本文整理汇总了C++中Globals::getMaxLights方法的典型用法代码示例。如果您正苦于以下问题:C++ Globals::getMaxLights方法的具体用法?C++ Globals::getMaxLights怎么用?C++ Globals::getMaxLights使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Globals
的用法示例。
在下文中一共展示了Globals::getMaxLights方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadScene
bool SceneLoader::loadScene()
{
TiXmlElement *globalElement = root->FirstChildElement("globals");
TiXmlElement *viewElement = root->FirstChildElement("view");
TiXmlElement *illumElement = root->FirstChildElement("illumination");
if(globalElement == NULL){
cout << "> Error: Globals tag not found!\n" << endl;
return false;
}
if(viewElement == NULL){
cout << "> Error: View tag not found!\n" << endl;
return false;
}
if(illumElement == NULL){
cout << "> Error: Illumination tag not found!\n" << endl;
return false;
}
sceneManager = new SceneManager();
cout << "> loading Globals..." << endl;
Globals* globals = loadGlobals(globalElement);
if(!(sceneManager->setGlobals(globals))){
return false;
}
cout << "> Globals successfully loaded" << endl << endl;
maxLights = globals->getMaxLights();
maxMaterials = globals->getMaxMaterials();
maxTextures = globals->getMaxTextures();
maxObjects = globals->getMaxObjects();
cout << "> loading View..." << endl;
if(!(sceneManager->setView(loadView(viewElement))))
return false;
cout << "> View successfully loaded" << endl << endl;
cout << "> loading Illumination..." << endl;
if(!(sceneManager->setIllumination(loadIllumination(illumElement))))
return false;
cout << "> Illumination successfully loaded" << endl << endl;
cout << "> loading Materials..." << endl;
if(!loadMaterials())
return false;
cout << "> Materials successfully loaded" << endl << endl;
cout << "> loading Textures..." << endl;
if(!loadTextures())
return false;
cout << "> Textures successfully loaded" << endl << endl;
cout << "> loading Objects..." << endl;
if(!loadObjects())
return false;
cout << "> Objects successfully loaded!" << endl << endl;
return true;
}