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C++ GeoPoint::createWorldUpVector方法代码示例

本文整理汇总了C++中GeoPoint::createWorldUpVector方法的典型用法代码示例。如果您正苦于以下问题:C++ GeoPoint::createWorldUpVector方法的具体用法?C++ GeoPoint::createWorldUpVector怎么用?C++ GeoPoint::createWorldUpVector使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GeoPoint的用法示例。


在下文中一共展示了GeoPoint::createWorldUpVector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: establish

void
ModelSplatter::operator()(const TileKey& key, osg::Node* node)
{
    TerrainTileNode* tile = osgEarth::findTopMostNodeOfType<TerrainTileNode>(node);
    if ( !tile )
        return;

    if ( key.getLOD() >= _minLOD && _model.valid() )
    {
        // make sure the correct model is loaded
        establish();

        // elevation texture and matrix are required
        osg::Texture* elevationTex = tile->getElevationTexture();
        if ( !elevationTex )
        {
            //OE_WARN << LC << "No elevation texture for key " << key.str() << "\n";
            return;
        }

        osg::RefMatrix* elevationTexMat = tile->getElevationTextureMatrix();
        if ( !elevationTexMat )
        {
            //OE_WARN << LC << "No elevation texture matrix for key " << key.str() << "\n";
            return;
        }
        
        tile->addChild( _model.get() );

        osg::StateSet* ss = tile->getOrCreateStateSet();

        // first, a rotation vector to make trees point up.
        GeoPoint p;
        key.getExtent().getCentroid(p);
        osg::Vec3d up;
        p.createWorldUpVector(up);
        osg::Quat q;
        q.makeRotate(osg::Vec3d(0,0,1), up);
        osg::Matrixd zup = osg::Matrixd::rotate(q);

        // matrices to resolve the weird terrain localization into a usable LTP.
        osg::Matrix tile2world = tile->getMatrix();
        osg::Matrix world2ltp;
        p.createWorldToLocal(world2ltp);
        osg::Matrix local2ltp = tile2world * world2ltp;
        osg::Matrix ltp2local;
        ltp2local.invert(local2ltp);

        // after inverting the matrix, combine the ZUP (optimization)
        local2ltp.preMult( zup );

        ss->addUniform( new osg::Uniform("oe_trees_local2ltp", osg::Matrixf(local2ltp)) );
        ss->addUniform( new osg::Uniform("oe_trees_ltp2local", osg::Matrixf(ltp2local)) );

        // calculate the scatter area:
        float h = key.getExtent().height() * 111320.0f;
        float w = key.getExtent().width() * 111320.0f * cos(fabs(osg::DegreesToRadians(p.y())));
        ss->addUniform( new osg::Uniform("oe_trees_span", osg::Vec2f(w,h)) );
        
        ss->setTextureAttributeAndModes(2, tile->getElevationTexture(), 1);
        ss->addUniform( new osg::Uniform("oe_terrain_tex_matrix", osg::Matrixf(*elevationTexMat)) );        
    }
}
开发者ID:KNeal,项目名称:osgearth,代码行数:63,代码来源:ModelSplatter.cpp

示例2: start

bool
ElevationQuery::getElevationImpl(const GeoPoint& point,
                                 float&          out_elevation,
                                 double          desiredResolution,
                                 double*         out_actualResolution)
{
    // assertion.
    if ( !point.isAbsolute() )
    {
        OE_WARN << LC << "Assertion failure; input must be absolute" << std::endl;
        return false;
    }

    osg::Timer_t begin = osg::Timer::instance()->tick();

    // first try the terrain patches.
    if ( _terrainModelLayers.size() > 0 )
    {
        osgUtil::IntersectionVisitor iv;

        if ( _ivrc.valid() )
            iv.setReadCallback(_ivrc.get());

        for(LayerVector::iterator i = _terrainModelLayers.begin(); i != _terrainModelLayers.end(); ++i)
        {
            // find the scene graph for this layer:
            Layer* layer = i->get();
            osg::Node* node = layer->getNode();
            if ( node )
            {
                // configure for intersection:
                osg::Vec3d surface;
                point.toWorld( surface );

                // trivial bounds check:
                if ( node->getBound().contains(surface) )
                {
                    osg::Vec3d nvector;
                    point.createWorldUpVector(nvector);

                    osg::Vec3d start( surface + nvector*5e5 );
                    osg::Vec3d end  ( surface - nvector*5e5 );

                    // first time through, set up the intersector on demand
                    if ( !_lsi.valid() )
                    {
                        _lsi = new osgUtil::LineSegmentIntersector(start, end);
                        _lsi->setIntersectionLimit( _lsi->LIMIT_NEAREST );
                    }
                    else
                    {
                        _lsi->reset();
                        _lsi->setStart( start );
                        _lsi->setEnd  ( end );
                    }

                    // try it.
                    iv.setIntersector( _lsi.get() );
                    node->accept( iv );

                    // check for a result!!
                    if ( _lsi->containsIntersections() )
                    {
                        osg::Vec3d isect = _lsi->getIntersections().begin()->getWorldIntersectPoint();

                        // transform back to input SRS:
                        GeoPoint output;
                        output.fromWorld( point.getSRS(), isect );
                        out_elevation = (float)output.z();
                        if ( out_actualResolution )
                            *out_actualResolution = 0.0;

                        return true;
                    }
                }
                else
                {
                    //OE_INFO << LC << "Trivial rejection (bounds check)" << std::endl;
                }
            }
        }
    } 

    if (_elevationLayers.empty())
    {
        // this means there are no heightfields.
        out_elevation = NO_DATA_VALUE;
        return true;
    }

    // secure map pointer:
    osg::ref_ptr<const Map> map;
    if (!_map.lock(map))
    {
        return false;
    }    

    // tile size (resolution of elevation tiles)
    unsigned tileSize = 257; // yes?

//.........这里部分代码省略.........
开发者ID:XenonofArcticus,项目名称:osgearth,代码行数:101,代码来源:ElevationQuery.cpp

示例3: start

bool
ElevationQuery::getElevationImpl(const GeoPoint& point, /* abs */
                                 double&         out_elevation,
                                 double          desiredResolution,
                                 double*         out_actualResolution)
{
    // assertion.
    if ( !point.isAbsolute() )
    {
        OE_WARN << LC << "Assertion failure; input must be absolute" << std::endl;
        return false;
    }

    osg::Timer_t begin = osg::Timer::instance()->tick();

    // first try the terrain patches.
    if ( _patchLayers.size() > 0 )
    {
        osgUtil::IntersectionVisitor iv;

        for(std::vector<ModelLayer*>::iterator i = _patchLayers.begin(); i != _patchLayers.end(); ++i)
        {
            // find the scene graph for this layer:
            osg::Node* node = (*i)->getSceneGraph( _mapf.getUID() );
            if ( node )
            {
                // configure for intersection:
                osg::Vec3d surface;
                point.toWorld( surface );

                // trivial bounds check:
                if ( node->getBound().contains(surface) )
                {
                    osg::Vec3d nvector;
                    point.createWorldUpVector(nvector);

                    osg::Vec3d start( surface + nvector*5e5 );
                    osg::Vec3d end  ( surface - nvector*5e5 );
                
                    // first time through, set up the intersector on demand
                    if ( !_patchLayersLSI.valid() )
                    {
                        _patchLayersLSI = new DPLineSegmentIntersector(start, end);
                        _patchLayersLSI->setIntersectionLimit( _patchLayersLSI->LIMIT_NEAREST );
                    }
                    else
                    {
                        _patchLayersLSI->reset();
                        _patchLayersLSI->setStart( start );
                        _patchLayersLSI->setEnd  ( end );
                    }

                    // try it.
                    iv.setIntersector( _patchLayersLSI.get() );
                    node->accept( iv );

                    // check for a result!!
                    if ( _patchLayersLSI->containsIntersections() )
                    {
                        osg::Vec3d isect = _patchLayersLSI->getIntersections().begin()->getWorldIntersectPoint();

                        // transform back to input SRS:
                        GeoPoint output;
                        output.fromWorld( point.getSRS(), isect );
                        out_elevation = output.z();
                        if ( out_actualResolution )
                            *out_actualResolution = 0.0;

                        return true;
                    }
                }
                else
                {
                    //OE_INFO << LC << "Trivial rejection (bounds check)" << std::endl;
                }
            }
        }
    }

    if ( _mapf.elevationLayers().empty() )
    {
        // this means there are no heightfields.
        out_elevation = 0.0;
        return true;        
    }

    // tile size (resolution of elevation tiles)
    unsigned tileSize = std::max(_mapf.getMapOptions().elevationTileSize().get(), 2u);

    //This is the max resolution that we actually have data at this point
    unsigned int bestAvailLevel = getMaxLevel( point.x(), point.y(), point.getSRS(), _mapf.getProfile());

    if (desiredResolution > 0.0)
    {
        unsigned int desiredLevel = _mapf.getProfile()->getLevelOfDetailForHorizResolution( desiredResolution, tileSize );
        if (desiredLevel < bestAvailLevel) bestAvailLevel = desiredLevel;
    }

    OE_DEBUG << LC << "Best available data level " << point.x() << ", " << point.y() << " = "  << bestAvailLevel << std::endl;

//.........这里部分代码省略.........
开发者ID:Vantica,项目名称:osgearth,代码行数:101,代码来源:ElevationQuery.cpp


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