSoundBuffer8::Unlock方法的具体用法?C++ IDirectSoundBuffer8::Unlock怎么用?C++ IDirectSoundBuffer8::Unlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDirectSoundBuffer8的用法示例。


在下文中一共展示了IDirectSoundBuffer8::Unlock方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Init


//.........这里部分代码省略.........

			if( (FAILED(GUIDFromString( guid, &cGuid ))) ||
				FAILED( DirectSoundCreate8(&cGuid,&dsound,NULL) ) )
					throw std::runtime_error( "try again?" );
		}
		catch( std::runtime_error& )
		{
			// if the GUID failed, just open up the default dsound driver:
			if( FAILED(DirectSoundCreate8(NULL,&dsound,NULL) ) )
				throw std::runtime_error( "DirectSound failed to initialize!" );
		}

		if( FAILED(dsound->SetCooperativeLevel(GetDesktopWindow(),DSSCL_PRIORITY)) )
			throw std::runtime_error( "DirectSound Error: Cooperative level could not be set." );

		// Determine the user's speaker configuration, and select an expansion option as needed.
		// FAIL : Directsound doesn't appear to support audio expansion >_<

		DWORD speakerConfig = 2;
		//dsound->GetSpeakerConfig( &speakerConfig );

		IDirectSoundBuffer* buffer_;
 		DSBUFFERDESC desc;

		// Set up WAV format structure.

		memset(&wfx, 0, sizeof(WAVEFORMATEX));
		wfx.wFormatTag		= WAVE_FORMAT_PCM;
		wfx.nSamplesPerSec	= SampleRate;
		wfx.nChannels		= (WORD)speakerConfig;
		wfx.wBitsPerSample	= 16;
		wfx.nBlockAlign		= 2*(WORD)speakerConfig;
		wfx.nAvgBytesPerSec	= SampleRate * wfx.nBlockAlign;
		wfx.cbSize			= 0;

		uint BufferSizeBytes = BufferSize * wfx.nBlockAlign;

		// Set up DSBUFFERDESC structure.

		memset(&desc, 0, sizeof(DSBUFFERDESC));
		desc.dwSize = sizeof(DSBUFFERDESC);
		desc.dwFlags =  DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
		desc.dwBufferBytes = BufferSizeBytes * m_NumBuffers;
		desc.lpwfxFormat = &wfx;

		// Try a hardware buffer first, and then fall back on a software buffer if
		// that one fails.

		desc.dwFlags |= m_UseHardware ? DSBCAPS_LOCHARDWARE : DSBCAPS_LOCSOFTWARE;
		desc.dwFlags |= m_DisableGlobalFocus ? DSBCAPS_STICKYFOCUS : DSBCAPS_GLOBALFOCUS;

		if( FAILED(dsound->CreateSoundBuffer(&desc, &buffer_, 0) ) )
		{
			if( m_UseHardware )
			{
				desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_LOCSOFTWARE;
				desc.dwFlags |= m_DisableGlobalFocus ? DSBCAPS_STICKYFOCUS : DSBCAPS_GLOBALFOCUS;

				if( FAILED(dsound->CreateSoundBuffer(&desc, &buffer_, 0) ) )
					throw std::runtime_error( "DirectSound Error: Buffer could not be created." );
			}

			throw std::runtime_error( "DirectSound Error: Buffer could not be created." );
		}
		if(	FAILED(buffer_->QueryInterface(IID_IDirectSoundBuffer8,(void**)&buffer)) || buffer == NULL )
			throw std::runtime_error( "DirectSound Error: Interface could not be queried." );

		buffer_->Release();
		verifyc( buffer->QueryInterface(IID_IDirectSoundNotify8,(void**)&buffer_notify) );

		DSBPOSITIONNOTIFY not[MAX_BUFFER_COUNT];

		for(uint i=0;i<m_NumBuffers;i++)
		{
			buffer_events[i] = CreateEvent(NULL,FALSE,FALSE,NULL);
			not[i].dwOffset = (wfx.nBlockAlign + BufferSizeBytes*(i+1)) % desc.dwBufferBytes;
			not[i].hEventNotify = buffer_events[i];
		}

		buffer_notify->SetNotificationPositions(m_NumBuffers,not);

		LPVOID p1=0,p2=0;
		DWORD s1=0,s2=0;

		verifyc(buffer->Lock(0,desc.dwBufferBytes,&p1,&s1,&p2,&s2,0));
		assert(p2==0);
		memset(p1,0,s1);
		verifyc(buffer->Unlock(p1,s1,p2,s2));

		//Play the buffer !
		verifyc(buffer->Play(0,0,DSBPLAY_LOOPING));

		// Start Thread
		myLastWrite = 0;
		dsound_running = true;
		thread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)RThread<StereoOut16>,this,0,&tid);
		SetThreadPriority(thread,THREAD_PRIORITY_ABOVE_NORMAL);

		return 0;
	}
开发者ID:mauzus,项目名称:progenitor,代码行数:101,代码来源:SndOut_DSound.cpp

示例2: Init

	s32 Init()
	{
		numBuffers = Config_DSoundOut.NumBuffers;

		//
		// Initialize DSound
		//
		GUID cGuid;

		try
		{
			if( Config_DSoundOut.Device.empty() )
				throw std::runtime_error( "screw it" );
			
			// Convert from unicode to ANSI:
			char guid[256];
			sprintf_s( guid, "%S", Config_DSoundOut.Device.c_str() );
			
			if( (FAILED(GUIDFromString( guid, &cGuid ))) ||
				FAILED( DirectSoundCreate8(&cGuid,&dsound,NULL) ) )
					throw std::runtime_error( "try again?" );
		}
		catch( std::runtime_error& )
		{
			// if the GUID failed, just open up the default dsound driver:
			if( FAILED(DirectSoundCreate8(NULL,&dsound,NULL) ) )
				throw std::runtime_error( "DirectSound failed to initialize!" );
		}

		if( FAILED(dsound->SetCooperativeLevel(GetDesktopWindow(),DSSCL_PRIORITY)) )
			throw std::runtime_error( "DirectSound Error: Cooperative level could not be set." );
		
		// Determine the user's speaker configuration, and select an expansion option as needed.
		// FAIL : Directsound doesn't appear to support audio expansion >_<
		
		DWORD speakerConfig = 2;
		//dsound->GetSpeakerConfig( &speakerConfig );

		IDirectSoundBuffer* buffer_;
 		DSBUFFERDESC desc; 
	 
		// Set up WAV format structure. 
	 
		memset(&wfx, 0, sizeof(WAVEFORMATEX)); 
		wfx.wFormatTag		= WAVE_FORMAT_PCM;
		wfx.nSamplesPerSec	= SampleRate;
		wfx.nChannels		= (WORD)speakerConfig;
		wfx.wBitsPerSample	= 16;
		wfx.nBlockAlign		= 2*(WORD)speakerConfig;
		wfx.nAvgBytesPerSec	= SampleRate * wfx.nBlockAlign;
		wfx.cbSize			= 0;

		uint BufferSizeBytes = BufferSize * wfx.nBlockAlign;
	 
		// Set up DSBUFFERDESC structure. 
	 
		memset(&desc, 0, sizeof(DSBUFFERDESC)); 
		desc.dwSize = sizeof(DSBUFFERDESC); 
		desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;// _CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY; 
		desc.dwBufferBytes = BufferSizeBytes * numBuffers;
		desc.lpwfxFormat = &wfx;
	 
		desc.dwFlags |= DSBCAPS_LOCSOFTWARE;
		desc.dwFlags |= DSBCAPS_GLOBALFOCUS;
	 
		if( FAILED(dsound->CreateSoundBuffer(&desc,&buffer_,0) ) )
			throw std::runtime_error( "DirectSound Error: Interface could not be queried." );
		
		if(	FAILED(buffer_->QueryInterface(IID_IDirectSoundBuffer8,(void**)&buffer)) )
			throw std::runtime_error( "DirectSound Error: Interface could not be queried." );

		buffer_->Release();
		verifyc( buffer->QueryInterface(IID_IDirectSoundNotify8,(void**)&buffer_notify) );

		DSBPOSITIONNOTIFY not[MAX_BUFFER_COUNT];
	 
		for(u32 i=0;i<numBuffers;i++)
		{
			// [Air] note: wfx.nBlockAlign modifier was *10 -- seems excessive to me but maybe
			// it was needed for some quirky driver?  Theoretically we want the notification as soon
			// as possible after the buffer has finished playing.

			buffer_events[i] = CreateEvent(NULL,FALSE,FALSE,NULL);
			not[i].dwOffset = (wfx.nBlockAlign + BufferSizeBytes*(i+1)) % desc.dwBufferBytes;
			not[i].hEventNotify = buffer_events[i];
		}
	 
		buffer_notify->SetNotificationPositions(numBuffers,not);
	 
		LPVOID p1=0,p2=0;
		DWORD s1=0,s2=0;
	 
		verifyc(buffer->Lock(0,desc.dwBufferBytes,&p1,&s1,&p2,&s2,0));
		assert(p2==0);
		memset(p1,0,s1);
		verifyc(buffer->Unlock(p1,s1,p2,s2));
	 
		//Play the buffer !
		verifyc(buffer->Play(0,0,DSBPLAY_LOOPING));

//.........这里部分代码省略.........
开发者ID:0xZERO3,项目名称:PCSX2-rr-lua,代码行数:101,代码来源:SndOut_DSound.cpp

示例3: CreateSound


//.........这里部分代码省略.........
    // Read in the wave file header.
    count = fread(&waveFileHeader, sizeof(waveFileHeader), 1, filePtr);
    assert(count == 1);

    // Check that the chunk ID is the RIFF format.
    assert( (waveFileHeader.chunkId[0] == 'R') && 
            (waveFileHeader.chunkId[1] == 'I') && 
            (waveFileHeader.chunkId[2] == 'F') && 
            (waveFileHeader.chunkId[3] == 'F'));

    // Check that the file format is the WAVE format.
    assert( (waveFileHeader.format[0] == 'W') && 
            (waveFileHeader.format[1] == 'A') &&
            (waveFileHeader.format[2] == 'V') &&
            (waveFileHeader.format[3] == 'E'));

    // Check that the sub chunk ID is the fmt format.
    assert( (waveFileHeader.subChunkId[0] == 'f') && 
            (waveFileHeader.subChunkId[1] == 'm') &&
            (waveFileHeader.subChunkId[2] == 't') && 
            (waveFileHeader.subChunkId[3] == ' '));

    // Check that the audio format is WAVE_FORMAT_PCM.
    assert(waveFileHeader.audioFormat == WAVE_FORMAT_PCM);

    // Check that the wave file was recorded in stereo format.
    assert(waveFileHeader.numChannels == 2);

    // Check that the wave file was recorded at a sample rate of 44.1 KHz.
    assert(waveFileHeader.sampleRate == 44100);

    // Ensure that the wave file was recorded in 16 bit format.
    assert(waveFileHeader.bitsPerSample == 16);

    // Check for the data chunk header.
    assert( (waveFileHeader.dataChunkId[0] == 'd') && 
            (waveFileHeader.dataChunkId[1] == 'a') &&
            (waveFileHeader.dataChunkId[2] == 't') &&
            (waveFileHeader.dataChunkId[3] == 'a'));

    // Set the wave format of secondary buffer that this wave file will be loaded onto.
    waveFormat.wFormatTag = WAVE_FORMAT_PCM;
    waveFormat.nSamplesPerSec = 44100;
    waveFormat.wBitsPerSample = 16;
    waveFormat.nChannels = 2;
    waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
    waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
    waveFormat.cbSize = 0;

    // Set the buffer description of the secondary sound buffer that the wave file will be loaded onto.
    bufferDesc.dwSize = sizeof(DSBUFFERDESC);
    bufferDesc.dwFlags = DSBCAPS_CTRLVOLUME;
    bufferDesc.dwBufferBytes = waveFileHeader.dataSize;
    bufferDesc.dwReserved = 0;
    bufferDesc.lpwfxFormat = &waveFormat;
    bufferDesc.guid3DAlgorithm = GUID_NULL;

    // Create a temporary sound buffer with the specific buffer settings.
    result = m_pDirectSound->CreateSoundBuffer(&bufferDesc, &tempBuffer, NULL);
    assert(!FAILED(result));

    // Test the buffer format against the direct sound 8 interface and create the secondary buffer.
    result = tempBuffer->QueryInterface(IID_IDirectSoundBuffer8, (void**)&pSecondaryBuffer);
    assert(!FAILED(result));

    // Release the temporary buffer.
    tempBuffer->Release();
    tempBuffer = 0;

    // Move to the beginning of the wave data which starts at the end of the data chunk header.
    fseek(filePtr, sizeof(SWaveHeaderType), SEEK_SET);

    // Create a temporary buffer to hold the wave file data.
    waveData = new unsigned char[waveFileHeader.dataSize];
    assert(waveData);

    // Read in the wave file data into the newly created buffer.
    count = fread(waveData, 1, waveFileHeader.dataSize, filePtr);
    assert(count == waveFileHeader.dataSize);

    // Close the file once done reading.
    error = fclose(filePtr);
    assert(error == 0);

    // Lock the secondary buffer to write wave data into it.
    result = pSecondaryBuffer->Lock(0, waveFileHeader.dataSize, (void**)&bufferPtr, (DWORD*)&bufferSize, NULL, 0, 0);
    assert(!FAILED(result));

    // Copy the wave data into the buffer.
    memcpy(bufferPtr, waveData, waveFileHeader.dataSize);

    // Unlock the secondary buffer after the data has been written to it.
    result = pSecondaryBuffer->Unlock((void*)bufferPtr, bufferSize, NULL, 0);
    assert(!FAILED(result));
    
    // Release the wave data since it was copied into the secondary buffer.
    delete [] waveData;

    return CSound(pSecondaryBuffer);
}
开发者ID:uUJsd7PX,项目名称:Source,代码行数:101,代码来源:Sound.cpp


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