本文整理汇总了C++中GraphicsLayer::paint方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsLayer::paint方法的具体用法?C++ GraphicsLayer::paint怎么用?C++ GraphicsLayer::paint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsLayer
的用法示例。
在下文中一共展示了GraphicsLayer::paint方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: makeSnapshot
void InspectorLayerTreeAgent::makeSnapshot(ErrorString* errorString, const String& layerId, String* snapshotId)
{
GraphicsLayer* layer = layerById(errorString, layerId);
if (!layer)
return;
GraphicsContextRecorder recorder;
IntSize size = expandedIntSize(layer->size());
GraphicsContext* context = recorder.record(size, layer->contentsOpaque());
layer->paint(*context, IntRect(IntPoint(0, 0), size));
RefPtr<GraphicsContextSnapshot> snapshot = recorder.stop();
*snapshotId = String::number(++s_lastSnapshotId);
bool newEntry = m_snapshotById.add(*snapshotId, snapshot).isNewEntry;
ASSERT_UNUSED(newEntry, newEntry);
}
示例2: makeSnapshot
void InspectorLayerTreeAgent::makeSnapshot(ErrorString* errorString, const String& layerId, String* snapshotId)
{
GraphicsLayer* layer = layerById(errorString, layerId);
if (!layer)
return;
IntSize size = expandedIntSize(layer->size());
SkPictureBuilder pictureBuilder(FloatRect(0, 0, size.width(), size.height()));
layer->paint(pictureBuilder.context(), IntRect(IntPoint(0, 0), size));
RefPtr<PictureSnapshot> snapshot = adoptRef(new PictureSnapshot(pictureBuilder.endRecording()));
*snapshotId = String::number(++s_lastSnapshotId);
bool newEntry = m_snapshotById.add(*snapshotId, snapshot).isNewEntry;
ASSERT_UNUSED(newEntry, newEntry);
}
示例3: makeSnapshot
void InspectorLayerTreeAgent::makeSnapshot(ErrorString* errorString, const String& layerId, String* snapshotId)
{
GraphicsLayer* layer = layerById(errorString, layerId);
if (!layer)
return;
IntSize size = expandedIntSize(layer->size());
GraphicsContext context(*layer->paintController());
IntRect interestRect(IntPoint(0, 0), size);
layer->paint(context, &interestRect);
layer->paintController()->commitNewDisplayItems();
context.beginRecording(interestRect);
layer->paintController()->paintArtifact().replay(context);
RefPtr<PictureSnapshot> snapshot = adoptRef(new PictureSnapshot(context.endRecording()));
*snapshotId = String::number(++s_lastSnapshotId);
bool newEntry = m_snapshotById.add(*snapshotId, snapshot).isNewEntry;
ASSERT_UNUSED(newEntry, newEntry);
}