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C++ Hud::DrawHUD方法代码示例

本文整理汇总了C++中Hud::DrawHUD方法的典型用法代码示例。如果您正苦于以下问题:C++ Hud::DrawHUD方法的具体用法?C++ Hud::DrawHUD怎么用?C++ Hud::DrawHUD使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hud的用法示例。


在下文中一共展示了Hud::DrawHUD方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
      if(anKeyState[SDLK_SPACE] || anKeyState[SDLK_RETURN] || anKeyState[SDLK_s])
        cursor.StampCurrentObject(&level);
      if(anKeyState[SDLK_DELETE] || anKeyState[SDLK_d])
        cursor.DeleteUnderCursor(&level);

      if(anKeyState[SDLK_PAGEUP])
        cursor.ForwardObject();
      if(anKeyState[SDLK_PAGEDOWN])
        cursor.BackwardObject();

      // 1 - 9 keys select object
      if(anKeyState[SDLK_1])
        cursor.SelectObject(0);
      if(anKeyState[SDLK_2])
        cursor.SelectObject(1);
      if(anKeyState[SDLK_3])
        cursor.SelectObject(2);
      if(anKeyState[SDLK_4])
        cursor.SelectObject(3);
      if(anKeyState[SDLK_5])
        cursor.SelectObject(4);
      if(anKeyState[SDLK_6])
        cursor.SelectObject(5);
      if(anKeyState[SDLK_7])
        cursor.SelectObject(6);
      if(anKeyState[SDLK_8])
        cursor.SelectObject(7);
      if(anKeyState[SDLK_9])
        cursor.SelectObject(8);

      // buttons that should only be pressed, never held down (keyboard event data)
      if(sdleEvent.key.state == SDL_PRESSED)
      {
        switch(sdleEvent.key.keysym.sym)
        {
          case SDLK_ESCAPE:
            bDone = true;
            break;

          case SDLK_f:
            nVideoMode = !nVideoMode;
            SetVideoMode(psdlsScreen, nVideoMode);
            break;

          case SDLK_l:
            char szTmp[520];
            sprintf(szTmp, "bomns %s", szFilename);
            if(!level.WriteToFile(szFilename))
              fprintf(stderr, "Error writing level to: %s\n", szFilename);
            else
              fprintf(stderr, "Level written successfully to: %s\n", szFilename);

            // can't do this while editor is in fullscreen without a pretty big crash
            if(nVideoMode == MODE_FULLSCREEN) // not changing the nVideoMode variable so down there...
              SetVideoMode(psdlsScreen, MODE_WINDOWED);
            
            fprintf(stderr, "Launching level in bomns...\n");
            system(szTmp);
            fprintf(stderr, "Back to editing!\n");
            
            if(nVideoMode == MODE_FULLSCREEN)  // ...we can just read it again and change accordingly
              SetVideoMode(psdlsScreen, nVideoMode);
            break;

          case SDLK_F2:
            if(!level.WriteToFile(szFilename))
              fprintf(stderr, "Error writing level to: %s\n", szFilename);
            else
              fprintf(stderr, "Level successfully written to: %s\n", szFilename);
            break;

          case SDLK_F12: // clear the level... F12 is hard to hit by mistake, right?
            level.DeleteLevel();
            break;

          default:
            break;
        }
      }
    } // SDL_PollEvent

    ClearSurface(psdlsScreen);

    if(!level.DrawLevel(psdlsScreen))
      QuitWithError("Error drawing level to screen!\n");

    if(!hud.DrawHUD(psdlsScreen, 0, 580))
      QuitWithError("Error drawing HUD to screen!\n");

    if(!cursor.DrawCursor(psdlsScreen))
      QuitWithError("Error drawing cursor to screen!\n");

    SDL_Flip(psdlsScreen);

  } // while(!bDone)
  
  ShutDown();

  return 0;
}
开发者ID:keithfancher,项目名称:Bomns-for-Linux,代码行数:101,代码来源:editor.cpp


注:本文中的Hud::DrawHUD方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。