本文整理汇总了C++中HitInfo::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ HitInfo::clear方法的具体用法?C++ HitInfo::clear怎么用?C++ HitInfo::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HitInfo
的用法示例。
在下文中一共展示了HitInfo::clear方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: intersects
HitInfo CSGNode::intersects(Point3D origin, Vector3D dir) const {
HitInfo info;
origin = get_inverse() * origin;
dir = get_inverse() * dir;
bool first = true;
for (ChildList::const_iterator it = m_children.begin(); it != m_children.end(); ++it) {
HitInfo h = (*it)->intersects(origin, dir);
for (unsigned int i = 0; i < h.hits.size(); i++) {
h.hits.at(i).intersection = get_transform() * h.hits.at(i).intersection;
h.hits.at(i).normal = get_inverse().transpose() * h.hits.at(i).normal;
}
for (unsigned int i = 0; i < h.lines.size(); i++) {
h.lines.at(i).first.intersection = get_transform() *
h.lines.at(i).first.intersection;
h.lines.at(i).second.intersection = get_transform() *
h.lines.at(i).second.intersection;
h.lines.at(i).first.normal = get_inverse().transpose() *
h.lines.at(i).first.normal;
h.lines.at(i).second.normal = get_inverse().transpose() *
h.lines.at(i).second.normal;
}
switch(m_type) {
case UNION: {
info = HitInfo::merge_info(info, h);
break;
}
case INTERSECTION: {
if (first) {
info = h;
} else if (h.empty()) {
info.clear();
return info;
} else {
std::vector<HitInfo::LineSegment> lines;
for (unsigned int i = 0; i < info.lines.size(); i++) {
HitInfo::LineSegment line = info.lines.at(i);
for (unsigned int j = 0; j < h.lines.size(); j++) {
HitInfo::LineSegment sub = h.lines.at(j);
if (line.first.t >= sub.first.t && line.second.t <= sub.second.t) {
// subtracting line contains the first line
lines = HitInfo::insert_line_in_order(lines, line);
} else if (line.first.t < sub.first.t && line.second.t > sub.second.t) {
// first line contains subtracting line
lines = HitInfo::insert_line_in_order(lines, sub);
} else if (line.first.t > sub.first.t && line.first.t < sub.second.t &&
line.second.t > sub.second.t) {
// tail end of line overlaps with subtracting line.
double len = (sub.second.intersection-line.first.intersection).length();
if (len > EPSILON) {
lines = HitInfo::insert_line_in_order(lines,
std::make_pair(line.first, sub.second));
}
} else if (line.first.t < sub.first.t && line.second.t > sub.first.t &&
line.second.t < sub.second.t) {
// head end of line overlaps with subtracting line
double len = (line.second.intersection-sub.first.intersection).length();
if (len > EPSILON) {
lines = HitInfo::insert_line_in_order(lines,
std::make_pair(sub.first, line.second));
}
} else {
// no overlap, do nothing
continue;
}
}
}
info.lines = lines;
std::vector<Hit> hits;
for (unsigned i = 0; i < info.hits.size(); i++) {
Hit hit = info.hits.at(i);
for (unsigned j = 0; j < h.lines.size(); j++) {
HitInfo::LineSegment sub = h.lines.at(j);
if (hit.t > sub.first.t && hit.t < sub.second.t) {
hits.push_back(hit);
break;
}
}
}
info.hits = hits;
}
break;
}
case DIFFERENCE: {
if (first && h.empty()) {
return info;
} else if (first && !h.empty()) {
info = HitInfo::merge_info(info, h);
} else if (!h.empty()) {
std::vector<HitInfo::LineSegment> lines;
for (unsigned int i = 0; i < info.lines.size(); i++) {
HitInfo::LineSegment line = info.lines.at(i);
for (unsigned int j = 0; j < h.lines.size(); j++) {
HitInfo::LineSegment sub = h.lines.at(j);
if (line.first.t >= sub.first.t && line.second.t <= sub.second.t) {
// subtracting line contains the first line
continue;
//.........这里部分代码省略.........