本文整理汇总了C++中GlslManager::get_int方法的典型用法代码示例。如果您正苦于以下问题:C++ GlslManager::get_int方法的具体用法?C++ GlslManager::get_int怎么用?C++ GlslManager::get_int使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GlslManager
的用法示例。
在下文中一共展示了GlslManager::get_int方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: convert_image
static int convert_image( mlt_frame frame, uint8_t **image, mlt_image_format *format, mlt_image_format output_format )
{
// Nothing to do!
if ( *format == output_format )
return 0;
mlt_properties properties = MLT_FRAME_PROPERTIES( frame );
mlt_log_debug( NULL, "filter_movit_convert: %s -> %s\n",
mlt_image_format_name( *format ), mlt_image_format_name( output_format ) );
// Use CPU if glsl not initialized or not supported.
GlslManager* glsl = GlslManager::get_instance();
if ( !glsl || !glsl->get_int("glsl_supported" ) )
return convert_on_cpu( frame, image, format, output_format );
// Do non-GL image conversions on a CPU-based image converter.
if ( *format != mlt_image_glsl && output_format != mlt_image_glsl && output_format != mlt_image_glsl_texture )
return convert_on_cpu( frame, image, format, output_format );
int error = 0;
int width = mlt_properties_get_int( properties, "width" );
int height = mlt_properties_get_int( properties, "height" );
int img_size = mlt_image_format_size( *format, width, height, NULL );
mlt_producer producer = mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) );
mlt_service service = MLT_PRODUCER_SERVICE(producer);
GlslManager::get_instance()->lock_service( frame );
EffectChain* chain = GlslManager::get_chain( service );
MltInput* input = GlslManager::get_input( service );
if ( !chain || !input ) {
GlslManager::get_instance()->unlock_service( frame );
return 2;
}
if ( *format != mlt_image_glsl ) {
bool finalize_chain = false;
if ( output_format == mlt_image_glsl_texture ) {
// We might already have a texture from a previous conversion from mlt_image_glsl.
glsl_texture texture = (glsl_texture) mlt_properties_get_data( properties, "movit.convert.texture", NULL );
// XXX: requires a special property set on the frame by the app for now
// because we do not have reliable way to clear the texture property
// when a downstream filter has changed image.
if ( texture && mlt_properties_get_int( properties, "movit.convert.use_texture") ) {
*image = (uint8_t*) &texture->texture;
mlt_frame_set_image( frame, *image, 0, NULL );
mlt_properties_set_int( properties, "format", output_format );
*format = output_format;
GlslManager::get_instance()->unlock_service( frame );
return error;
} else {
// Use a separate chain to convert image in RAM to OpenGL texture.
// Use cached chain if available and compatible.
Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
chain = (EffectChain*) producer.get_data( "movit.convert.chain" );
input = (MltInput*) producer.get_data( "movit.convert.input" );
int w = producer.get_int( "movit.convert.width" );
int h = producer.get_int( "movit.convert.height" );
mlt_image_format f = (mlt_image_format) producer.get_int( "movit.convert.format" );
if ( !chain || width != w || height != h || output_format != f ) {
chain = new EffectChain( width, height );
input = new MltInput( width, height );
chain->add_input( input );
chain->add_effect( new Mlt::VerticalFlip() );
finalize_chain = true;
producer.set( "movit.convert.chain", chain, 0, (mlt_destructor) delete_chain );
producer.set( "movit.convert.input", input, 0 );
producer.set( "movit.convert.width", width );
producer.set( "movit.convert.height", height );
producer.set( "movit.convert.format", output_format );
}
}
}
if ( *format == mlt_image_rgb24a || *format == mlt_image_opengl ) {
input->useFlatInput( chain, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, width, height );
input->set_pixel_data( *image );
}
else if ( *format == mlt_image_rgb24 ) {
input->useFlatInput( chain, FORMAT_RGB, width, height );
input->set_pixel_data( *image );
}
else if ( *format == mlt_image_yuv420p ) {
ImageFormat image_format;
YCbCrFormat ycbcr_format;
if ( 709 == mlt_properties_get_int( properties, "colorspace" ) ) {
image_format.color_space = COLORSPACE_REC_709;
image_format.gamma_curve = GAMMA_REC_709;
ycbcr_format.luma_coefficients = YCBCR_REC_709;
} else if ( 576 == mlt_properties_get_int( properties, "height" ) ) {
image_format.color_space = COLORSPACE_REC_601_625;
image_format.gamma_curve = GAMMA_REC_601;
ycbcr_format.luma_coefficients = YCBCR_REC_601;
} else {
image_format.color_space = COLORSPACE_REC_601_525;
image_format.gamma_curve = GAMMA_REC_601;
ycbcr_format.luma_coefficients = YCBCR_REC_601;
}
ycbcr_format.full_range = mlt_properties_get_int( properties, "force_full_luma" );
ycbcr_format.chroma_subsampling_x = ycbcr_format.chroma_subsampling_y = 2;
// TODO: make new frame properties set by producers
//.........这里部分代码省略.........
示例2: convert_image
static int convert_image( mlt_frame frame, uint8_t **image, mlt_image_format *format, mlt_image_format output_format )
{
// Nothing to do!
if ( *format == output_format )
return 0;
mlt_properties properties = MLT_FRAME_PROPERTIES( frame );
mlt_log_debug( NULL, "filter_movit_convert: %s -> %s (%d)\n",
mlt_image_format_name( *format ), mlt_image_format_name( output_format ),
mlt_frame_get_position( frame ) );
// Use CPU if glsl not initialized or not supported.
GlslManager* glsl = GlslManager::get_instance();
if ( !glsl || !glsl->get_int("glsl_supported" ) )
return convert_on_cpu( frame, image, format, output_format );
// Do non-GL image conversions on a CPU-based image converter.
if ( *format != mlt_image_glsl && output_format != mlt_image_glsl && output_format != mlt_image_glsl_texture )
return convert_on_cpu( frame, image, format, output_format );
int error = 0;
int width = mlt_properties_get_int( properties, "width" );
int height = mlt_properties_get_int( properties, "height" );
GlslManager::get_instance()->lock_service( frame );
// If we're at the beginning of a series of Movit effects, store the input
// sent into the chain.
if ( output_format == mlt_image_glsl ) {
mlt_producer producer = mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) );
mlt_profile profile = mlt_service_profile( MLT_PRODUCER_SERVICE( producer ) );
MltInput *input = create_input( properties, *format, profile->width, profile->height, width, height );
GlslManager::set_input( producer, frame, input );
uint8_t *img_copy = make_input_copy( *format, *image, width, height );
GlslManager::set_input_pixel_pointer( producer, frame, img_copy );
*image = (uint8_t *) -1;
mlt_frame_set_image( frame, *image, 0, NULL );
}
// If we're at the _end_ of a series of Movit effects, render the chain.
if ( *format == mlt_image_glsl ) {
mlt_service leaf_service = (mlt_service) *image;
if ( leaf_service == (mlt_service) -1 ) {
// Something on the way requested conversion to mlt_glsl,
// but never added an effect. Don't build a Movit chain;
// just do the conversion and we're done.
mlt_producer producer = mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) );
MltInput *input = GlslManager::get_input( producer, frame );
*image = GlslManager::get_input_pixel_pointer( producer, frame );
*format = input->get_format();
delete input;
GlslManager::get_instance()->unlock_service( frame );
return convert_on_cpu( frame, image, format, output_format );
}
// Construct the chain unless we already have a good one.
finalize_movit_chain( leaf_service, frame );
// Set per-frame parameters now that we know which Effect instances to set them on.
// (finalize_movit_chain may already have done this, though, but twice doesn't hurt.)
GlslChain *chain = GlslManager::get_chain( leaf_service );
set_movit_parameters( chain, leaf_service, frame );
error = movit_render( chain->effect_chain, frame, format, output_format, width, height, image );
dispose_pixel_pointers( chain, leaf_service, frame );
}
// If we've been asked to render some frame directly to a texture (without any
// effects in-between), we create a new mini-chain to do so.
if ( *format != mlt_image_glsl && output_format == mlt_image_glsl_texture ) {
// We might already have a texture from a previous conversion from mlt_image_glsl.
glsl_texture texture = (glsl_texture) mlt_properties_get_data( properties, "movit.convert.texture", NULL );
// XXX: requires a special property set on the frame by the app for now
// because we do not have reliable way to clear the texture property
// when a downstream filter has changed image.
if ( texture && mlt_properties_get_int( properties, "movit.convert.use_texture") ) {
*image = (uint8_t*) &texture->texture;
mlt_frame_set_image( frame, *image, 0, NULL );
} else {
// Use a separate chain to convert image in RAM to OpenGL texture.
// Use cached chain if available and compatible.
Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
EffectChain *chain = (EffectChain*) producer.get_data( "movit.convert.chain" );
MltInput *input = (MltInput*) producer.get_data( "movit.convert.input" );
int w = producer.get_int( "movit.convert.width" );
int h = producer.get_int( "movit.convert.height" );
mlt_image_format f = (mlt_image_format) producer.get_int( "movit.convert.format" );
if ( !chain || !input || width != w || height != h || *format != f ) {
chain = new EffectChain( width, height, GlslManager::get_instance()->get_resource_pool() );
input = create_input( properties, *format, width, height, width, height );
chain->add_input( input->get_input() );
chain->add_effect( new Mlt::VerticalFlip() );
ImageFormat movit_output_format;
movit_output_format.color_space = COLORSPACE_sRGB;
movit_output_format.gamma_curve = GAMMA_sRGB;
chain->add_output(movit_output_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
chain->set_dither_bits(8);
//.........这里部分代码省略.........