本文整理汇总了C++中GraphicsLayer::offsetFromRenderer方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsLayer::offsetFromRenderer方法的具体用法?C++ GraphicsLayer::offsetFromRenderer怎么用?C++ GraphicsLayer::offsetFromRenderer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsLayer
的用法示例。
在下文中一共展示了GraphicsLayer::offsetFromRenderer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paintContents
void SelectionOverlay::paintContents(const GraphicsLayer* layer, GraphicsContext& c, GraphicsLayerPaintingPhase, const IntRect& inClip)
{
if (!layer->platformLayer()->superlayer())
return;
Selection::iterator it = m_selection.find(layer->platformLayer()->superlayer()->owner());
if (it == m_selection.end())
return;
const Vector<WebCore::FloatQuad>& quads = it->value;
GraphicsLayer* parent = it->key;
IntRect clip(inClip);
clip.move(parent->offsetFromRenderer().width(), parent->offsetFromRenderer().height());
c.save();
c.translate(-parent->offsetFromRenderer().width(), -parent->offsetFromRenderer().height());
Color color = RenderTheme::defaultTheme()->activeSelectionBackgroundColor();
c.setFillColor(color, ColorSpaceDeviceRGB);
for (unsigned i = 0; i < quads.size(); ++i) {
FloatRect rectToPaint = quads[i].boundingBox();
// Selection on non-composited sub-frames need to be adjusted.
if (!m_page->focusedOrMainFrame()->contentRenderer()->isComposited()) {
WebCore::IntPoint framePosition = m_page->frameOffset(m_page->focusedOrMainFrame());
rectToPaint.move(framePosition.x(), framePosition.y());
}
rectToPaint.intersect(clip);
if (rectToPaint.isEmpty())
continue;
c.fillRect(rectToPaint);
}
c.restore();
}