本文整理汇总了C++中Geometry::GetGeometryType方法的典型用法代码示例。如果您正苦于以下问题:C++ Geometry::GetGeometryType方法的具体用法?C++ Geometry::GetGeometryType怎么用?C++ Geometry::GetGeometryType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Geometry
的用法示例。
在下文中一共展示了Geometry::GetGeometryType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PrepareBinding
bool PickingShaderForPointCloud::PrepareBinding(const Geometry &geometry,
const RenderOption &option, const ViewControl &view,
std::vector<Eigen::Vector3f> &points,
std::vector<float> &indices)
{
if (geometry.GetGeometryType() !=
Geometry::GeometryType::PointCloud) {
PrintShaderWarning("Rendering type is not PointCloud.");
return false;
}
const PointCloud &pointcloud = (const PointCloud &)geometry;
if (pointcloud.HasPoints() == false) {
PrintShaderWarning("Binding failed with empty pointcloud.");
return false;
}
points.resize(pointcloud.points_.size());
indices.resize(pointcloud.points_.size());
for (size_t i = 0; i < pointcloud.points_.size(); i++) {
const auto &point = pointcloud.points_[i];
points[i] = point.cast<float>();
indices[i] = (float)i;
}
draw_arrays_mode_ = GL_POINTS;
draw_arrays_size_ = GLsizei(points.size());
return true;
}
示例2: GetGeometryType
/**
* Get the type of primitives this geometry contains
*
* @method getGeometryType
* @for Geometry
* @return {integer} Type of primitives this geometry contains
* @example
* // returns one of the following
* dali.GEOMETRY_POINTS
* dali.GEOMETRY_LINES
* dali.GEOMETRY_LINE_LOOP
* dali.GEOMETRY_LINE_STRIP
* dali.GEOMETRY_TRIANGLES
* dali.GEOMETRY_TRIANGLE_FAN
* dali.GEOMETRY_TRIANGLE_STRIP
*/
void GeometryApi::GetGeometryType( const v8::FunctionCallbackInfo< v8::Value >& args )
{
v8::Isolate* isolate = args.GetIsolate();
v8::HandleScope handleScope( isolate );
Geometry geometry = GetGeometry( isolate, args );
args.GetReturnValue().Set( v8::Integer::New( isolate, geometry.GetGeometryType() ) );
}
示例3: PrepareRendering
bool PickingShaderForPointCloud::PrepareRendering(const Geometry &geometry,
const RenderOption &option, const ViewControl &view)
{
if (geometry.GetGeometryType() !=
Geometry::GeometryType::PointCloud) {
PrintShaderWarning("Rendering type is not PointCloud.");
return false;
}
glPointSize(GLfloat(option.point_size_));
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
return true;
}