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C++ Geometry::SetWeights方法代码示例

本文整理汇总了C++中Geometry::SetWeights方法的典型用法代码示例。如果您正苦于以下问题:C++ Geometry::SetWeights方法的具体用法?C++ Geometry::SetWeights怎么用?C++ Geometry::SetWeights使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Geometry的用法示例。


在下文中一共展示了Geometry::SetWeights方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateModelPart

    ModelPart* AssimpModelImporter::CreateModelPart(aiMesh* mesh) const {
        vector<Vector3f> positions = ExtractPositions(mesh);
        vector<Vector3f> normals = ExtractNormals(mesh);
        vector<Vector2f> texCoords = ExtractTexCoords(mesh, 0);
        vector<Vector4i> joints; 
        vector<Vector4f> weights;
        vector<ModelPartBone> bones;
        ExtractJointsAndWeights(mesh, joints, weights, bones);
        vector<U32> indices = ExtractIndices(mesh);

        Geometry* geometry = new Geometry();
        geometry->SetPositions(begin(positions), end(positions));
        geometry->SetNormals(begin(normals), end(normals));
        geometry->SetTexCoords(begin(texCoords), end(texCoords));
        geometry->SetJoints(begin(joints), end(joints));
        geometry->SetWeights(begin(weights), end(weights));
        geometry->SetIndices(begin(indices), end(indices), D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);

        VertexData* vertexData = nullptr;
        if (scene->HasAnimations()) {
            vertexData = new VertexData(P0N0T0A0Builder(geometry));
        } else {
            vertexData = new VertexData(P0N0T0Builder(geometry));
        }

        string meshName = mesh->mName.C_Str();

        if (meshName.empty()) {
            meshName = FindNodeName(FindMeshIndex(mesh));
        }

        ModelPart* modelPart = new ModelPart(meshName, vertexData, GetMaterialByName(meshName), geometry->GetTriangles(), bones);

        return modelPart;
    }
开发者ID:panmar,项目名称:pg2,代码行数:35,代码来源:AssimpModelImporter.cpp


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