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C++ IDirectSoundBuffer8::SetFX方法代码示例

本文整理汇总了C++中IDirectSoundBuffer8::SetFX方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectSoundBuffer8::SetFX方法的具体用法?C++ IDirectSoundBuffer8::SetFX怎么用?C++ IDirectSoundBuffer8::SetFX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDirectSoundBuffer8的用法示例。


在下文中一共展示了IDirectSoundBuffer8::SetFX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

void SoundLibrary3dDirectSound::DisableDspFX( int _channel )
{
    int errCode;

	AppDebugAssert(GetNumFilters(_channel) > 0);

   	DirectSoundChannel *channel;
	if (_channel == m_musicChannelId) channel = m_musicChannel;
	else				channel = &m_channels[_channel];

	IDirectSoundBuffer8 *buffer = (IDirectSoundBuffer8 *) channel->m_bufferInterface;

	
    //
    // Stop the channel

    errCode = buffer->Stop();
    SOUNDASSERT( errCode, "Direct sound couldn't stop a secondary buffer" );

    
    //
    // Shut down the filters

	int numDxFilters = 0;
	for (int i = 0; i < NUM_FILTERS; ++i)
	{
		SoundLibFilter *filter = &channel->m_dspFX[i];
		if (filter->m_userFilter != NULL)
		{
			delete filter->m_userFilter; 
            filter->m_userFilter = NULL;
		}
		else if (filter->m_dxFilter)
		{
			numDxFilters++;
		}
		filter->m_dxFilter = false;
	}
	if (numDxFilters > 0)
	{
		errCode = buffer->SetFX( 0, NULL, NULL );
        SOUNDASSERT( errCode, "Direct sound couldn't set fx" );
	}

    
    //
    // Restart the channel

    errCode = buffer->Play( 0, 0,  DSBPLAY_LOOPING );
    SOUNDASSERT( errCode, "Direct sound couldn't play a secondary buffer" );    
}
开发者ID:gene9,项目名称:Darwinia-and-Multiwinia-Source-Code,代码行数:51,代码来源:sound_library_3d_dsound.cpp

示例2: AppReleaseAssert

void SoundLibrary3dDirectSound::EnableDspFX(int _channel, int _numFilters, int const *_filterTypes)
{
    AppReleaseAssert( _numFilters > 0, "Bad argument passed to EnableFilters" );

	AppDebugAssert(_channel >= 0 && _channel < m_numChannels);
	DirectSoundChannel *channel;
	if (_channel == m_musicChannelId) channel = m_musicChannel;
	else				channel = &m_channels[_channel];

    int errCode;
    IDirectSoundBuffer8 *buffer = (IDirectSoundBuffer8 *) channel->m_bufferInterface;


	if (GetNumFilters(_channel) > 0)
	{
		DisableDspFX(_channel);
	}


    //
    // Prepare the sound descriptions

    DSEFFECTDESC desc[DSP_DSOUND_WAVESREVERB];
    int numDSoundFilters = 0;
	for( int i = 0; i < _numFilters; ++i )
    {
		if (_filterTypes[i] <= DSP_DSOUND_WAVESREVERB)
		{
			ZeroMemory( &desc[numDSoundFilters], sizeof(DSEFFECTDESC) );
			desc[numDSoundFilters].dwSize = sizeof( DSEFFECTDESC );
			desc[numDSoundFilters].dwFlags = DSFX_LOCSOFTWARE;    
			desc[numDSoundFilters].guidDSFXClass = *s_dxDescriptors[ _filterTypes[i] ].m_sfxClass;

			AppDebugAssert(
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_CHORUS ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_COMPRESSOR ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_DISTORTION ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_ECHO ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_FLANGER ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_GARGLE ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_I3DL2REVERB ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_STANDARD_PARAMEQ ||
				desc[numDSoundFilters].guidDSFXClass == GUID_DSFX_WAVES_REVERB
				);
			++numDSoundFilters;
		}
    }
    
	unsigned long results[NUM_FILTERS];
	if (numDSoundFilters > 0)
	{
		//
		// Stop the channel

		errCode = buffer->Stop();
		SOUNDASSERT( errCode, "Direct sound couldn't stop a secondary buffer from playing" );


		//
		// Set up the filters

		errCode = buffer->SetFX( numDSoundFilters, desc, results );
		SOUNDASSERT( errCode, "Direct sound couldn't set fx" );


		//
		// Restart the channel

		errCode = buffer->Play( 0, 0,  DSBPLAY_LOOPING );
		SOUNDASSERT( errCode, "Direct sound couldn't play a secondary buffer" );
	}


    for( int i = 0; i < _numFilters; ++i )
    {
		AppDebugAssert(_filterTypes[i] >= 0);
		
		if (_filterTypes[i] <= DSP_DSOUND_WAVESREVERB)
		{
	        AppReleaseAssert( results[i] == DSFXR_LOCSOFTWARE, "DirectSound couldn't enable filter" );
			channel->m_dspFX[i].m_dxFilter = true;
		}

		switch (_filterTypes[i])
		{
			case DSP_RESONANTLOWPASS:
				channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspResLowPass(m_sampleRate);
				break;
			case DSP_BITCRUSHER:
				channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspBitCrusher(m_sampleRate);
				break;
			case DSP_GARGLE:
				channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspGargle(m_sampleRate);
				break;
			case DSP_ECHO:
				channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspEcho(m_sampleRate);
				break;
			case DSP_SIMPLE_REVERB:
				channel->m_dspFX[_filterTypes[i]].m_userFilter = new DspReverb(m_sampleRate);
				break;
//.........这里部分代码省略.........
开发者ID:gene9,项目名称:Darwinia-and-Multiwinia-Source-Code,代码行数:101,代码来源:sound_library_3d_dsound.cpp


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