本文整理汇总了C++中Human::isAmbulanceTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ Human::isAmbulanceTeam方法的具体用法?C++ Human::isAmbulanceTeam怎么用?C++ Human::isAmbulanceTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Human
的用法示例。
在下文中一共展示了Human::isAmbulanceTeam方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updatePositions
void WorldModel::updatePositions()
{
for (int i = 0; i < (int) ambulanceTeams.size(); i++)
{
Human *human = ambulanceTeams[i];
if (human->getMotionlessObject() == NULL || human->getMotionlessObject()->getId() != human->getPosition())
{
human->setMotionlessObject((MotionlessObject*) objects[human->getPosition()]);
LOG(Main, 1) << "update position of " << human->getId() << " : " << human->getMotionlessObject()->getId() << endl;
}
}
for (int i = 0; i < (int) humans.size(); i++)
{
Human *human = humans[i];
if (!human->isAmbulanceTeam())
{
bool flag = false;
for (int j = 0; j < (int) ambulanceTeams.size(); j++)
if (ambulanceTeams[j]->getId() == human->getPosition())
{
human->setMotionlessObject((MotionlessObject*) objects[ambulanceTeams[j]->getPosition()]);
LOG(Main, 1) << "update position of (loaded in ambulance) " << human->getId() << " : " << human->getMotionlessObject()->getId() << endl;
flag = true;
break;
}
if (human->getMotionlessObject() == NULL || (human->getMotionlessObject()->getId() != human->getPosition() && !flag))
{
human->setMotionlessObject((MotionlessObject*) objects[human->getPosition()]);
LOG(Main, 1) << "update position of " << human->getId() << " : " << human->getMotionlessObject()->getId() << endl;
}
}
if (human->getLastCycleUpdatedBySense() != world->getTime())
{
human->setX(human->getMotionlessObject()->getX());
human->setY(human->getMotionlessObject()->getY());
}
}
if (self->isPlatoon())
{
for (int i = 0; i < civilians.size(); i++)
{
if (((Platoon*) self)->getMotionlessObject()->motionlessIndex == civilians[i]->getMotionlessObject()->motionlessIndex && getTime() - civilians[i]->getLastCycleUpdated() > 1)
civilians[i]->isAvailable = false;
}
}
//set civilians to buildingBlocks
if (self->isPoliceForce())
{
for (int i = 0; i < buildingBlocks.size(); i++)
buildingBlocks[i]->civilians.clear();
for (int i = 0; i < civilians.size(); i++)
{
if (civilians[i]->getMotionlessObject()->isBuilding())
{
LOG(Main, 4) << "civ: " << civilians[i]->getId() << endl;
LOG(Main, 4) << "((Building*)civilians[i]->getMotionlessObject())->blockNum = " << ((Building*) civilians[i]->getMotionlessObject())->blockNum << endl;
buildingBlocks[((Building*) civilians[i]->getMotionlessObject())->blockNum]->civilians.push_back(civilians[i]);
}
}
}
if (self->isPlatoon())
((Platoon*) self)->getMotionlessObject()->iHaveBeenHere = true;
}