本文整理汇总了C++中IDirectSoundBuffer8::Play方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectSoundBuffer8::Play方法的具体用法?C++ IDirectSoundBuffer8::Play怎么用?C++ IDirectSoundBuffer8::Play使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirectSoundBuffer8
的用法示例。
在下文中一共展示了IDirectSoundBuffer8::Play方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void VDAudioOutputDirectSoundW32::StartPlayback() {
if (!mbDSBufferPlaying) {
if (mpDSBuffer)
mpDSBuffer->Play(0, 0, DSBPLAY_LOOPING);
mbDSBufferPlaying = true;
}
}
示例2: if
void SoundLibrary3dDirectSound::DisableDspFX( int _channel )
{
int errCode;
AppDebugAssert(GetNumFilters(_channel) > 0);
DirectSoundChannel *channel;
if (_channel == m_musicChannelId) channel = m_musicChannel;
else channel = &m_channels[_channel];
IDirectSoundBuffer8 *buffer = (IDirectSoundBuffer8 *) channel->m_bufferInterface;
//
// Stop the channel
errCode = buffer->Stop();
SOUNDASSERT( errCode, "Direct sound couldn't stop a secondary buffer" );
//
// Shut down the filters
int numDxFilters = 0;
for (int i = 0; i < NUM_FILTERS; ++i)
{
SoundLibFilter *filter = &channel->m_dspFX[i];
if (filter->m_userFilter != NULL)
{
delete filter->m_userFilter;
filter->m_userFilter = NULL;
}
else if (filter->m_dxFilter)
{
numDxFilters++;
}
filter->m_dxFilter = false;
}
if (numDxFilters > 0)
{
errCode = buffer->SetFX( 0, NULL, NULL );
SOUNDASSERT( errCode, "Direct sound couldn't set fx" );
}
//
// Restart the channel
errCode = buffer->Play( 0, 0, DSBPLAY_LOOPING );
SOUNDASSERT( errCode, "Direct sound couldn't play a secondary buffer" );
}
示例3: Init
s32 Init()
{
numBuffers = Config_DSoundOut.NumBuffers;
//
// Initialize DSound
//
GUID cGuid;
try
{
if( Config_DSoundOut.Device.empty() )
throw std::runtime_error( "screw it" );
// Convert from unicode to ANSI:
char guid[256];
sprintf_s( guid, "%S", Config_DSoundOut.Device.c_str() );
if( (FAILED(GUIDFromString( guid, &cGuid ))) ||
FAILED( DirectSoundCreate8(&cGuid,&dsound,NULL) ) )
throw std::runtime_error( "try again?" );
}
catch( std::runtime_error& )
{
// if the GUID failed, just open up the default dsound driver:
if( FAILED(DirectSoundCreate8(NULL,&dsound,NULL) ) )
throw std::runtime_error( "DirectSound failed to initialize!" );
}
if( FAILED(dsound->SetCooperativeLevel(GetDesktopWindow(),DSSCL_PRIORITY)) )
throw std::runtime_error( "DirectSound Error: Cooperative level could not be set." );
// Determine the user's speaker configuration, and select an expansion option as needed.
// FAIL : Directsound doesn't appear to support audio expansion >_<
DWORD speakerConfig = 2;
//dsound->GetSpeakerConfig( &speakerConfig );
IDirectSoundBuffer* buffer_;
DSBUFFERDESC desc;
// Set up WAV format structure.
memset(&wfx, 0, sizeof(WAVEFORMATEX));
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nSamplesPerSec = SampleRate;
wfx.nChannels = (WORD)speakerConfig;
wfx.wBitsPerSample = 16;
wfx.nBlockAlign = 2*(WORD)speakerConfig;
wfx.nAvgBytesPerSec = SampleRate * wfx.nBlockAlign;
wfx.cbSize = 0;
uint BufferSizeBytes = BufferSize * wfx.nBlockAlign;
// Set up DSBUFFERDESC structure.
memset(&desc, 0, sizeof(DSBUFFERDESC));
desc.dwSize = sizeof(DSBUFFERDESC);
desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;// _CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
desc.dwBufferBytes = BufferSizeBytes * numBuffers;
desc.lpwfxFormat = &wfx;
desc.dwFlags |= DSBCAPS_LOCSOFTWARE;
desc.dwFlags |= DSBCAPS_GLOBALFOCUS;
if( FAILED(dsound->CreateSoundBuffer(&desc,&buffer_,0) ) )
throw std::runtime_error( "DirectSound Error: Interface could not be queried." );
if( FAILED(buffer_->QueryInterface(IID_IDirectSoundBuffer8,(void**)&buffer)) )
throw std::runtime_error( "DirectSound Error: Interface could not be queried." );
buffer_->Release();
verifyc( buffer->QueryInterface(IID_IDirectSoundNotify8,(void**)&buffer_notify) );
DSBPOSITIONNOTIFY not[MAX_BUFFER_COUNT];
for(u32 i=0;i<numBuffers;i++)
{
// [Air] note: wfx.nBlockAlign modifier was *10 -- seems excessive to me but maybe
// it was needed for some quirky driver? Theoretically we want the notification as soon
// as possible after the buffer has finished playing.
buffer_events[i] = CreateEvent(NULL,FALSE,FALSE,NULL);
not[i].dwOffset = (wfx.nBlockAlign + BufferSizeBytes*(i+1)) % desc.dwBufferBytes;
not[i].hEventNotify = buffer_events[i];
}
buffer_notify->SetNotificationPositions(numBuffers,not);
LPVOID p1=0,p2=0;
DWORD s1=0,s2=0;
verifyc(buffer->Lock(0,desc.dwBufferBytes,&p1,&s1,&p2,&s2,0));
assert(p2==0);
memset(p1,0,s1);
verifyc(buffer->Unlock(p1,s1,p2,s2));
//Play the buffer !
verifyc(buffer->Play(0,0,DSBPLAY_LOOPING));
//.........这里部分代码省略.........
示例4: Init
//.........这里部分代码省略.........
if( (FAILED(GUIDFromString( guid, &cGuid ))) ||
FAILED( DirectSoundCreate8(&cGuid,&dsound,NULL) ) )
throw std::runtime_error( "try again?" );
}
catch( std::runtime_error& )
{
// if the GUID failed, just open up the default dsound driver:
if( FAILED(DirectSoundCreate8(NULL,&dsound,NULL) ) )
throw std::runtime_error( "DirectSound failed to initialize!" );
}
if( FAILED(dsound->SetCooperativeLevel(GetDesktopWindow(),DSSCL_PRIORITY)) )
throw std::runtime_error( "DirectSound Error: Cooperative level could not be set." );
// Determine the user's speaker configuration, and select an expansion option as needed.
// FAIL : Directsound doesn't appear to support audio expansion >_<
DWORD speakerConfig = 2;
//dsound->GetSpeakerConfig( &speakerConfig );
IDirectSoundBuffer* buffer_;
DSBUFFERDESC desc;
// Set up WAV format structure.
memset(&wfx, 0, sizeof(WAVEFORMATEX));
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nSamplesPerSec = SampleRate;
wfx.nChannels = (WORD)speakerConfig;
wfx.wBitsPerSample = 16;
wfx.nBlockAlign = 2*(WORD)speakerConfig;
wfx.nAvgBytesPerSec = SampleRate * wfx.nBlockAlign;
wfx.cbSize = 0;
uint BufferSizeBytes = BufferSize * wfx.nBlockAlign;
// Set up DSBUFFERDESC structure.
memset(&desc, 0, sizeof(DSBUFFERDESC));
desc.dwSize = sizeof(DSBUFFERDESC);
desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
desc.dwBufferBytes = BufferSizeBytes * m_NumBuffers;
desc.lpwfxFormat = &wfx;
// Try a hardware buffer first, and then fall back on a software buffer if
// that one fails.
desc.dwFlags |= m_UseHardware ? DSBCAPS_LOCHARDWARE : DSBCAPS_LOCSOFTWARE;
desc.dwFlags |= m_DisableGlobalFocus ? DSBCAPS_STICKYFOCUS : DSBCAPS_GLOBALFOCUS;
if( FAILED(dsound->CreateSoundBuffer(&desc, &buffer_, 0) ) )
{
if( m_UseHardware )
{
desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_LOCSOFTWARE;
desc.dwFlags |= m_DisableGlobalFocus ? DSBCAPS_STICKYFOCUS : DSBCAPS_GLOBALFOCUS;
if( FAILED(dsound->CreateSoundBuffer(&desc, &buffer_, 0) ) )
throw std::runtime_error( "DirectSound Error: Buffer could not be created." );
}
throw std::runtime_error( "DirectSound Error: Buffer could not be created." );
}
if( FAILED(buffer_->QueryInterface(IID_IDirectSoundBuffer8,(void**)&buffer)) || buffer == NULL )
throw std::runtime_error( "DirectSound Error: Interface could not be queried." );
buffer_->Release();
verifyc( buffer->QueryInterface(IID_IDirectSoundNotify8,(void**)&buffer_notify) );
DSBPOSITIONNOTIFY not[MAX_BUFFER_COUNT];
for(uint i=0;i<m_NumBuffers;i++)
{
buffer_events[i] = CreateEvent(NULL,FALSE,FALSE,NULL);
not[i].dwOffset = (wfx.nBlockAlign + BufferSizeBytes*(i+1)) % desc.dwBufferBytes;
not[i].hEventNotify = buffer_events[i];
}
buffer_notify->SetNotificationPositions(m_NumBuffers,not);
LPVOID p1=0,p2=0;
DWORD s1=0,s2=0;
verifyc(buffer->Lock(0,desc.dwBufferBytes,&p1,&s1,&p2,&s2,0));
assert(p2==0);
memset(p1,0,s1);
verifyc(buffer->Unlock(p1,s1,p2,s2));
//Play the buffer !
verifyc(buffer->Play(0,0,DSBPLAY_LOOPING));
// Start Thread
myLastWrite = 0;
dsound_running = true;
thread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)RThread<StereoOut16>,this,0,&tid);
SetThreadPriority(thread,THREAD_PRIORITY_ABOVE_NORMAL);
return 0;
}
示例5: AppReleaseAssert
void SoundLibrary3dDirectSound::EnableDspFX(int _channel, int _numFilters, int const *_filterTypes)
{
AppReleaseAssert( _numFilters > 0, "Bad argument passed to EnableFilters" );
AppDebugAssert(_channel >= 0 && _channel < m_numChannels);
DirectSoundChannel *channel;
if (_channel == m_musicChannelId) channel = m_musicChannel;
else channel = &m_channels[_channel];
int errCode;
IDirectSoundBuffer8 *buffer = (IDirectSoundBuffer8 *) channel->m_bufferInterface;
if (GetNumFilters(_channel) > 0)
{
DisableDspFX(_channel);
}
//
// Prepare the sound descriptions
DSEFFECTDESC desc[DSP_DSOUND_WAVESREVERB];
int numDSoundFilters = 0;
for( int i = 0; i < _numFilters; ++i )
{
if (_filterTypes[i] <= DSP_DSOUND_WAVESREVERB)
{
ZeroMemory( &desc[numDSoundFilters], sizeof(DSEFFECTDESC) );
desc[numDSoundFilters].dwSize = sizeof( DSEFFECTDESC );
desc[numDSoundFilters].dwFlags = DSFX_LOCSOFTWARE;
desc[numDSoundFilters].guidDSFXClass = *s_dxDescriptors[ _filterTypes[i] ].m_sfxClass;
AppDebugAssert(
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_CHORUS ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_COMPRESSOR ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_DISTORTION ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_ECHO ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_FLANGER ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_GARGLE ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_I3DL2REVERB ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_PARAMEQ ||
desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_WAVES_REVERB
);
++numDSoundFilters;
}
}
unsigned long results[NUM_FILTERS];
if (numDSoundFilters > 0)
{
//
// Stop the channel
errCode = buffer->Stop();
SOUNDASSERT( errCode, "Direct sound couldn't stop a secondary buffer from playing" );
//
// Set up the filters
errCode = buffer->SetFX( numDSoundFilters, desc, results );
SOUNDASSERT( errCode, "Direct sound couldn't set fx" );
//
// Restart the channel
errCode = buffer->Play( 0, 0, DSBPLAY_LOOPING );
SOUNDASSERT( errCode, "Direct sound couldn't play a secondary buffer" );
}
for( int i = 0; i < _numFilters; ++i )
{
AppDebugAssert(_filterTypes[i] >= 0);
if (_filterTypes[i] <= DSP_DSOUND_WAVESREVERB)
{
AppReleaseAssert( results[i] == DSFXR_LOCSOFTWARE, "DirectSound couldn't enable filter" );
channel->m_dspFX[i].m_dxFilter = true;
}
switch (_filterTypes[i])
{
case DSP_RESONANTLOWPASS:
channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspResLowPass(m_sampleRate);
break;
case DSP_BITCRUSHER:
channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspBitCrusher(m_sampleRate);
break;
case DSP_GARGLE:
channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspGargle(m_sampleRate);
break;
case DSP_ECHO:
channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspEcho(m_sampleRate);
break;
case DSP_SIMPLE_REVERB:
channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspReverb(m_sampleRate);
break;
//.........这里部分代码省略.........