本文整理汇总了C++中GLWidget::setGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ GLWidget::setGeometry方法的具体用法?C++ GLWidget::setGeometry怎么用?C++ GLWidget::setGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GLWidget
的用法示例。
在下文中一共展示了GLWidget::setGeometry方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: glwidgettest
int glwidgettest(int argc, char* argv[])
{
// Set up the default format for our GL contexts.
QSurfaceFormat defaultFormat = QSurfaceFormat::defaultFormat();
defaultFormat.setSamples(4);
QSurfaceFormat::setDefaultFormat(defaultFormat);
QApplication app(argc, argv);
GLWidget widget;
widget.setGeometry(10, 10, 250, 250);
widget.show();
GeometryNode* geometry = new GeometryNode;
SphereGeometry* spheres = new SphereGeometry;
geometry->addDrawable(spheres);
spheres->addSphere(Vector3f(0, 0, 0), Vector3ub(255, 0, 0), 0.5);
spheres->addSphere(Vector3f(2, 0, 0), Vector3ub(0, 255, 0), 1.5);
spheres->addSphere(Vector3f(0, 2, 1), Vector3ub(0, 0, 255), 1.0);
widget.renderer().scene().rootNode().addChild(geometry);
// Make sure the widget renders the scene, and store it in a QImage.
widget.raise();
widget.repaint();
// Run the application for a while, and then quit so we can save an image.
QTimer timer;
timer.setSingleShot(true);
app.connect(&timer, SIGNAL(timeout()), SLOT(quit()));
timer.start(200);
app.exec();
// Grab the frame buffer of the GLWidget and save it to a QImage.
QImage image = widget.grabFramebuffer();
// Set up the image regression test.
ImageRegressionTest test(argc, argv);
// Do the image threshold test, printing output to the std::cout for ctest.
return test.imageThresholdTest(image, std::cout);
}
示例2: qttextlabeltest
int qttextlabeltest(int argc, char *argv[])
{
// Set up the default format for our GL contexts.
QGLFormat defaultFormat = QGLFormat::defaultFormat();
defaultFormat.setSampleBuffers(true);
QGLFormat::setDefaultFormat(defaultFormat);
// Create and show widget
QApplication app(argc, argv);
GLWidget widget;
widget.setGeometry(10, 10, 500, 500);
widget.show();
// Create scene
GeometryNode *geometry = new GeometryNode;
widget.renderer().scene().rootNode().addChild(geometry);
// Add a small sphere at the origin for reference:
SphereGeometry *spheres = new SphereGeometry;
spheres->addSphere(Vector3f::Zero(), Vector3ub(128, 128, 128), 0.1f);
geometry->addDrawable(spheres);
// Default text property:
TextProperties tprop;
// Test alignment:
TextLabel3D *l3 = NULL;
TextLabel2D *l2 = NULL;
// 3D:
tprop.setColorRgb(255, 0, 0);
tprop.setAlign(TextProperties::HLeft, TextProperties::VTop);
l3 = new TextLabel3D;
l3->setText("Upper Left Anchor");
l3->setAnchor(Vector3f::Zero());
l3->setTextProperties(tprop);
geometry->addDrawable(l3);
tprop.setColorRgb(0, 255, 0);
tprop.setAlign(TextProperties::HLeft, TextProperties::VBottom);
l3 = new TextLabel3D;
l3->setText("Bottom Left Anchor");
l3->setAnchor(Vector3f::Zero());
l3->setTextProperties(tprop);
geometry->addDrawable(l3);
tprop.setColorRgb(0, 0, 255);
tprop.setAlign(TextProperties::HRight, TextProperties::VTop);
l3 = new TextLabel3D;
l3->setText("Upper Right Anchor");
l3->setAnchor(Vector3f::Zero());
l3->setTextProperties(tprop);
geometry->addDrawable(l3);
tprop.setColorRgb(255, 255, 0);
tprop.setAlign(TextProperties::HRight, TextProperties::VBottom);
l3 = new TextLabel3D;
l3->setText("Bottom Right Anchor");
l3->setAnchor(Vector3f::Zero());
l3->setTextProperties(tprop);
geometry->addDrawable(l3);
tprop.setColorRgba(255, 255, 255, 220);
tprop.setRotationDegreesCW(90.f);
tprop.setAlign(TextProperties::HCenter, TextProperties::VCenter);
l3 = new TextLabel3D;
l3->setText("Centered Anchor (3D)");
l3->setAnchor(Vector3f::Zero());
l3->setTextProperties(tprop);
l3->setRenderPass(Avogadro::Rendering::TranslucentPass);
geometry->addDrawable(l3);
tprop.setRotationDegreesCW(0.f);
tprop.setAlpha(255);
// 2D:
tprop.setColorRgb(255, 0, 0);
tprop.setAlign(TextProperties::HLeft, TextProperties::VTop);
l2 = new TextLabel2D;
l2->setText("Upper Left Corner");
l2->setAnchor(Vector2i(0, widget.height()));
l2->setTextProperties(tprop);
geometry->addDrawable(l2);
tprop.setColorRgb(0, 255, 0);
tprop.setAlign(TextProperties::HLeft, TextProperties::VBottom);
l2 = new TextLabel2D;
l2->setText("Bottom Left Corner");
l2->setAnchor(Vector2i(0, 0));
l2->setTextProperties(tprop);
geometry->addDrawable(l2);
tprop.setColorRgb(0, 0, 255);
tprop.setAlign(TextProperties::HRight, TextProperties::VTop);
l2 = new TextLabel2D;
l2->setText("Upper Right Corner");
l2->setAnchor(Vector2i(widget.width(), widget.height()));
l2->setTextProperties(tprop);
geometry->addDrawable(l2);
tprop.setColorRgb(255, 255, 0);
//.........这里部分代码省略.........