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C++ Geometry::GetGeometryType方法代码示例

本文整理汇总了C++中Geometry::GetGeometryType方法的典型用法代码示例。如果您正苦于以下问题:C++ Geometry::GetGeometryType方法的具体用法?C++ Geometry::GetGeometryType怎么用?C++ Geometry::GetGeometryType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Geometry的用法示例。


在下文中一共展示了Geometry::GetGeometryType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PrepareBinding

bool PickingShaderForPointCloud::PrepareBinding(const Geometry &geometry,
        const RenderOption &option, const ViewControl &view,
        std::vector<Eigen::Vector3f> &points,
        std::vector<float> &indices)
{
    if (geometry.GetGeometryType() !=
            Geometry::GeometryType::PointCloud) {
        PrintShaderWarning("Rendering type is not PointCloud.");
        return false;
    }
    const PointCloud &pointcloud = (const PointCloud &)geometry;
    if (pointcloud.HasPoints() == false) {
        PrintShaderWarning("Binding failed with empty pointcloud.");
        return false;
    }
    points.resize(pointcloud.points_.size());
    indices.resize(pointcloud.points_.size());
    for (size_t i = 0; i < pointcloud.points_.size(); i++) {
        const auto &point = pointcloud.points_[i];
        points[i] = point.cast<float>();
        indices[i] = (float)i;
    }
    draw_arrays_mode_ = GL_POINTS;
    draw_arrays_size_ = GLsizei(points.size());
    return true;
}
开发者ID:rvbust,项目名称:Open3D,代码行数:26,代码来源:PickingShader.cpp

示例2: GetGeometryType

/**
 * Get the type of primitives this geometry contains
 *
 * @method getGeometryType
 * @for Geometry
 * @return {integer} Type of primitives this geometry contains
 * @example
 *      // returns one of the following
 *      dali.GEOMETRY_POINTS
 *      dali.GEOMETRY_LINES
 *      dali.GEOMETRY_LINE_LOOP
 *      dali.GEOMETRY_LINE_STRIP
 *      dali.GEOMETRY_TRIANGLES
 *      dali.GEOMETRY_TRIANGLE_FAN
 *      dali.GEOMETRY_TRIANGLE_STRIP
 */
void GeometryApi::GetGeometryType( const v8::FunctionCallbackInfo< v8::Value >& args )
{
  v8::Isolate* isolate = args.GetIsolate();
  v8::HandleScope handleScope( isolate );

  Geometry geometry = GetGeometry( isolate, args );

  args.GetReturnValue().Set( v8::Integer::New( isolate, geometry.GetGeometryType() ) );
}
开发者ID:mettalla,项目名称:dali,代码行数:25,代码来源:geometry-api.cpp

示例3: PrepareRendering

bool PickingShaderForPointCloud::PrepareRendering(const Geometry &geometry,
        const RenderOption &option, const ViewControl &view)
{
    if (geometry.GetGeometryType() !=
            Geometry::GeometryType::PointCloud) {
        PrintShaderWarning("Rendering type is not PointCloud.");
        return false;
    }
    glPointSize(GLfloat(option.point_size_));
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);
    return true;
}
开发者ID:rvbust,项目名称:Open3D,代码行数:13,代码来源:PickingShader.cpp


注:本文中的Geometry::GetGeometryType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。