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C++ GLWidget::setGeometry方法代码示例

本文整理汇总了C++中GLWidget::setGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ GLWidget::setGeometry方法的具体用法?C++ GLWidget::setGeometry怎么用?C++ GLWidget::setGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLWidget的用法示例。


在下文中一共展示了GLWidget::setGeometry方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: glwidgettest

int glwidgettest(int argc, char* argv[])
{
  // Set up the default format for our GL contexts.
  QSurfaceFormat defaultFormat = QSurfaceFormat::defaultFormat();
  defaultFormat.setSamples(4);
  QSurfaceFormat::setDefaultFormat(defaultFormat);

  QApplication app(argc, argv);
  GLWidget widget;
  widget.setGeometry(10, 10, 250, 250);
  widget.show();

  GeometryNode* geometry = new GeometryNode;
  SphereGeometry* spheres = new SphereGeometry;
  geometry->addDrawable(spheres);
  spheres->addSphere(Vector3f(0, 0, 0), Vector3ub(255, 0, 0), 0.5);
  spheres->addSphere(Vector3f(2, 0, 0), Vector3ub(0, 255, 0), 1.5);
  spheres->addSphere(Vector3f(0, 2, 1), Vector3ub(0, 0, 255), 1.0);
  widget.renderer().scene().rootNode().addChild(geometry);

  // Make sure the widget renders the scene, and store it in a QImage.
  widget.raise();
  widget.repaint();

  // Run the application for a while, and then quit so we can save an image.
  QTimer timer;
  timer.setSingleShot(true);
  app.connect(&timer, SIGNAL(timeout()), SLOT(quit()));
  timer.start(200);
  app.exec();

  // Grab the frame buffer of the GLWidget and save it to a QImage.
  QImage image = widget.grabFramebuffer();

  // Set up the image regression test.
  ImageRegressionTest test(argc, argv);

  // Do the image threshold test, printing output to the std::cout for ctest.
  return test.imageThresholdTest(image, std::cout);
}
开发者ID:OpenChemistry,项目名称:avogadrolibs,代码行数:40,代码来源:glwidgettest.cpp

示例2: qttextlabeltest

int qttextlabeltest(int argc, char *argv[])
{
  // Set up the default format for our GL contexts.
  QGLFormat defaultFormat = QGLFormat::defaultFormat();
  defaultFormat.setSampleBuffers(true);
  QGLFormat::setDefaultFormat(defaultFormat);

  // Create and show widget
  QApplication app(argc, argv);
  GLWidget widget;
  widget.setGeometry(10, 10, 500, 500);
  widget.show();

  // Create scene
  GeometryNode *geometry = new GeometryNode;
  widget.renderer().scene().rootNode().addChild(geometry);

  // Add a small sphere at the origin for reference:
  SphereGeometry *spheres = new SphereGeometry;
  spheres->addSphere(Vector3f::Zero(), Vector3ub(128, 128, 128), 0.1f);
  geometry->addDrawable(spheres);

  // Default text property:
  TextProperties tprop;

  // Test alignment:
  TextLabel3D *l3 = NULL;
  TextLabel2D *l2 = NULL;

  // 3D:
  tprop.setColorRgb(255, 0, 0);
  tprop.setAlign(TextProperties::HLeft, TextProperties::VTop);
  l3 = new TextLabel3D;
  l3->setText("Upper Left Anchor");
  l3->setAnchor(Vector3f::Zero());
  l3->setTextProperties(tprop);
  geometry->addDrawable(l3);

  tprop.setColorRgb(0, 255, 0);
  tprop.setAlign(TextProperties::HLeft, TextProperties::VBottom);
  l3 = new TextLabel3D;
  l3->setText("Bottom Left Anchor");
  l3->setAnchor(Vector3f::Zero());
  l3->setTextProperties(tprop);
  geometry->addDrawable(l3);

  tprop.setColorRgb(0, 0, 255);
  tprop.setAlign(TextProperties::HRight, TextProperties::VTop);
  l3 = new TextLabel3D;
  l3->setText("Upper Right Anchor");
  l3->setAnchor(Vector3f::Zero());
  l3->setTextProperties(tprop);
  geometry->addDrawable(l3);

  tprop.setColorRgb(255, 255, 0);
  tprop.setAlign(TextProperties::HRight, TextProperties::VBottom);
  l3 = new TextLabel3D;
  l3->setText("Bottom Right Anchor");
  l3->setAnchor(Vector3f::Zero());
  l3->setTextProperties(tprop);
  geometry->addDrawable(l3);

  tprop.setColorRgba(255, 255, 255, 220);
  tprop.setRotationDegreesCW(90.f);
  tprop.setAlign(TextProperties::HCenter, TextProperties::VCenter);
  l3 = new TextLabel3D;
  l3->setText("Centered Anchor (3D)");
  l3->setAnchor(Vector3f::Zero());
  l3->setTextProperties(tprop);
  l3->setRenderPass(Avogadro::Rendering::TranslucentPass);
  geometry->addDrawable(l3);
  tprop.setRotationDegreesCW(0.f);
  tprop.setAlpha(255);

  // 2D:
  tprop.setColorRgb(255, 0, 0);
  tprop.setAlign(TextProperties::HLeft, TextProperties::VTop);
  l2 = new TextLabel2D;
  l2->setText("Upper Left Corner");
  l2->setAnchor(Vector2i(0, widget.height()));
  l2->setTextProperties(tprop);
  geometry->addDrawable(l2);

  tprop.setColorRgb(0, 255, 0);
  tprop.setAlign(TextProperties::HLeft, TextProperties::VBottom);
  l2 = new TextLabel2D;
  l2->setText("Bottom Left Corner");
  l2->setAnchor(Vector2i(0, 0));
  l2->setTextProperties(tprop);
  geometry->addDrawable(l2);

  tprop.setColorRgb(0, 0, 255);
  tprop.setAlign(TextProperties::HRight, TextProperties::VTop);
  l2 = new TextLabel2D;
  l2->setText("Upper Right Corner");
  l2->setAnchor(Vector2i(widget.width(), widget.height()));
  l2->setTextProperties(tprop);
  geometry->addDrawable(l2);

  tprop.setColorRgb(255, 255, 0);
//.........这里部分代码省略.........
开发者ID:AlbertDeFusco,项目名称:avogadrolibs,代码行数:101,代码来源:qttextlabeltest.cpp


注:本文中的GLWidget::setGeometry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。