本文整理汇总了C++中GraphicsLayer::primaryLayerID方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsLayer::primaryLayerID方法的具体用法?C++ GraphicsLayer::primaryLayerID怎么用?C++ GraphicsLayer::primaryLayerID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsLayer
的用法示例。
在下文中一共展示了GraphicsLayer::primaryLayerID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: reconcileLayerPositionForViewportRect
void ScrollingStateFixedNode::reconcileLayerPositionForViewportRect(const LayoutRect& viewportRect, ScrollingLayerPositionAction action)
{
FloatPoint position = m_constraints.layerPositionForViewportRect(viewportRect);
if (layer().representsGraphicsLayer()) {
GraphicsLayer* graphicsLayer = static_cast<GraphicsLayer*>(layer());
LOG_WITH_STREAM(Compositing, stream << "ScrollingStateFixedNode::reconcileLayerPositionForViewportRect setting position of layer " << graphicsLayer->primaryLayerID() << " to " << position);
switch (action) {
case ScrollingLayerPositionAction::Set:
graphicsLayer->setPosition(position);
break;
case ScrollingLayerPositionAction::SetApproximate:
graphicsLayer->setApproximatePosition(position);
break;
case ScrollingLayerPositionAction::Sync:
graphicsLayer->syncPosition(position);
break;
}
}
}