本文整理汇总了C++中HeightMap::generate方法的典型用法代码示例。如果您正苦于以下问题:C++ HeightMap::generate方法的具体用法?C++ HeightMap::generate怎么用?C++ HeightMap::generate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HeightMap
的用法示例。
在下文中一共展示了HeightMap::generate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char* argv[])
{
// ask user for driver
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
if (driverType==video::EDT_COUNT)
return 1;
MyEventReceiver receiver;
IrrlichtDevice* device = createDevice(driverType,
core::dimension2du(800, 600), 32, false, false, false,
&receiver);
if(device == 0)
return 1;
IVideoDriver *driver = device->getVideoDriver();
ISceneManager *smgr = device->getSceneManager();
device->setWindowCaption(L"Irrlicht Example for SMesh usage.");
/*
Create the custom mesh and initialize with a heightmap
*/
TMesh mesh;
HeightMap hm = HeightMap(255, 255);
hm.generate(eggbox);
mesh.init(hm, 50.f, grey, driver);
// Add the mesh to the scene graph
IMeshSceneNode* meshnode = smgr -> addMeshSceneNode(mesh.Mesh);
meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
// light is just for nice effects
ILightSceneNode *node = smgr->addLightSceneNode(0, vector3df(0,100,0),
SColorf(1.0f, 0.6f, 0.7f, 1.0f), 500.0f);
if (node)
{
node->getLightData().Attenuation.set(0.f, 1.f/500.f, 0.f);
ISceneNodeAnimator* anim = smgr->createFlyCircleAnimator(vector3df(0,150,0),250.0f);
if (anim)
{
node->addAnimator(anim);
anim->drop();
}
}
ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS();
if (camera)
{
camera->setPosition(vector3df(-20.f, 150.f, -20.f));
camera->setTarget(vector3df(200.f, -80.f, 150.f));
camera->setFarValue(20000.0f);
}
/*
Just a usual render loop with event handling. The custom mesh is
a usual part of the scene graph which gets rendered by drawAll.
*/
while(device->run())
{
if(!device->isWindowActive())
{
device->sleep(100);
continue;
}
if(receiver.IsKeyDown(irr::KEY_KEY_W))
{
meshnode->setMaterialFlag(video::EMF_WIREFRAME, !meshnode->getMaterial(0).Wireframe);
}
else if(receiver.IsKeyDown(irr::KEY_KEY_1))
{
hm.generate(eggbox);
mesh.init(hm, 50.f, grey, driver);
}
else if(receiver.IsKeyDown(irr::KEY_KEY_2))
{
hm.generate(moresine);
mesh.init(hm, 50.f, yellow, driver);
}
else if(receiver.IsKeyDown(irr::KEY_KEY_3))
{
hm.generate(justexp);
mesh.init(hm, 50.f, yellow, driver);
}
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(0xff000000));
smgr->drawAll();
driver->endScene();
}
device->drop();
return 0;
}