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C++ GLRenderSystem::_switchContext方法代码示例

本文整理汇总了C++中GLRenderSystem::_switchContext方法的典型用法代码示例。如果您正苦于以下问题:C++ GLRenderSystem::_switchContext方法的具体用法?C++ GLRenderSystem::_switchContext怎么用?C++ GLRenderSystem::_switchContext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLRenderSystem的用法示例。


在下文中一共展示了GLRenderSystem::_switchContext方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setFullscreen

    void OSXCarbonWindow::setFullscreen(bool fullScreen, unsigned int width, unsigned int height)
    {
        if (mIsFullScreen != fullScreen || width != mWidth || height != mHeight)
        {
            // Set the full screen flag
            mIsFullScreen = fullScreen;

            createAGLContext(mFSAA, mColourDepth);

            if (mIsFullScreen)
            {
                GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());

                CGLContextObj share = NULL;
                aglGetCGLContext(mAGLContext, (void**)&share);

                // Create the CGL context object if it doesn't already exist, sharing the AGL context.
                if(!mCGLContext)
                {
                    void *cglPixFormat;
                    aglGetCGLPixelFormat(mAGLPixelFormat, (void **)&cglPixFormat);
                    mCGLContext = OGRE_NEW OSXCGLContext(mCGLContextObj, (CGLPixelFormatObj) cglPixFormat);
                }

                // Create the context, keeping the current colour depth and FSAA settings
                createCGLFullscreen(width, height, getColourDepth(), getFSAA(), share);
                rs->_switchContext(mContext);

                // Hide the Carbon window
                HideWindow(mWindow);

                // And tell the rendersystem to stop rendering to it too
                WindowEventUtilities::_removeRenderWindow(this);
            }
            else
            {
                // Create a new AGL context and pixel format if necessary
                createAGLContext(mFSAA, mColourDepth);

                // Create a window if we haven't already, existence check is done within the functions
                if(!mWindow)
                {
                    if(mIsExternal)
                        createWindowFromExternal(mView);
                    else
                        createNewWindow(width, height, mWindowTitle);
                }

                // Destroy the current CGL context, we will create a new one when/if we go back to full screen
                destroyCGLFullscreen();

                // Set the drawable, and current context
                // If you do this last, there is a moment before the rendering window pops-up
                #if defined(MAC_OS_X_VERSION_10_4) && MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
                    aglSetDrawable(mAGLContext, GetWindowPort(mWindow));
                #else
                    aglSetWindowRef(mAGLContext, mWindow);
                #endif
                aglSetCurrentContext(mAGLContext);

                if(!mCarbonContext)
                {
                    mCarbonContext = OGRE_NEW OSXCarbonContext(mAGLContext, mAGLPixelFormat);
                }
                
                GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
                mContext = mCarbonContext;
                rs->_switchContext(mContext);

                WindowEventUtilities::_addRenderWindow(this);

                ShowWindow(mWindow);
                SelectWindow(mWindow);
                RepositionWindow(mWindow, NULL, kWindowCenterOnMainScreen);
            }
            mWidth = width;
            mHeight = height;
        }
    }
开发者ID:JoeyZh,项目名称:ogre-android,代码行数:79,代码来源:OgreOSXCarbonWindow.cpp


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