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C++ Hit::getObject方法代码示例

本文整理汇总了C++中Hit::getObject方法的典型用法代码示例。如果您正苦于以下问题:C++ Hit::getObject方法的具体用法?C++ Hit::getObject怎么用?C++ Hit::getObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hit的用法示例。


在下文中一共展示了Hit::getObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: lanceRayon

Color Scene::lanceRayon(const Rayon& ray, int iteration) const
{
    this->addObjectsTabToBinder();
    Color result(0.0,0.0,0.0);
    float minDist(1000.0) ;
    float dist (0.0) ;
    Hit hit ;

    if (binder->intersect(ray,0.0,100.0,hit))
    {
        //result = hit.getObject()->getOptic()->getColor(hit.getU(),hit.getV());
        //result = hit.getObject()->getOptic()->getColor(0.5,0.5);


    Color coulObj(hit.getObject()->getOptic()->getColor(hit.getU(),hit.getV()));
    for ( std::vector<std::shared_ptr<LightSource>>::const_iterator it = lightsTab.begin(); it != lightsTab.end() ; ++it)
   // pour chaque source
    {

        //d = calcul distance point intersection source
        Vector directi(it->get()->getOrigin()-hit.getImpactPoint());
        float distInterSource = directi.getNorm() ;
        directi.normalize();
        //initialiser Ray : point intersect, direction(point intersect, source), couleur = on s'en fout
        Color c(0.0,0.0,0.0);
        Color resultNorm(0.0,0.0,0.0);
        Rayon ray(hit.getImpactPoint(),directi,c);

        if (! binder->intersect(ray, 0, distInterSource))
        {
            Color diff(it->get()->getColor()*coulObj*(dotProduct(hit.getNormal(),ray.getDirect())));
            Vector moinsV(-directi.getX(),-directi.getY(),-directi.getZ());
            Vector miroirV(moinsV + hit.getNormal()*(2*(dotProduct(directi,hit.getNormal()))));
            //Vmir = V symétrique par rapport à N
            //spec = coulspec(obj)* (tronquerAZero(RayS.Vmir))^n * coul(source)
            Color spec(it->get()->getColor()*coulObj*dotProduct(ray.getDirect(),miroirV));
             resultNorm = diff + spec ;
             if ( iteration < 2)
             {
               //Res2 = influence rayon réfléchi
                Rayon reflected(hit.getImpactPoint(),miroirV,c);
                Color reflectedColor(0.0,0.0,0.0);
                reflectedColor = this->lanceRayon(reflected,iteration+1);
                //return pourcent1*Res + ourcent2*Res2
                result = resultNorm*0.8 + reflectedColor*0.2 ;
             }
             else
             {
                 result = resultNorm ;
             }

        }

    }
    }
    return result;
}
开发者ID:Euronia,项目名称:LancerDeRayons,代码行数:57,代码来源:Scene.cpp


注:本文中的Hit::getObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。