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C++ Globals::getMaxTextures方法代码示例

本文整理汇总了C++中Globals::getMaxTextures方法的典型用法代码示例。如果您正苦于以下问题:C++ Globals::getMaxTextures方法的具体用法?C++ Globals::getMaxTextures怎么用?C++ Globals::getMaxTextures使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Globals的用法示例。


在下文中一共展示了Globals::getMaxTextures方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadScene

bool SceneLoader::loadScene()
{ 
	TiXmlElement *globalElement = root->FirstChildElement("globals");
	TiXmlElement *viewElement = root->FirstChildElement("view");
	TiXmlElement *illumElement = root->FirstChildElement("illumination");
	if(globalElement == NULL){
		cout << "> Error: Globals tag not found!\n" << endl;
		return false;
	}
	if(viewElement == NULL){
		cout << "> Error: View tag not found!\n" << endl;
		return false;
	}
	if(illumElement == NULL){
		cout << "> Error: Illumination tag not found!\n" << endl;
		return false;
	}
	
	sceneManager = new SceneManager();

	cout << "> loading Globals..." << endl;
	Globals* globals = loadGlobals(globalElement);
	if(!(sceneManager->setGlobals(globals))){
		return false;
	}
	cout << "> Globals successfully loaded" << endl << endl; 
	maxLights = globals->getMaxLights();
	maxMaterials = globals->getMaxMaterials();
	maxTextures = globals->getMaxTextures();
	maxObjects = globals->getMaxObjects();

	cout << "> loading View..." << endl;
	if(!(sceneManager->setView(loadView(viewElement))))
		return false;
	cout << "> View successfully loaded" << endl << endl;

	cout << "> loading Illumination..." << endl;
	if(!(sceneManager->setIllumination(loadIllumination(illumElement))))
		return false;
	cout << "> Illumination successfully loaded" << endl << endl;

	cout << "> loading Materials..." << endl;
	if(!loadMaterials())
		return false;
	cout << "> Materials successfully loaded" << endl << endl;

	cout << "> loading Textures..." << endl;
	if(!loadTextures())
		return false;
	cout << "> Textures successfully loaded" << endl << endl;

	cout << "> loading Objects..." << endl;
	if(!loadObjects())
		return false;
	cout << "> Objects successfully loaded!" << endl << endl;

	return true; 
}
开发者ID:zombobilium,项目名称:laig3,代码行数:58,代码来源:SceneLoader.cpp


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